Call to Power II
Call to Power II is a PC turn-based strategy game released by Activision as a sequel to Civilization: Call to Power, which itself was named after the Civilization series by Sid Meier; this game could not have "Civilization" in its title because the license to the Civilization name was lost.
In October 2003, Activision released the source code, enabling the Apolyton gaming community to debug, improve, and add new features. After being unavailable for a long time, the game was re-released in the digital distribution on GOG.com in 2010.
Gameplay
Call to Power II had a number of differences from the previous Call to Power. Chiefly, the first game was criticized for its user interface, which prompted a redesign for the sequel.Call to Power II also included several gameplay differences. Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original Call to Power, and the economic system in Call to Power II was reworked so that controlling good terrain became more profitable. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action.
The diplomacy model in Call to Power II was improved, with more agreements available for negotiation. Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their nuclear weapons arsenal.
Space colonization and the space layer were removed from Call to Power II, along with the "Alien Life Project" as science victory. It was replaced by the a new victory Gaia Controller victory. Here the player builds the Gaia Controller. It requires a certain amount of Gaia Controller Cores and Gaia Satellites, which are built in cities, and obelisks, which are built on the terrain. The obelisks cover a certain amount of terrain, which can be increased by building more satellites. The first player who covers 60 % of the map wins the game. Beside the Gaia Controller victory is the diplomatic victory, which is achieved by forming a world alliance with all other civilizations, the Bloodlust victory, which is conquering all other civilizations, and the 2300 AD victory. Here the player who has the highest score in the year 2300 AD wins.