256-bit computing


There are currently no mainstream general-purpose processors built to operate on 256-bit integers or addresses, though a number of processors do operate on 256-bit data.

Representation

A 256-bit quantity can store 2256 different values. The range of integer values that can be stored in 256 bits depends on the integer representation used.
The range of a signed 256-bit integer is from to.
256-bit processors could be used for addressing directly up to 2256 bytes. Already 2128 would greatly exceed the total data stored on Earth as of 2018, which has been estimated to be around 33.3 ZBs.

History

was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos before the introduction of the current gaming consoles especially Nintendo Switch.
Some buses on the newer System on a chip utilize 64-bit, 128-bit, 256-bit, or higher.

Hardware

CPUs feature SIMD instruction sets where 256-bit vector registers are used to store several smaller numbers, such as eight 32-bit floating-point numbers, and a single instruction can operate on all these values in parallel. However, these processors do not operate on individual numbers that are 256 binary digits in length, only their registers have the size of 256-bits. Binary digits are found together in 128-bit collections.
Modern GPU chips may operate data across a 256-bit memory bus.
The Efficeon processor was Transmeta's second-generation 256-bit VLIW design which employed a software engine to convert code written for x86 processors to the native instruction set of the chip.
The DARPA funded Data-Intensive Architecture system incorporated processor-in-memory 5-stage pipelined 256-bit datapath, complete with register file and ALU blocks in a "WideWord" processor in 2002.

Software