UFO 50


UFO 50 is a video game collection developed and published by Mossmouth for Windows in September 2024 and for Nintendo Switch in August 2025. It features 50 unique games of varying genres and length. The games were a collaborative effort by six developers over the course of several years, its development akin to a game jam.
UFO 50 was critically acclaimed, and was the highest rated PC-exclusive of 2024 on Metacritic. Critics applauded the amount of variety, experimentation, and consistent quality that the collection provided, although some wished specific entries were expanded as their own separate releases. It won Best Indie Game at the New York Game Awards and received several nominations for the category at various award ceremonies.

Gameplay

UFO 50 is presented as a compilation of games similar to Cassette 50 and Action 52, developed by the fictional company UFO Soft for the fictional LX-I, LX-II, and LX-III series of video game consoles between 1982 and 1989. Half of the games feature a two-player mode, either versus or co-op. The main 50 games are playable from the start, with the hidden 51st game, Miasma Tower, accessible via inputting commands in the in-game terminal.
The order in which the games are presented is intended to show the history of UFO Soft's development slate, with some games having sequels, and others featuring cameos from previously released games. Each game also features short development notes informing their fictional creation.
The games belong to genres including shoot 'em up, platformer, and role-playing, each with a twist. The games vary in length and scope, with some being described as "shorter, arcade-style experiences", while others "have narratives and expansive worlds to explore", with one estimated to take upwards of 60 hours to complete fully.
When a game is completed for the first time, its border on the game selection screen will change from blue to gold. A more challenging win condition is also revealed, which grants a red border upon completion. Each game additionally includes a unique gift that will appear on the garden screen when certain requirements are met.

Story

Within the game are references to the metagame and a secret storyline about the fictional game development studio UFOSoft. Miasma Tower itself is a game secretly developed by fictional developer Gregory Milk, which details the state of UFO Soft circa July 1989. In-universe, the UFO 50 collection is stated to be developed by Milk and never released officially, with the files found in an abandoned warehouse by the Mossmouth developers, as shown in the faux-cracktro of the game.

List of games in ''UFO 50''

Director credits explicitly stated when directly sourced.
#NameGenre
VersusCo-opFictional
year of release
Directed by
1BarbutaAdventure, Platform1982Eirik Suhrke
2Bug HunterPuzzle, Strategy1983Jon Perry
3NinpekArcade, Platform1983Eirik Suhrke
4Paint ChaseArcade1983Jon Perry
5Magic GardenArcade1984Main Director: Derek Yu
Additional Support: Jon Perry, Tyriq Plummer
6MortolPlatform, Puzzle1984Main Director: Jon Perry
Additional Support: Paul Hubans
7VelgressArcade, Platform1984Derek Yu
8Planet ZoldathAdventure1984Jon Perry
9AttacticsArcade, Strategy1984Derek Yu, Jon Perry
10DevilitionPuzzle, Strategy1984Derek Yu, Jon Perry
11Kick ClubArcade, Platform1984Derek Yu
12AvianosStrategy1985Jon Perry
13MooncatPlatform1985Main Director: Eirik Suhrke
Additional Support: Ojiro Fumoto
14Bushido BallSport1985Derek Yu, Tyriq Plummer, Jon Perry, Paul Hubans
15Block KoalaPuzzle1985Derek Yu, Paul Hubans
16CamouflagePuzzle1985Jon Perry
17CampanellaArcade1985Main Director: Eirik Suhrke
Additional Support: Ojiro Fumoto
18GolfariaAdventure1985Main Directors: Derek Yu, Tyriq Plummer
Additional Support: Paul Hubans
19The Big Bell RaceSport1985Eirik Suhrke
20WarptankAdventure, Puzzle1985Eirik Suhrke
21Waldorf's JourneyArcade, Platform1986Jon Perry
22PorgyAdventure, Shooter1986Derek Yu, Tyriq Plummer
23Onion DeliveryArcade1986Main Director: Eirik Suhrke
Additional Support: Paul Hubans, Tyriq Plummer
24Caramel CaramelArcade, Shooter1986Eirik Suhrke
25Party HouseStrategy1986Jon Perry
26Hot FootSport1986Jon Perry
27DiversRPG1986Eirik Suhrke
28Rail HeistPlatform, Strategy1987Main Director: Jon Perry
Additional Support: Paul Hubans
29VaingerAdventure, Platform1987Derek Yu, Tyriq Plummer
30Rock On! IslandStrategy1987Derek Yu, Paul Hubans
31PingolfSport1987Eirik Suhrke
32Mortol IIAdventure, Platform1987Derek Yu
33Fist HellArcade1987Derek Yu
34OverboldArcade, Shooter1987Jon Perry
35Campanella 2Adventure1987Eirik Suhrke
36Hyper ContenderPlatform, Sport1988Jon Perry
37ValbraceAdventure, RPG1988Main Directors: Tyriq Plummer, Derek Yu
Additional Support: Paul Hubans
38RakshasaPlatform1988Director: Eirik Suhrke
39Star WaspirArcade, Shooter1988Derek Yu
40GrimstoneRPG1988Main Director: Derek Yu
Additional Support: Paul Hubans
41Lords of DiskoniaStrategy1988Jon Perry
42Night ManorAdventure, Puzzle1988Main Director: Paul Hubans
Additional Support: Derek Yu
43Elfazar's HatArcade, Shooter1988Eirik Suhrke
44Pilot QuestAdventure1988Main Director: Derek Yu,
Additional Support: Jon Perry
45Mini & MaxAdventure, Platform1989Main Director: Jon Perry
Additional Support: Paul Hubans
46CombatantsStrategy1989Derek Yu
47Quibble RaceStrategy, Simulation1989Derek Yu, Jon Perry
48Seaside DriveArcade, Shooter1989Ojiro Fumoto
49Campanella 3Arcade, Shooter1989Eirik Suhrke
50Cyber OwlsPlatform, Shooter, Strategy1989Derek Yu, Paul Hubans, Tyriq Plummer
51Miasma Tower1989Unknown

Development

and Jon Perry had previously developed a number of freeware games together using Klik & Play under the name Blackeye Software, with notable titles being Trigger Happy, Diabolika and Eternal Daughter. In 2016, the two decided to work together again on a project, making smaller scale prototypes for ideas. These prototypes eventually spiraled into the concept for UFO 50: a large collection of small games. The idea to create a collection came from Yu's belief that these concepts for games, if expanded, would not perform well enough as standalone releases in the current marketplace.
The first game in the collection to start development was Attactics, which was fully developed by Yu and Perry alone as a re-introduction into working together. Soon after, Eirik Suhrke was invited to join as both composer and designer, and the three started to brainstorm games on a private forum, with a majority of these concepts making their way into the final game. The number of games advertised in the collection was chosen by Yu because "it was the first number I could think of that was completely undeniable... that would advertise itself with its own existence." Three additional developers joined at various parts of development: Ojiro Fumoto, who previously developed Downwell, spent a half-year on the team and directed Seaside Drive; Paul Hubans, who previously developed Madhouse, serving as the lead director for Night Manor; and Tyriq Plummer, who previously developed Catacomb Kids, co-directing several of the collection's largest games including Valbrace. Every member of the team contributed design, writing, artwork, and programming to UFO 50, and provided work on the other's games.
UFO 50 was developed in GameMaker. It was officially announced in 2017 and expected to launch in 2018. However, due to complications with development, the game received a number of delays. These complications included rewriting older parts of the game's "prehistoric" code and the simultaneous development of Spelunky 2 in 2020, causing Suhrke and Yu stepping away from the UFO 50 project entirely until Spelunky 2 was released. One result of these complications led to at least one game being scrapped entirely during development. After eight years of development, the game released on September 18, 2024.
Every game in the collection imposes restrictions which could be found in games released during the era. These include using only a 32-color palette across each game, having a limited number of colors per sprite and having a set number of sound channels. Slowdown and sprite flickering, however, were not included as Yu believed that it would hinder the experience. A number of games across the collection reuse sound, assets and code. For instance, some of the Campanella games are stated to have been made in the same engine. Suhrke intentionally chose to not use NES-inspired sounds typically featured in other retro-inspired indie games, instead opting to use wavetable synthesis more similar to the TurboGrafx-16. Suhrke is UFO 50's sole composer and sound designer.