Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2 is a 2000 skateboarding video game developed by Neversoft for PlayStation and Natsume for Game Boy Color. Published by Activision, it is the second installment in the Tony Hawk's series of sports games, and was released for the PlayStation in 2000, with subsequent ports to Windows and Dreamcast alongside a distinct version for Game Boy Color the same year. In 2001, the game was ported to Mac OS, Mac OS X, Nintendo 64, and Xbox, alongside a separate version for Game Boy Advance by Vicarious Visions. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iPhone OS devices in 2010.
Tony Hawk's Pro Skater 2 uses the same game engine as its predecessor while improving the graphics and gameplay, most notably with the introduction of manuals and cash rewards. The game takes place in a three-dimensional urban environment permeated by an ambience of punk rock and hip-hop music. The player takes control of a variety of skateboarders and either performs skateboarding tricks or collects certain objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes with earned profits, a free-play mode in which the player may skate without any given objective, a multiplayer mode that features a number of competitive games, and a level editor that allows the player to create customized levels.
Tony Hawk's Pro Skater 2 was critically acclaimed upon release and is considered one of the greatest video games ever created, as well as the highest-rated sports video game. All versions of the game were praised, with critics lauding its addictive gameplay, large environments, detailed graphics, fluid and precise controls, customization features and soundtrack, with some minor criticisms directed at the lack of a first-person camera and the truncated soundtrack of the Nintendo 64 version. A sequel, Tony Hawk's Pro Skater 3, was released in 2001.
Gameplay
Tony Hawk's Pro Skater 2 puts the player in control of a professional or fictional skater and takes place in a third-person view with a fixed camera. The player must perform tricks and complete level objectives in return for cash rewards, which can be used to unlock other levels, improve the player character's statistics and obtain better equipment. The game's universe maintains a loose grip on physics for the sake of gameplay quality; while the player character can jump reasonable heights and perform short grinds early on in their career, they may eventually come to grind for much longer distances and reach such a disproportionate height in their jumps as to be capable of stringing an unrealistic chain of maneuvers together midair. The player can move freely throughout the levels without constraint and fulfill the different objectives in any order desired.In Tony Hawk's Pro Skater 2, the player character is self-propelling and can have their course altered via the arrow keys or d-pad. The player character is capable of jumping and change direction midair. The game features a vast number of skateboarding tricks. One button can be used to switch footedness between "regular" or "goofy", while another can initiate a nollie or a fakie. Passing from a nollie to a fakie in a chain of tricks increases the multiplier factor of the score collected for that chain. Other button inputs can be used to perform slides, grabs, and flips. A series of inputs can be used to perform lip tricks. It is possible to perform wall rides and transfers as well as manuals that allow several tricks to be chained together. The player must use directional input to maintain balance during a manual; in the 2X port, balance is visually represented by a vertical scale that appears next to the player character.
The game features ten professional skateboarders, along with four unlockable original characters, depending on the version. The game also features Spider-Man via a licensing deal with Marvel Comics. The South Korean and other Asian versions featured the girl group Fin.K.L.
Modes of play
Tony Hawk's Pro Skater 2 features five modes of gameplay: Career Mode, Free Skate, Single Session, Multiplayer and the Level Editor. The Career Mode is played as a series of levels of increasing difficulty. Each level has ten objectives to perform within a period of two minutes. Some objectives are found in all levels, such as accumulating a particular score, collecting letters of the word "SKATE" scattered throughout the level or seeking and obtaining a hidden videotape. Other objectives are more varied, such as making figures at specific locations, jumping to difficult places or collecting particular objects. Each completed objective is rewarded with cash, which can be used to improve skater statistics and obtain new equipment and playable characters.A select few levels take place in a competition in which the player must perform for judges and accumulate the highest score within three one-minute rounds. The jury bases its score on the variety, difficulty and quality of the performed tricks. To fully complete these levels, the player must both accumulate a score high enough to win a gold medal and collect all the cash scattered within the level. The mode includes a series of small bonuses given for transfers, jumps and slides made across particular environmental elements. A list of these bonuses, referred to as "gaps", are compiled in a checklist that is viewable from the game's option menu. Other single-player modes include the Single Session, in which the player can freely accumulate a high score within two minutes using any previously obtained levels and characters, and the Free Skate, in which there is no time limit imposed.
The multiplayer mode consists of five types of games: "Graffiti", "Trick Attack", "Tag", "HORSE" and "Free Skate". In "Graffiti", players must accumulate the highest score by changing level elements into their own color via the use of tricks. If a player performs a higher-scoring trick on an element that has already been marked, the element will change to that player's color. "Trick Attack" is a mode in which players must accumulate the highest score by chaining tricks together. "Tag" is an interpretation of the traditional game of tag that gives each player a timer, which only counts down when they've been touched by the other player and are therefore "it". The player who is "it" can decrease the speed of the other player and increase the ease in tagging them by performing tricks. The player who causes the other player's timer to run out is the winner.
"HORSE" is a game that is played intermittently between two players, who must compete in rounds lasting either eight seconds or until a trick has been made. The player with the lower score on any given turn receives a letter in the word "HORSE" or whatever word the players had generated prior to the game's start. The first player to accumulate the entire word loses. "Free Skate" allows the players to skate freely on the same level without any given goal.
The game's Level Editor incorporates over 100 pieces and a variety of pre-built park bases. The construction of a level is initiated on a flat and empty canvas that can be rotated at any angle. The setting can be altered between themes such as a warehouse or park, and elemental pieces are rotatable and flexible in size.
Featured pro skaters and characters
The game features a total of thirteen real-life professional skateboarders, along with four unlockable original characters, depending on the version. Furthermore, the game features Spider-Man via a licensing deal with Marvel Comics. Additionally, the South Korean and other Asian versions featured the girl group Fin.K.L.Development
By September 1999, Neversoft began to hire new programmers and designers for a sequel to its then-latest release Tony Hawk's Pro Skater. On October 4, Activision confirmed its acquisition of Neversoft. In April 2000, Activision began development of Tony Hawk's Pro Skater 2 for the Nintendo 64, Game Boy Color, PlayStation, Dreamcast and PC platforms. The game made its first public appearance at the 2000 Electronic Entertainment Expo as a non-playable demonstration. A playable demonstration was subsequently integrated into the Jampack Summer 2K compilation CD released by PlayStation Underground. The game's soundtrack lineup was unveiled on July 28 of the same year.The game engine of Tony Hawk's Pro Skater 2 is an enhanced version of that of its predecessor, which in turn used a modified version of the engine used in Neversoft's earlier title Apocalypse. Pro Skater 2 is the first installment in the series to feature a level editor, character customization and manuals; the latter was intended to be included in the previous game, but was not implemented due to time constraints.
On September 19, 2000, Tony Hawk's Pro Skater 2 made its premiere the day before its wide release at the Best Buy in West Los Angeles. The event was attended by the game's namesake Tony Hawk, who personally autographed copies of the game, and KROQ-FM disc jockey Jed the Fish, who played with guests competing for a variety of prizes. In order to give the Nintendo 64 version of the original Pro Skater more time to sell, Activision delayed the release of Pro Skater 2s Nintendo 64 port to late-2001. In October 2001, Activision acquired Treyarch preceding the release of Tony Hawk's Pro Skater 2x.
Versions
The original version of Tony Hawk's Pro Skater 2 was developed for the PlayStation by Neversoft and was released in North America and Europe in September 2000. The game was re-released for the Greatest Hits lineup in North America and for the Platinum Range in Europe. The PlayStation version includes a demo of Mat Hoffman's Pro BMX that is available from the options menu. The Dreamcast version was developed by Treyarch and was released in the United States in November 2000 and in Europe the following month.The Dreamcast version features smoother textures and higher-quality animation than the PlayStation version. Tony Hawk's Pro Skater 2s Nintendo 64 version was developed by Edge of Reality, who developed the Nintendo 64 port of the original Pro Skater, and was released in the United States in August and in Europe in October 2001. The Nintendo 64 version includes all of the features from the PlayStation version plus an additional level. While the game's textures and frame rate are smoother than that of the PlayStation version, the soundtrack had been shortened to six tracks consisting of instrumental chorus loops due to limited storage capacity.
Tony Hawk's Pro Skater 2 was ported to the PC by LTI Gray Matter and was released in North America in October 2000 and in Europe the following month. The PC version features improved textures and resolution over the PlayStation version. The South Korean release features Fin.K.L members Lee Hyori, Ock Joo-hyun, Lee Jin and Sung Yu-ri as playable characters and adds seven Fin.K.L songs to the game's soundtrack. The Mac OS and Mac OS X versions were produced by Aspyr Media and developed by Westlake Interactive. It was released in the United States in May 2001. These versions are ported from and nearly identical to the PC version and features online multiplayer support via GameRanger.
Tony Hawk's Pro Skater 2 was developed for the Game Boy Color by Natsume Co., Ltd. and was released in the United States and Europe in November 2000. The game features two modes of play, thirteen skaters, seven stages and a password system to aid in tracking the player's progress. The Game Boy Color's limited capacity necessitated a change in perspective to side-scrolling and isometric overhead levels and a completely synthesized soundtrack.
An enhanced port of Tony Hawk's Pro Skater 2 was released as a part of the Xbox title Tony Hawk's Pro Skater 2x. It was developed by Treyarch and released in North America in November 2001. The compilation includes five new levels, redesigned menus, the ability to create female customized skaters and a customized soundtrack, a "balance meter" feature and a four-player and LAN compatibility in the multiplayer mode. The game's graphics had been improved from those of the PC and Dreamcast versions; the textures were reworked to display more detail, most notably in the patches of grass.
A version for Windows Mobile devices was developed by Aspyr Media and released in April 2006. The port is optimized for the Intel 2700G processor found in Dell Axim devices. A port of Pro Skater 2 for iOS devices was released by Activision on April 1, 2010. The version's only playable modes were the Career, Single Session and Free Skate modes, and the soundtrack was remade. The game's controls were visually displayed on the screen as four virtual buttons and a directional cross. The game was removed from the App Store in 2014.
An enhanced remake of both Tony Hawk's Pro Skater and the second game, titled Tony Hawk's Pro Skater 1 + 2, was developed by Vicarious Visions and released on September 4, 2020, for PlayStation 4, Windows, and Xbox One, followed up a year later on PlayStation 5, Xbox Series X/S, and Nintendo Switch. The game includes all of the original levels and skaters from the original games, but also includes improved skater creation and park creation modes, online multiplayer, and other new features, and featured most of the original soundtracks.