CP System


The CP System, also known as Capcom Play System or CPS for short, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. Technical support for the CPS-1 ended on March 31, 2015.
The CP System is best known for its many beat 'em up titles such as Dynasty Wars, Final Fight, The King of Dragons, Captain Commando, Knights of the Round, Warriors of Fate, Cadillacs and Dinosaurs, and The Punisher, as well as fighting games such as Street Fighter II and Muscle Bomber.

History

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.
Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System. He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home".
Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards at the time. The two chips cost £5,500,000 or to develop.
The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.
The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the Capcom Power System Changer, a domestic version of the CP System similar to the Neo Geo AES.
Capcom ceased production of the CP System hardware on May 11, 1995; however, new software continued to be released for the hardware as late as 2000. Capcom ended technical support for the CP System hardware and its games on March 31, 2015.

Technical specifications

  • CPU:
  • *Primary: Motorola 68000 @ 10 MHz
  • *Secondary: Zilog Z80 @ 3.579 MHz
  • Co-processors: 2x CPS Super Chip
  • Sound chips:
  • *Yamaha YM2151 @ 3.579 MHz
  • *Oki OKI6295 @ 1 MHz
  • Display
  • *Resolution: Raster, 384×224 @ 59.6294 Hz
  • *Color depth: 16-bit
  • *Colors available: 65,536
  • *Onscreen colors: 4096
  • Sprites:
  • *Simultaneously displayable: 256
  • *Sizes: 16×16, max. 16 colors
  • *Vertical and horizontal flipping capability
  • Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors
  • Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
  • 68000 RAM: 64 KB WORK RAM + 192 KB VRAM
  • PPU: 192 KB VRAM + 16 KB CACHE RAM
  • Z80 RAM: 2 KB WORK RAM

    List of games (33 games)

English titleRelease dateDeveloperJapanese titleGenre
Forgotten WorldsMay 13, 1988CapcomLost Worlds
Shoot 'em up
Ghouls'n GhostsDecember 1988CapcomDaimakaimura
Platform
StriderMarch 1989CapcomStrider Hiryū
Platformer
Dynasty WarsApril 1989CapcomTenchi o Kurau
Beat 'em up
WillowJune 1989CapcomWillow
Platform
U.N. SquadronAugust 1989CapcomArea 88
Shoot 'em up
Final FightDecember 1, 1989CapcomFinal Fight
Beat 'em up
1941: Counter AttackFebruary 1990Capcom1941
Shoot 'em up
MercsMarch 2, 1990CapcomSenjō no Ōkami II
Run and gun
Mega TwinsJune 19, 1990CapcomChiki Chiki Boys
Platform
Magic Sword - Heroic FantasyJune 23, 1990CapcomMagic Sword
Platform
Carrier Air WingOctober 9, 1990CapcomU.S. Navy
Shoot 'em up
NemoNovember 20, 1990CapcomNemo
Platformer
Street Fighter II: The World WarriorFebruary 6, 1991CapcomStreet Fighter II: The World Warrior
Head-to-head fighting
Three WondersMay 20, 1991CapcomWonder 3
Multi-game
The King of DragonsJuly 11, 1991CapcomThe King of Dragons
Beat 'em up
Captain CommandoSeptember 28, 1991CapcomCaptain Commando
Beat 'em up
Knights of the RoundNovember 27, 1991CapcomKnights of the Round
Beat 'em up
Street Fighter II: Champion EditionMarch 13, 1992CapcomStreet Fighter II : Champion Edition
Head-to-head fighting
Adventure Quiz: Capcom World 2June 11, 1992CapcomAdventure Quiz Capcom World 2
Quiz game
Varth: Operation ThunderstormJune 12, 1992CapcomVarth: Operation Thunderstorm
Shoot 'em up
Quiz & Dragons: Capcom Quiz GameJuly 1, 1992CapcomQuiz & Dragons
Quiz game
Street Fighter II: Hyper FightingDecember 9, 1992CapcomStreet Fighter II Turbo: Hyper Fighting
Head-to-head fighting
Pokonyan! BalloonMarch 22, 1994CapcomPokonyan! Balloon
Kiddie ride
Ken Sei Mogura: Street Fighter IIApril 18, 1994Capcom/Togo/SigmaKen Sei Mogura
Whack a mole
PnickiesJune 8, 1994Capcom/CompilePnickies
Puzzle
Quiz Tonosama no Yabō 2: Zenkoku-banJanuary 23, 1995CapcomQuiz Tonosama no Yabō 2: Zenkoku-ban
Quiz game
Pang! 3May 11, 1995Capcom/Mitchell CorporationPlatformer
Mega Man: The Power Battle
October 6, 1995CapcomRockman: The Power Battle
Action
Magical PumpkinOctober 31, 1995CapcomMagical Pumpkin
Kiddie ride
Ganbare! Marine KunApril 11, 2000CapcomGanbare! Marine Kun
Redemption
Gulun.Pa!UnreleasedCapcomGulun.Pa!
Puzzle

CP System Dash

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips. The CP System Dash boards have four interlocking PCBs contained in gray plastic boxes; this concept of enclosing arcade PCBs in a special plastic enclosure would later be reused for the CP System II hardware.
To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. If the batteries' voltage drops below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used. This renders the game inoperable, necessitating the operator sending the board to Capcom to be fixed at their own expense. Unlike the CP System II, the CP System Dash sound ROMs were encrypted using "Kabuki" Z80s. The CP System Dash 68000 code is not encrypted at all.

List of games (5 games)

All five games are developed and published by Capcom.
English titleRelease dateJapanese titleGenre
Warriors of Fate
Sangokushi II
October 2, 1992Tenchi o Kurau II: Sekiheki no Tatakai
Beat 'em up
Cadillacs and DinosaursFebruary 1, 1993Cadillacs Kyōryū Shinseiki
Beat 'em up
The PunisherApril 22, 1993The Punisher
Beat 'em up
Saturday Night Slam MastersJuly 13, 1993Muscle Bomber: The Body Explosion
Sports game
Muscle Bomber Duo: Ultimate Team BattleDecember 6, 1993Muscle Bomber Duo: Heat Up Warriors
Sports game

Capcom Power System Changer

A home video game console version of the CP System, the Capcom Power System Changer, was released in late 1994 in Japan to compete with SNK's Neo Geo AES. It was Capcom's attempt at selling their arcade games in a home-friendly format.
The CPS Changer was sold as a package deal containing the console itself, one CPS Fighter joystick controller, and Street Fighter II Turbo for 39,800 yen. Additional games were sold for about 20,000 yen. Upon its release in November 1994, Capcom initially manufactured only 1,000 units in Japan.
The CPS Changer's adapter was basically an encased SuperGun, and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB, it would not attach firmly and would lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio. The CPS Changer also featured Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter".
All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.
The final game for the CPS Changer was a back-ported version of Street Fighter Zero in 1995, originally released for the CP System II hardware. This port, released at a premium 35,000 yen in 1996, was downgraded slightly for the system's less capable hardware: it ran at a slower frame rate, had fewer onscreen colors, a different soundtrack generated by the system's sound chips, fewer sound effects, and the music and sound effects being sampled at a lower rate. This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford the upgrade to the CP System II hardware.
That same year, a back-ported version of Rockman: The Power Battle/Mega Man: The Power Battle also appeared. This was not made for the CPS Changer, however, but rather was made as a standard CP System release. This version was also downgraded slightly to accommodate the system's less capable hardware, including the aforementioned changes and differences made to the CPS Changer version of Street Fighter Zero. It was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware.