The Bombing Islands
is a puzzle video game developed and published by Kemco for the PlayStation. It was later re-released for Nintendo 64 as Charlie Blast's Territory in 1999 in North America on April 2, and in Europe on June 18. A cell phone game named "The Bombing Island" was also released in 2003 by Kemco, but with graphics from the game Bombuzal with the main character changed to Kid Clown.
Gameplay
The player controls the game's main protagonist and is tasked to demolish a series of bombs located on 60 islands, taking place across six different environments. He must use these bombs and other things located on each island to help him clear the bombs so he can proceed to the next island. An island has a single red detonator bomb, which must be grouped alongside other bombs in the level by pushing the bombs before lighting the detonator bomb, which allows for all the bombs to explode and destroy the island. If the player is either caught in an explosion or fails to remove all the bombs in the level, they are forced to retry the level from the start. As the player advances, additional hazards are added to make the game more challenging, such as moving platforms, spikes coming through the ground, and slippery surfaces that prevent him from pushing bombs across. After each island is cleared the player has given a password which consists of five playing cards.Story and other differences in the versions
In the PlayStation versions of the game, the main character is Kid Clown, from the earlier Kid Klown series of video games. He is given a message from the King Clown to rid the planet of the bombs on all six continents.In the Nintendo 64 version, the hero is Charlie Blast, a demolition expert. His job is to clear the six rivers that have been dammed by the evil 'King of Industry'.
| PlayStation version | Nintendo 64 version |
The play mechanics for both games are almost identical, but in Bombing Islands there is a step meter counting each step and move that Kid Clown makes. This earns the player Gold, Silver, Bronze or no medal. The N64 version doesn't have this step counting requirement, but Charlie can jump without having to step on spikes to do so, while Kid Clown only jumps when having stepped on spikes. Some of the sixty levels in the game are the same from one version to the next, but the graphics to both are completely different, even though the obstacles serve the same purpose with both versions.