Windows.h
is a source code header file that Microsoft provides for the development of programs that access the Windows API via C language. It declares the WinAPI functions, associated data types and common macros.
Access to WinAPI can be enabled for a C or C++ program by including it into a source file:
// in C:
- include
import
Also, the executable must be linked to each static library that either contains the function code or more commonly defines runtime, dynamic linking to a system dynamic link library. Generally, for functions in a DLL named like, the program must be linked to a library named like. For MinGW, the library name is like.
Included header files
Including results in including various other header files that are included directly or indirectly by. Many of these header files cannot be included on their own due to dependencies between the various header files.Notable included header files:
Macros
Several macros affect the definitions made by and the files it includes.UNICODE; when defined, this causes the generic text datatype TCHAR to be a synonym of [wide character|] instead of [character (computing)|], and all type-generic API functions and messages that work with text will be defined to the -W versions instead of the -A versions. It is similar to the windows C runtime's _UNICODE macro.RC_INVOKED defined when the resource compiler is in use instead of a C compiler.WINVER used to enable features only available in newer operating systems. Define it to 0x0501 for Windows XP, and 0x0600 for Windows Vista.WIN32_LEAN_AND_MEAN used to reduce the size of the header files and speed up compilation. Excludes things like cryptography, DDE, RPC, the Windows Shell and Winsock.Other languages
Microsoft has plans to update the Windows API for modern C++ usage with theirwin32metadata project. Microsoft has also created bindings for other languages, including C# and Rust for calling the Win32 API.