Audiokinetic Wwise
Wwise is Audiokinetic's software for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:- Import audio files for use in video games
- Apply audio plug-in effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
- Apply the Windows Spatial Audio API, or Dolby Atmos.
Wwise also includes the following components:
- Cross-platform sound engine
- Multichannel Creator
- Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
- SoundFrame API
- Wave Viewer
Supported operating systems
Wwise supports the following platforms:Adoption by video games
Titles which have used Audiokinetic include:Commercial game engine integration
Wwise is intended to be compatible with proprietary and commercial engines.- Unreal Engine 3
- Unreal Engine 4
- Unity
- Cocos2d-x
- CryEngine
- Orochi 3
- Gamebryo
- Fox Engine
- Autodesk Stingray
- Open 3D Engine
Theatre
One play has used Wwise and its Interactive Music capabilities for live performance:- Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho