Toshiro Tsuchida


Toshiro Tsuchida is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd.. He is most notably credited for creating the Front Mission and Arc the Lad media franchises.

Biography

Masaya and G-Craft

Toshiro Tsuchida worked for Japanese development studios Masaya and G-Craft, the latter of which he founded in 1993 after leaving Masaya. During the development of Front Mission 2 and Front Mission Alternative, Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997. As the buyout occurred during Front Mission 2's development, it became the last title with G-Craft credited as the developer.

Square Enix

Tsuchida was also the battle director for both Final Fantasy X and Final Fantasy XIII. As battle director of Final Fantasy X, he changed the recurring battle system in the series. Whereas Hiroyuki Ito had created the Active Time Battle system in Final Fantasy IV, Tsuchida would create the Conditional Turn-Based Battle system to make things more strategic. He kept Final Fantasy IV in mind when working on Final Fantasy X. Tsuchida was the head of Product Development Division-6 within Square Enix.
He produced Final Fantasy Crystal Chronicles: My Life as a King, and stated that Square Enix was excited to be the first ones to bring a new game to Wiiware game platform. The game concept was to take the role of the king, not the hero, and the Crystal Chronicles series has a large amount of character interactions. Game development began before the Wiiware tools were distributed. Developing Final Fantasy Crystal Chronicles: My Life as a King required a change from the typical way the Square Enix developed games, switching from starting with the graphics and to beginning with gameplay.
He has recently worked on Final Fantasy XIII as the battle planning director in 2010. Toshiro left Square Enix Co., Ltd. on February 28, 2011.

GREE

He works in a department working with developers to create new video games.

Return to Sony

In 2016 he returned to work with Sony's ForwardWorks to develop a mobile Arc The Lad reboot

Games

Masaya

GameReleasedSystemCreditRef.
Sol Bianca1990TurboGrafx-CDVisual Programmer
Ranma ½1990TurboGrafx-CDProducer
Head Buster1991Game GearProducer
Kaizou Choujin Schbibinman 2: Arata Naru Teki1991TurboGrafx-16Producer
Kaizō Chōjin Shubibinman 3: Ikai no Princess1992TurboGrafx-CDProducer
Ranma ½: Chōnai Gekitō Hen1992Super Nintendo Entertainment SystemProducer
Advanced Busterhawk Gleylancer1992Sega GenesisProducer
Ranma ½: Datō, Ganso Musabetsu Kakutō-Ryū!1992TurboGrafx-CDProducer
Assault Suits Valken1992Super Nintendo Entertainment SystemProducer
Cho Aniki: Super Big Brothers1992TurboGrafx-CDProducer
Langrisser1993TurboGrafx-CDProducer

G-Craft

GameReleasedSystemCreditRef.
Front Mission1995Super Nintendo Entertainment SystemProducer, Scenario Writer
Arc the Lad1995PlayStationProducer
Arc the Lad 21996PlayStationProducer
Arc the Lad: Monster Game with Casino Game1997PlayStationProducer
Front Mission 2nd1997PlayStationDirector

Square

GameReleasedSystemCreditRef.
Front Mission 31999PlayStationDirector
Final Fantasy X2001PlayStation 2Battle Director
Final Fantasy XI2002PlayStation 2Boss Monster AI

Square Enix

GameReleasedSystemCreditRef.
Front Mission2003PlayStationDirector, U.S.N. Scenario Writer
Front Mission 42003PlayStation 2Director, Producer
Front Mission: Online2005PlayStation 2, PCDirector, Producer
Front Mission 5: Scars of the War2005PlayStation 2Producer
Final Fantasy Crystal Chronicles: My Life as a King2008WiiWareProducer
Front Mission 2089: Border of Madness2008Nintendo DSSupervisor
Final Fantasy XIII2010PlayStation 3, Xbox 360Battle Planning Director