Xbox Wireless Controller


The Xbox Wireless Controller is the primary game controller for Microsoft's Xbox One and Xbox Series X/S home video game consoles, as well as the official controller for use on Windows-based PCs; it is also compatible with other operating systems such as macOS, Linux, iOS and Android. The controller maintains the overall layout found in the Xbox 360 controller, but with various tweaks to its design, such as a revised shape, redesigned analog sticks, shoulder buttons, and triggers, along with new rumble motors within the triggers to allow for directional haptic feedback.
The controller has had three revisions, with several changes to its design and functionality. Microsoft also markets the Elite Wireless Controller, a premium version that includes interchangeable parts and programmability features. In turn, each of the aforementioned variations has been offered in various color schemes, with some featuring special designs tying into specific games. The Xbox Series X and Series S introduced an updated version of the controller, with further refinements to its shape and ergonomics.

Layout

The Xbox One controller retains roughly the same layout as the Xbox 360 controller, including four main face buttons, two shoulder bumpers, two analog triggers, two analog sticks and a digital D-pad. The Start and Back buttons are replaced by Menu and View buttons, while the Guide button, now officially called the Xbox button, consists of a white backlit Xbox logo, and does not feature the ring of light that served as an indicator for the controller's assigned number.

Design

Microsoft invested over $100 million into refining the controller design for the Xbox One; internal designers had created prototypes with various tweaks and refinements to the design over the Xbox 360 controller, along with those including unorthodox features such as embedded screens and speakers, and the ability to emit odors.
The Xbox One controller maintains the overall layout found in the Xbox 360 controller's design, but with enhancements such as redesigned grips, a smoother build, and the removal of the protruding battery compartment. The controller also contains light emitters that allow it to be tracked and paired using Kinect sensor, and to detect when it is not being held to automatically enter a low-power state. The controller contains a micro USB port, enabling wired use of the controller with the console or on computers running Windows 7 or later with drivers, and firmware updates. For communication, the controller uses a new proprietary protocol with a greater bandwidth than the wireless protocol used by the Xbox 360 controller, reducing latency and allowing for higher quality headset audio. Up to eight controllers can be connected wirelessly to the console at the same time; if controllers also are supporting wireless chat audio via the Chat Headset, four controllers can be connected simultaneously, and if the controllers are providing wireless chat and stereo in-game audio via the Stereo Headset, two controllers can be connected simultaneously.
The analog sticks feature a new textured rim, while the D-pad was changed to use a more traditional 4-way design rather than the circular 8-way design of the 360 controller. This change was made partially due to criticism by players of fighting games who, despite the use of "sweeps" across the D-pad in these games being part of the motivation for the 8-way design, thought that the Xbox 360's D-pad performed poorly in that type of game. The updated 4-way design is also better suited for use as individual keys in games that use them for item selection. The design of the face buttons was revised to improve their legibility, using a three-layer design consisting of a black background, colored letter, and a clear covering intended to make the letter appear to "hover" inside it. The buttons themselves are also spaced slightly closer together.
The bumpers and trigger buttons were overhauled with a new curved shape to improve their ergonomics, as the user's fingers now naturally lie at an angle upon them unlike the straighter design on Xbox 360 controllers. The bumpers were also made flush with the triggers. The triggers themselves now have a smoother feel, and were made more accurate. Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit.

Xbox Wireless

After 2016, when Bluetooth connectivity was introduced with the second controller revision alongside the Xbox One S, Microsoft rebranded its proprietary connection protocol as "Xbox Wireless". Xbox Wireless uses the same frequency range as Bluetooth, but has a higher transmit power, improving range and input latency. Starting in 2017, Microsoft began working with third-party manufacturers to produce additional accessories using Xbox Wireless, with the first class being headsets.
With a firmware update that began rolling out in September 2021, controllers with Bluetooth are able to pair with devices using both wireless protocols, allowing those controllers to switch connections by double-tapping the pairing button.

Xbox Copilot

The Xbox Wireless Controller has a game accessibility feature called "Copilot", supported on Xbox and Windows, which allows a second controller to be used to assist in game input.

Models

Base model

Original version (2013)

The original controller launched with the Xbox One console in November 2013 was black, with colored face buttons. A commemorative white variant was issued to Microsoft employees at launch, but was not available to the public until almost a year later, initially bundled with a matching white console and Sunset Overdrive.

First revision (2015)

On June 9, 2015, Microsoft unveiled a revised version of the standard controller, with model 1697. Its shoulder buttons were redesigned for improved responsiveness, a 3.5 mm headphone jack was added near the controller's expansion port, and support for wireless firmware updates was added.

Second revision (2016)

A second revision of the controller, model 1708, was introduced alongside the Xbox One S, an updated model of the Xbox One console unveiled in June 2016. It features textured grips, and additionally supports Bluetooth for use with compatible PCs and mobile devices. Users can also custom-order this controller revision via the "Xbox Design Lab" service, with their choice of colors, and an optional inscription of their Xbox Live screen name for an additional fee.
The second revision can be distinguished from prior revisions by the color and texture of the plastic surrounding the lit Xbox/guide button. Prior controller models 1537 and 1697 have a separate piece of black glossy plastic, with the model 1698 "Elite" also having a separate piece in black, dark red, or white. In the second revision the front shell of the controller is a single piece, and the part surrounding the Xbox button now matches the texture and color of the controller. It has been made available in white, black, red, and blue colors, as well as other limited edition colors.

Third revision (2020)

A third revision of the controller, model 1914, was released in November 2020, bundled with Xbox Series X and Series S, while still backward-compatible with existing Xbox One consoles. It has a refined build with a slightly smaller body, a "Share" button on the center of the controller below the "View" and "Menu" buttons, a circular dished D-pad similar to the [|Elite Controller], and a USB-C connector instead of USB Micro-B. The controller also supports Bluetooth Low Energy, and can be paired to a Bluetooth device and an Xbox device simultaneously. The controller also includes Dynamic Latency Input, sending controller information to the console more frequently and in time with the current framerate as to reduce the latency between user input and reaction in the game. Starting in September 2021 through the Xbox Insider program, Microsoft started rolling out the improved Bluetooth and latency features from these newer controllers to its official Xbox One controllers, including the Xbox Adaptive Controller.
Microsoft announced in June 2021 that the Xbox Design Lab will continue with the Series X/S controllers, allowing users to create their own custom designs.

Elite controller

On June 15, 2015, during its E3 2015 press conference, Microsoft unveiled the Xbox One Elite Wireless Controller, a new controller which Xbox division head Phil Spencer described as being "an elite controller for the elite gamer". It features a steel construction with a soft-touch plastic exterior, along with interchangeable rear paddle buttons, analog stick tops, and directional pad designs, and "hair trigger locks" for the triggers that allow users to reduce the amount of distance required to register a press. Through software, users can customize button and paddle mappings and adjust the sensitivity of the triggers and analog sticks. Two button profiles can be assigned to a switch on the controller for quick access. The Elite Controller was released on October 27, 2015.

Cosmetic variants

A special Gears of War 4-themed limited edition variant of the Elite controller was unveiled during Microsoft's E3 2016 press conference. It features a rustic, dark red color scheme with a blood splatter effect and the series emblem on the rear of the controller, and a D-pad disc with weapon symbols corresponding to the in-game weapons bound to these controls.
A White Special Edition of the controller was announced on August 29, 2018. Although a revised Elite controller was leaked early in 2018 incorporating functional changes, the White Special Edition was another cosmetic variant of the original Elite.