CP System II


The CP System II, also known as Capcom Play System 2 or CPS-2 for short, is an arcade system board that was the successor to Capcom's CP System, CP System Dash and Capcom Power System Changer arcade hardware. It was first used in 1993 for Super Street Fighter II and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. New releases for the system were produced until the end of 2003, ending with Hyper Street Fighter II. Technical support for the CPS-2 ended on February 28, 2019.
Like its predecessor, games can be exchanged without altering the core hardware. The CP System II uses separate daughterboards enclosed in plastic cases to store both the games and the main board on, which are then put together so that the games can be played. Unlike its predecessor, however, games are encrypted, and must be decrypted via a decryption key stored on the main board's battery-backed memory to run them.

History

Capcom announced the development of the CP System II in 1990. They had planned to complete and release the CP System II hardware in 18 months. They also originally had plans for the system to be capable of 3D graphics.
The earlier Capcom system board, the original CP System, while successful, was very vulnerable to bootleggers making unauthorized copies of games. In order to rectify the situation, Capcom took the CP System hardware with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available.
The CP System II consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and the B board, which contains the game itself. The relationship between the A and B board is very similar to that between a home video game console and cartridge. CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.
The B boards hold battery-backed memory containing decryption keys needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is generally referred to as a "suicide battery". It is possible to bypass the original battery and swap it out with a new one in-circuit, but this must be done before the original falls below 2V or the keys will be lost. Consequently, the board would just simply die, even if used legally it would not play after a finite amount of time unless a fee was paid to Capcom to replace it.
Due to the heavy encryption, it was believed for a long time that CP System II emulation was next to impossible. However, in January 2001, the CPS-2 Shock group was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce the unencrypted data from the original ROM images, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.
In January 2007, the encryption method was fully reverse-engineered by and Nicola Salmoria. It has been determined that the encryption employs two four-round Feistel ciphers with a 64-bit key. The algorithm was thereafter implemented in this state for all known CPS-2 games in MAME.
In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System II security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications.
Capcom ceased manufacturing the CP System II hardware on December 22, 2003, with Hyper Street Fighter II being the final game released for the hardware. Capcom ended most of the technical support for the hardware and its games on March 31, 2015. Battery replacements ended on February 28, 2019, ending all official support of the CP System II hardware and software.

Region colors

RegionCaseVersion screen
JapanGreen plasticWhite text
U.S.A.Blue plasticRed text
Euro/Etc./WorldBlue plasticBlue text
AsiaGrey plasticYellow text
HispanicOrange plasticGreen text
BrazilOrange plasticMagenta text
OceaniaBlue plasticOrange text
Rental Yellow plastic
Black metal "all-in-one"

Technical specifications

  • CPU:
  • *Primary: Capcom DL-1525 @ 16 MHz
  • *Sound: Kabuki DL-030P or standard Z80 @ 8 MHz
  • Capcom custom chipset:
  • *GPU: CPS-A & CPS-B Graphics Processors @ 16 MHz
  • *Sound chip: Lucent DL-1425 Q1 QSound DSP16A Processor @ 4 MHz
  • *DRAM Refresh Controller: DL-2227
  • *I/O Controller: DL-1123
  • Display:
  • *Active resolution: 384×224 pixels
  • *Overscan resolution: 512×262
  • *Sprites: 900 on screen
  • Colors:
  • *Depth: 32-bit
  • *Palette: 16,777,216 colors
  • *Alpha transparency: 256 levels
  • *Colors on screen: 4096
  • *Colors per tile: 16
  • RAM: 1328 KB
  • *A-Board: 1 MB FPM DRAM, 280 KB SRAM
  • *B-Board: 16 KB SRAM
  • *Communication Board: 8 KB SRAM
  • Maximum ROM capacity: 322 Mbit
  • Dimensions : 40 x 27 x 8 cm

    List of games (41 games)

English titleRelease dateDeveloperJapanese titleGenre
Super Street Fighter II: The New Challengers
Super Street Fighter II: Tournament Battle
September 9, 1993CapcomSuper Street Fighter II
Head-to-Head Fighting Game
Eco FightersDecember 12, 1993CapcomUltimate Ecology
Shoot 'em up
Dungeons & Dragons: Tower of DoomJanuary 13, 1994CapcomDungeons & Dragons: Tower of Doom
Beat 'em up
Super Street Fighter II TurboFebruary 23, 1994CapcomSuper Street Fighter II X: Grand Master Challenge
Head-to-Head Fighting Game
Alien vs. PredatorMay 20, 1994CapcomAlien VS Predator
Beat 'em up
Darkstalkers: The Night WarriorsJuly 5, 1994CapcomVampire: The Night Warriors
Head-to-Head Fighting Game
Ring of Destruction: Slammasters IIAugust 8, 1994CapcomSuper Muscle Bomber: The International Blowout
Head-to-Head Fighting Game
Armored WarriorsSeptember 16, 1994CapcomPowered Gear: Strategic Variant Armor Equipment
Beat 'em up
X-Men: Children of the AtomDecember 8, 1994CapcomX-Men: Children of the Atom
Head-to-Head Fighting Game
Night Warriors: Darkstalkers' RevengeMarch 2, 1995CapcomVampire Hunter: Darkstalkers' Revenge
Head-to-Head Fighting Game
Cyberbots: Fullmetal MadnessApril 20, 1995CapcomCyberbots: Full Metal Madness
Head-to-Head Fighting Game
Street Fighter AlphaJune 5, 1995CapcomStreet Fighter Zero
Head-to-Head Fighting Game
Mega Man: The Power BattleSeptember 22, 1995CapcomRockman: The Power Battle
Fighting game
Marvel Super HeroesOctober 24, 1995CapcomMarvel Super HeroesHead-to-Head Fighting Game
19XX: The War Against DestinyDecember 7, 1995Capcom19XX The War Against DestinyShoot 'em up
Dungeons & Dragons: Shadow over MystaraFebruary 6, 1996CapcomDungeons & Dragons: Shadow over Mystara
Beat 'em up
Street Fighter Alpha 2February 27, 1996CapcomStreet Fighter Zero 2
Head-to-Head Fighting Game
Super Puzzle Fighter II TurboMay 29, 1996CapcomSuper Puzzle Fighter II X
Puzzle game
Mega Man 2: The Power FightersJuly 8, 1996CapcomRockman 2: The Power Fighters
Fighting game
Street Fighter Alpha 2 GoldAugust 5, 1996CapcomStreet Fighter Zero 2 Alpha
Head-to-Head Fighting Game
Quiz Nanairo Dreams: Nijiirochō no KisekiAugust 26, 1996CapcomQuiz Nanairo Dreams: Nijiirochō no Kiseki
Quiz game
X-Men vs. Street FighterSeptember 9, 1996CapcomX-Men vs. Street FighterHead-to-Head Fighting Game
Battle CircuitMarch 19, 1997CapcomBattle Circuit
Beat 'em up
Vampire SaviorMay 19, 1997CapcomVampire Savior: The Lord of Vampire
Head-to-Head Fighting Game
Marvel Super Heroes vs. Street FighterJune 20, 1997CapcomMarvel Super Heroes vs. Street FighterHead-to-Head Fighting Game
Capcom Sports ClubJuly 22, 1997CapcomCapcom Sports Club
Sports game
Super Gem Fighter Mini MixSeptember 4, 1997CapcomPocket Fighter
Head-to-Head Fighting Game
Vampire Hunter 2: Darkstalkers' RevengeSeptember 13, 1997CapcomVampire Hunter 2: Darkstalkers' Revenge
Head-to-Head Fighting Game
Vampire Savior 2: The Lord of VampireSeptember 13, 1997CapcomVampire Savior 2: The Lord of Vampire
Head-to-Head Fighting Game
Marvel vs. Capcom: Clash of Super HeroesJanuary 12, 1998CapcomMarvel vs. Capcom: Clash of Super HeroesHead-to-Head Fighting Game
Street Fighter Alpha 3June 29, 1998CapcomStreet Fighter Zero 3
Head-to-Head Fighting Game
Giga WingFebruary 22, 1999TakumiGiga Wing
Shoot 'em up
Jyangokushi: Haō no SaihaiMay 27, 1999CapcomJyangokushi: Haō no Saihai
Puzzle game
DimahooJanuary 21, 2000Eighting/RaizingGreat Mahō Daisakusen
Shoot 'em up
Mars Matrix: Hyper Solid ShootingApril 12, 2000TakumiMars Matrix
Shoot 'em up
1944: The Loop MasterJune 20, 2000Eighting/Raizing1944 The Loop MasterShoot 'em up
Mighty! PangOctober 10, 2000MitchellMighty Pang
Platformer
ProgearJanuary 17, 2001CaveProgear no Arashi
Shoot 'em up
Puzz Loop 2February 5, 2001MitchellPuzz Loop 2
Puzzle game
Janpai Puzzle ChōkōAugust 20, 2001MitchellJanpai Puzzle Chōkō
Puzzle game
Hyper Street Fighter II: The Anniversary EditionDecember 22, 2003CapcomHyper Street Fighter II
Head-to-Head Fighting Game