Artificial life


Artificial Life, also referred to as ALife or A-Life, is a field of study wherein researchers examine systems related to natural life, its processes, and its evolution, through the use of simulations with computer models, robotics, and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of artificial life, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry. Artificial life researchers study traditional biology by trying to replicate aspects of biological phenomena.

Overview

Artificial life studies the fundamental processes of living systems in artificial environments in order to gain a deeper understanding of the complex information processing that defines such systems. These topics are broad, but often include evolutionary dynamics, emergent properties of collective systems, biomimicry, as well as related issues about the philosophy of the nature of life and the use of lifelike properties in artistic works.

Philosophy

The modeling philosophy of artificial life strongly differs from traditional modeling by studying not only "life as we know it" but also "life as it could be".
A traditional model of a biological system will focus on capturing its most important parameters. In contrast, an alife modeling approach will generally seek to decipher the most simple and general principles underlying life and implement them in a simulation. The simulation then offers the possibility to analyse new and different lifelike systems.
Vladimir Georgievich Red'ko proposed to generalize this distinction to the modeling of any process, leading to the more general distinction of "processes as we know them" and "processes as they could be".
At present, the commonly accepted definition of life does not consider any current alife simulations or software to be alive, and they do not constitute part of the evolutionary process of any ecosystem. However, different opinions about artificial life's potential have arisen:
  • The strong alife position states that "life is a process which can be abstracted away from any particular medium". This view is rooted in von Neumann's work on cellular automata and universal constructors, which demonstrated that self-reproduction could be achieved by logic-based machines regardless of their physical substrate. Notably, Tom Ray declared that his program Tierra is not simulating life in a computer but synthesizing it.
  • The weak alife position denies the possibility of generating a "living process" outside of a chemical solution. Its researchers try instead to simulate life processes to understand the underlying mechanics of biological phenomena.
A central goal in the philosophy and modeling of artificial life is achieving Open-Ended Evolution . This refers to the capacity of a system to continually produce novel, complex, and adaptive behaviors or entities without reaching a stable equilibrium or predefined end-point. Researchers argue that OEE is a hallmark of natural life that current artificial systems have yet to fully replicate.

Software-based ("soft")

Techniques

Program-based simulations contain organisms with a "genome" language. This language is more often in the form of a Turing complete computer program than actual biological DNA. Assembly derivatives are the most common languages used. An organism "lives" when its code is executed, and there are usually various methods allowing self-replication. Mutations are generally implemented as random changes to the code. Use of cellular automata is common but not required. Another example could be an artificial intelligence and multi-agent system/program.

Module-based

Individual modules are added to a creature. These modules modify the creature's behaviors and characteristics either directly, by hard coding into the simulation, or indirectly, through the emergent interactions between a creature's modules. Generally, these are simulators that emphasize user creation and accessibility over mutation and evolution.

Parameter-based

Organisms are generally constructed with pre-defined and fixed behaviors that are controlled by various parameters that mutate. That is, each organism contains a collection of numbers or other finite parameters. Each parameter controls one or several aspects of an organism in a well-defined way.

Neural net–based

These simulations have creatures that learn and grow using neural nets or a close derivative. Emphasis is often, although not always, on learning rather than on natural selection.

Complex systems modeling

Mathematical models of complex systems are of three types: black-box, white-box and grey-box. In black-box models, the individual-based mechanisms of a complex dynamic system remain hidden. Black-box models are completely nonmechanistic. They are phenomenological and ignore a composition and internal structure of a complex system. Due to the non-transparent nature of the model, interactions of subsystems cannot be investigated. In contrast, a white-box model of a complex dynamic system has ‘transparent walls’ and directly shows underlying mechanisms. All events at the micro-, meso- and macro-levels of a dynamic system are directly visible at all stages of a white-box model's evolution. In most cases, mathematical modelers use the heavy black-box mathematical methods, which cannot produce mechanistic models of complex dynamic systems. Grey-box models are intermediate and combine black-box and white-box approaches. Creation of a white-box model of complex system is associated with the problem of the necessity of an a priori basic knowledge of the modeling subject. The deterministic logical cellular automata are necessary but not sufficient condition of a white-box model. The second necessary prerequisite of a white-box model is the presence of the physical ontology of the object under study. The white-box modeling represents an automatic hyper-logical inference from the first principles because it is completely based on the deterministic logic and axiomatic theory of the subject. The purpose of the white-box modeling is to derive from the basic axioms a more detailed, more concrete mechanistic knowledge about the dynamics of the object under study. The necessity to formulate an intrinsic axiomatic system of the subject before creating its white-box model distinguishes the cellular automata models of white-box type from cellular automata models based on arbitrary logical rules. If cellular automata rules have not been formulated from the first principles of the subject, then such a model may have a weak relevance to the real problem.

Notable simulators

This is a list of artificial life and digital organism simulators:
NameDriven ByStartedEnded
Polyworldneural net1990ongoing
Tierraevolvable code19912004
Avidaevolvable code1993ongoing
TechnoSpheremodules1995
Framsticksevolvable code1996ongoing
Creaturesneural net, simulated biochemistry & genetics19962001
3D Virtual Creature Evolutionneural net2008NA
EcoSimFuzzy Cognitive Map2009ongoing
OpenWormGeppetto2011ongoing
Leniacontinuous cellular automata2019ongoing

Hardware-based ("hard")

Hardware-based artificial life mainly consist of robots, that is, automatically guided machines able to do tasks on their own.

Biochemical-based ("wet")

Biochemical-based life is studied in the field of synthetic biology. It involves research such as the creation of synthetic DNA. The term "wet" is an extension of the term "wetware". Efforts toward "wet" artificial life focus on engineering live minimal cells from living bacteria Mycoplasma laboratorium and in building non-living biochemical cell-like systems from scratch.
In May 2019, researchers reported a new milestone in the creation of a new synthetic form of viable life, a variant of the bacteria Escherichia coli, by reducing the natural number of 64 codons in the bacterial genome to 59 codons instead, in order to encode 20 amino acids.
In 2020, Sam Kriegman and Douglas Blackiston reported the creation of a biological robot aided by artificial intelligence.
In 2021, the same team that developed Xenobots reported a further breakthrough: the first biological robots capable of kinematic self-replication. Unlike traditional biological reproduction, these synthetic organisms spontaneously collect loose cells in their environment to assemble new copies of themselves, a process previously seen only at the molecular level.