CP System
The CP System, also known as Capcom Play System or CPS for short, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II. Technical support for the CPS-1 ended on March 31, 2015.
The CP System is best known for its many beat 'em up titles such as Dynasty Wars, Final Fight, The King of Dragons, Captain Commando, Knights of the Round, Warriors of Fate, Cadillacs and Dinosaurs, and The Punisher, as well as fighting games such as Street Fighter II and Muscle Bomber.
History
After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.Capcom began developing the CPS hardware around 1986, when Capcom president Kenzo Tsujimoto came up with the concept inspired by the success of the Nintendo Entertainment System. He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home".
Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade printed circuit boards at the time. The two chips cost £5,500,000 or to develop.
The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.
The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the Capcom Power System Changer, a domestic version of the CP System similar to the Neo Geo AES.
Capcom ceased production of the CP System hardware on May 11, 1995; however, new software continued to be released for the hardware as late as 2000. Capcom ended technical support for the CP System hardware and its games on March 31, 2015.
Technical specifications
- CPU:
- *Primary: Motorola 68000 @ 10 MHz
- *Secondary: Zilog Z80 @ 3.579 MHz
- Co-processors: 2x CPS Super Chip
- Sound chips:
- *Yamaha YM2151 @ 3.579 MHz
- *Oki OKI6295 @ 1 MHz
- Display
- *Resolution: Raster, 384×224 @ 59.6294 Hz
- *Color depth: 16-bit
- *Colors available: 65,536
- *Onscreen colors: 4096
- Sprites:
- *Simultaneously displayable: 256
- *Sizes: 16×16, max. 16 colors
- *Vertical and horizontal flipping capability
- Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors
- Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
- 68000 RAM: 64 KB WORK RAM + 192 KB VRAM
- PPU: 192 KB VRAM + 16 KB CACHE RAM
- Z80 RAM: 2 KB WORK RAM
List of games (33 games)
| English title | Release date | Developer | Japanese title | Genre |
| Forgotten Worlds | May 13, 1988 | Capcom | Lost Worlds | Shoot 'em up |
| Ghouls'n Ghosts | December 1988 | Capcom | Daimakaimura | Platform |
| Strider | March 1989 | Capcom | Strider Hiryū | Platformer |
| Dynasty Wars | April 1989 | Capcom | Tenchi o Kurau | Beat 'em up |
| Willow | June 1989 | Capcom | Willow | Platform |
| U.N. Squadron | August 1989 | Capcom | Area 88 | Shoot 'em up |
| Final Fight | December 1, 1989 | Capcom | Final Fight | Beat 'em up |
| 1941: Counter Attack | February 1990 | Capcom | 1941 | Shoot 'em up |
| Mercs | March 2, 1990 | Capcom | Senjō no Ōkami II | Run and gun |
| Mega Twins | June 19, 1990 | Capcom | Chiki Chiki Boys | Platform |
| Magic Sword - Heroic Fantasy | June 23, 1990 | Capcom | Magic Sword | Platform |
| Carrier Air Wing | October 9, 1990 | Capcom | U.S. Navy | Shoot 'em up |
| Nemo | November 20, 1990 | Capcom | Nemo | Platformer |
| Street Fighter II: The World Warrior | February 6, 1991 | Capcom | Street Fighter II: The World Warrior | Head-to-head fighting |
| Three Wonders | May 20, 1991 | Capcom | Wonder 3 | Multi-game |
| The King of Dragons | July 11, 1991 | Capcom | The King of Dragons | Beat 'em up |
| Captain Commando | September 28, 1991 | Capcom | Captain Commando | Beat 'em up |
| Knights of the Round | November 27, 1991 | Capcom | Knights of the Round | Beat 'em up |
| Street Fighter II: Champion Edition | March 13, 1992 | Capcom | Street Fighter II : Champion Edition | Head-to-head fighting |
| Adventure Quiz: Capcom World 2 | June 11, 1992 | Capcom | Adventure Quiz Capcom World 2 | Quiz game |
| Varth: Operation Thunderstorm | June 12, 1992 | Capcom | Varth: Operation Thunderstorm | Shoot 'em up |
| Quiz & Dragons: Capcom Quiz Game | July 1, 1992 | Capcom | Quiz & Dragons | Quiz game |
| Street Fighter II: Hyper Fighting | December 9, 1992 | Capcom | Street Fighter II Turbo: Hyper Fighting | Head-to-head fighting |
| Pokonyan! Balloon | March 22, 1994 | Capcom | Pokonyan! Balloon | Kiddie ride |
| Ken Sei Mogura: Street Fighter II | April 18, 1994 | Capcom/Togo/Sigma | Ken Sei Mogura | Whack a mole |
| Pnickies | June 8, 1994 | Capcom/Compile | Pnickies | Puzzle |
| Quiz Tonosama no Yabō 2: Zenkoku-ban | January 23, 1995 | Capcom | Quiz Tonosama no Yabō 2: Zenkoku-ban | Quiz game |
| Pang! 3 | May 11, 1995 | Capcom/Mitchell Corporation | Platformer | |
| Mega Man: The Power Battle | October 6, 1995 | Capcom | Rockman: The Power Battle | Action |
| Magical Pumpkin | October 31, 1995 | Capcom | Magical Pumpkin | Kiddie ride |
| Ganbare! Marine Kun | April 11, 2000 | Capcom | Ganbare! Marine Kun | Redemption |
| Gulun.Pa! | Unreleased | Capcom | Gulun.Pa! | Puzzle |
CP System Dash
A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips. The CP System Dash boards have four interlocking PCBs contained in gray plastic boxes; this concept of enclosing arcade PCBs in a special plastic enclosure would later be reused for the CP System II hardware.To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. If the batteries' voltage drops below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used. This renders the game inoperable, necessitating the operator sending the board to Capcom to be fixed at their own expense. Unlike the CP System II, the CP System Dash sound ROMs were encrypted using "Kabuki" Z80s. The CP System Dash 68000 code is not encrypted at all.
List of games (5 games)
All five games are developed and published by Capcom.| English title | Release date | Japanese title | Genre |
| Warriors of Fate Sangokushi II | October 2, 1992 | Tenchi o Kurau II: Sekiheki no Tatakai | Beat 'em up |
| Cadillacs and Dinosaurs | February 1, 1993 | Cadillacs Kyōryū Shinseiki | Beat 'em up |
| The Punisher | April 22, 1993 | The Punisher | Beat 'em up |
| Saturday Night Slam Masters | July 13, 1993 | Muscle Bomber: The Body Explosion | Sports game |
| Muscle Bomber Duo: Ultimate Team Battle | December 6, 1993 | Muscle Bomber Duo: Heat Up Warriors | Sports game |
Capcom Power System Changer
A home video game console version of the CP System, the Capcom Power System Changer, was released in late 1994 in Japan to compete with SNK's Neo Geo AES. It was Capcom's attempt at selling their arcade games in a home-friendly format.The CPS Changer was sold as a package deal containing the console itself, one CPS Fighter joystick controller, and Street Fighter II Turbo for 39,800 yen. Additional games were sold for about 20,000 yen. Upon its release in November 1994, Capcom initially manufactured only 1,000 units in Japan.
The CPS Changer's adapter was basically an encased SuperGun, and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB, it would not attach firmly and would lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio. The CPS Changer also featured Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter".
All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.
The final game for the CPS Changer was a back-ported version of Street Fighter Zero in 1995, originally released for the CP System II hardware. This port, released at a premium 35,000 yen in 1996, was downgraded slightly for the system's less capable hardware: it ran at a slower frame rate, had fewer onscreen colors, a different soundtrack generated by the system's sound chips, fewer sound effects, and the music and sound effects being sampled at a lower rate. This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford the upgrade to the CP System II hardware.
That same year, a back-ported version of Rockman: The Power Battle/Mega Man: The Power Battle also appeared. This was not made for the CPS Changer, however, but rather was made as a standard CP System release. This version was also downgraded slightly to accommodate the system's less capable hardware, including the aforementioned changes and differences made to the CPS Changer version of Street Fighter Zero. It was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware.