Audio-to-video synchronization
Audio-to-video synchronization refers to the relative timing of audio and video parts during creation, post-production, transmission, reception and play-back processing. AV synchronization is relevant in television, videoconferencing, or film.
In industry terminology, the lip-sync error is expressed as the amount of time the audio departs from perfect synchronization with the video where a positive time number indicates the audio leads the video and a negative number indicates the audio lags the video. This terminology and standardization of the numeric lip-sync error is utilized in the professional broadcast industry as evidenced by the various professional papers, standards such as ITU-R BT.1359-1, and other references below.
Digital or analog audio video streams or video files usually contain some sort of synchronization mechanism, either in the form of interleaved video and audio data or by explicit relative timestamping of data.
Effect of no explicit AV-sync timing
When a digital or analog AV system stream does not have a synchronization method or mechanism, the stream may become out of sync. In film movies these timing errors are most commonly caused by worn films skipping over the movie projector sprockets because the film has torn sprocket holes. Errors can also be caused by the projectionist misthreading the film in the projector.Synchronization errors have become a significant problem in the digital television industry because of the use of large amounts of video signal processing in television production, television broadcasting and pixelated television displays such as LCD, DLP and plasma displays. Pixelated displays utilize complex video signal processing to convert the resolution of the incoming video signal to the native resolution of the pixelated display, for example converting standard definition video to be displayed on a high definition display. Synchronization problems are commonly caused when significant amounts of video processing is performed on the video part of the television program. Typical sources of significant video delays in the television field include video synchronizers and video compression encoders and decoders. Particularly troublesome encoders and decoders are used in MPEG compression systems utilized for broadcasting digital television and storing television programs on consumer and professional recording and playback devices.
In broadcast television, it is not unusual for lip-sync error to vary by over 100 ms from time to time. AV-sync is commonly corrected and maintained with an audio synchronizer. Television industry standards organizations have established acceptable amounts of audio and video timing error and suggested practices related to maintaining acceptable timing. The EBU Recommendation R37 "The relative timing of the sound and vision components of a television signal" states that end-to-end audio/video sync should be within +40 ms and -60 ms and that each stage should be within +5 ms and -15 ms.
Viewer experience of incorrectly synchronized AV-sync
The result typically leaves a filmed or televised character's mouth movements mismatching spoken dialog, hence the term lip flap or lip-sync error. The resulting audio-video sync error can be annoying to the viewer and may even cause the viewer to not enjoy the program, decrease the effectiveness of the program or lead to a negative perception of the speaker on the part of the viewer. The potential loss of effectiveness is of particular concern for product commercials and political candidates. Television industry standards organizations, such as the Advanced Television Systems Committee, have become involved in setting standards for audio-video sync errors.Because of these annoyances, AV-sync error is a concern to the television programming industry, including television stations, networks, advertisers and program production companies. Unfortunately, the advent of high-definition flat-panel display technologies, which can delay video more than audio, has moved the problem into the viewer's home and beyond the control of the television programming industry alone. Consumer product companies now offer audio-delay adjustments to compensate for video-delay changes in TVs, soundbars and A/V receivers, and several companies manufacture dedicated digital audio delays made exclusively for lip-sync error correction.
Recommendations
For television applications, the Advanced Television Systems Committee recommends that audio should lead video by no more than and audio should lag video by no more than 45 ms. However, the ITU performed strictly controlled tests with expert viewers and found that the threshold for detectability is 45 ms lead to 125 ms lag. For film, acceptable lip sync is considered to be no more than 22 milliseconds in either direction.The Consumer Electronics Association has published a set of recommendations for how digital television receivers should implement A/V sync.
SMPTE ST2064
standard ST2064, published in 2015, provides technology to reduce or eliminate lip-sync errors in digital television. The standard utilizes audio and video fingerprints taken from a television program. The fingerprints can be recovered and used to correct the accumulated lip-sync error. When fingerprints have been generated for a TV program, and the required technology is incorporated, the viewer's television set has the ability to continuously measure and correct lip-sync errors.Timestamps
s are embedded in MPEG transport streams to precisely signal when each audio and video segment is to be presented and avoid AV-sync errors. However, these timestamps are often added after the video undergoes frame synchronization, format conversion and preprocessing, and thus the lip sync errors created by these operations will not be corrected by the addition and use of timestamps.The Real-time Transport Protocol clocks media using origination timestamps on an arbitrary timeline. A real-time clock such as one delivered by the Network Time Protocol or Precision Time Protocol and described in the Session Description Protocol associated with the media may be used to synchronize media. A server may then be used for synchronization between multiple receivers.