Adhocracy
Adhocracy is a flexible, adaptable, and informal form of organization defined by a lack of formal structure and employs specialized multidisciplinary teams grouped by function. It operates in a fashion opposite to bureaucracy. Warren Bennis coined the term in his 1968 book The Temporary Society, and Alvin Toffler popularized the term in 1970 in his book Future Shock. The term has since been used often in the management theory of organizations. The concept has been further developed by academics such as Henry Mintzberg.
Adhocracy is the system of adaptive, creative, and flexible integrative behavior based on non-permanence and spontaneity. These characteristics are believed to allow adhocracy to respond faster than traditional bureaucratic organizations while being more open to new ideas.
Overview
defines adhocracy as "any form of organization that cuts across normal bureaucratic lines to capture opportunities, solve problems, and get results". For Henry Mintzberg, an adhocracy is a complex and dynamic organizational form. It is different from bureaucracy; like Toffler, Mintzberg considers bureaucracy a thing of the past, and adhocracy one of the future. When done well, adhocracy can be very good at problem solving and innovation and thrive in diverse environments. It requires sophisticated and often automated technical systems to develop and thrive. Academics have described Wikipedia as an adhocracy.Characteristics
Some characteristics of Mintzberg's definition include:- highly organic structure
- little formalization of behavior
- job specialization not necessarily based on formal training
- a tendency to group the specialists in functional units for housekeeping purposes but to deploy them in small, market-based project teams to do their work
- a reliance on liaison devices to encourage mutual adjustment within and between these teams
- low or no standardization of procedures
- roles not clearly defined
- selective decentralization
- work organization rests on specialized teams
- power-shifts to specialized teams
- horizontal job specialization
- high cost of communication
- culture based on non-bureaucratic work
According to Robert H. Waterman, Jr., "Teams should be big enough to represent all parts of the bureaucracy that will be affected by their work, yet small enough to get the job done efficiently."
Types
- administrative – "feature an autonomous operating core; usually in an institutionalized bureaucracy like a government department or standing agency"
- operational – solves problems on behalf of its clients
An example are cross-department task forces.
Issues
Downsides of adhocracies can include "half-baked actions", personnel problems stemming from organization's temporary nature, extremism in suggested or undertaken actions, and threats to democracy and legality rising from adhocracy's often low-key profile. To address those problems, researchers in adhocracy suggest a model merging adhocracy and bureaucracy, the bureau-adhocracy.Etymology
The word is a portmanteau of the Latin ad hoc, meaning "for the purpose", and the suffix -cracy, from the ancient Greek kratein, meaning "to govern", and is thus a heteroclite.Use in fiction
The term is also used to describe the form of government used in the science fiction novels Voyage from Yesteryear by James P. Hogan and Down and Out in the Magic Kingdom, by Cory Doctorow.In the radio play Das Unternehmen Der Wega by Friedrich Dürrenmatt, the human inhabitants of Venus, all banished there from various regions of Earth for civil and political offenses, form and live under a peaceful adhocracy, to the frustration of delegates from an Earth faction who hope to gain their cooperation in a war brewing on Earth.
In the Metrozone series of novels by Simon Morden, The novel The Curve of the Earth features "ad-hoc" meetings conducted virtually, by which all decisions governing the Freezone collective are taken. The ad-hocs are administered by an artificial intelligence and polled from suitably qualified individuals who are judged by the AI to have sufficient experience. Failure to arrive at a decision results in the polling of a new ad-hoc, whose members are not told of previous ad-hocs before hearing the decision which must be made.
The asura in the fictional world of Tyria within the Guild Wars universe present this form of government, although the term is only used in out-of-game lore writings.