Escape from Tarkov
Escape from Tarkov is a multiplayer first-person tactical extraction-shooter video game developed by Battlestate Games for Microsoft Windows. The game is set in the fictional Norvinsk region in northwestern Russia, where a war is taking place between two private military companies. Players join matches called "raids" in which they fight other players and bots for loot and aim to survive and escape.
Version 1.0 for the game released on 15 November 2025.
Gameplay
The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter, survival video game that borrows elements from massively multiplayer online games. In its current state, Escape from Tarkov incorporates five different game modes: PMC raid, Scavenger raid, PvE, Practice and Arena.Raids
In PMC raid mode, players start by arming themselves, selecting a map, time of day, then enter alone or with teammates.Once in a raid, players are pitted against other PMCs and hostile NPC Scavengers which they have to either kill or evade. Players can scavenge a wide variety of items, including firearms, armor, medical items, food, drink and various valuables.
Players can only "escape" with their loot by reaching designated extraction zones in the allotted time. Each raid lasts between 20 and 50 minutes depending on the map, and may contain up to 14 players.
When players die or fail to extract, they lose everything in their inventory, save for those put in a secure container with limited slots or those insured with in-game money, provided no other player has taken the insured items back to their stash.
In Scavenger raid mode, players are assigned a random loadout instead of having to bring their own equipment. They enter a random raid already in progress as a Scavenger, and will not be attacked by NPC Scavengers. Scavengers have their own extraction zones, some of which might overlap with PMCs'. After finishing a Scavenger raid, there is a cooldown before the mode becomes available again.
Maps
There are currently 12 maps available for players; each one being a different region of the city:- Customs: a large outdoor industrial park;
- Factory: the interior of a small chemical plant;
- Interchange: a road junction with a huge shopping mall nearby;
- Lighthouse: an expansive area with a cargo train station, water treatment plant, chalet homes, and an island with a lighthouse;
- Reserve: a secret military base;
- Shoreline: a large map with multiple areas including a hydroelectric power plant, villages, and a health resort;
- Streets of Tarkov: a section of the downtown area;
- The Lab: a secret research facility operated by TerraGroup;
- The Labyrinth: a theme park built by one of TerraGroup's contractors;
- Woods: a formerly state-protected wildlife reserve;
- Ground Zero: a business center of Tarkov, where the TerraGroup headquarters is located and the place where the conflict began;
- Terminal: a massive cargo logistics hub serving as one of the last evacuation points out of Tarkov.
An option that combines all the locations into one that provides open world gameplay is also planned, and currently there is a system where players can opt to transit to other maps adjacent to the one they are already in rather than extracting to their stash immediately.
Combat
Escape from Tarkovs gameplay has been compared to military simulation games such as the ArmA series.The game features over a hundred firearms, from pistols to machine guns and grenade launchers, each with different statistics such as recoil, weight, and ergonomics. Firearms can be found on maps, scavenged from dead enemies, bought from traders or the player to player flea market, or built by assembling their constituent components, such as the dust cover, grip, stock and barrel, each component affecting the weapon's statistics. Damage dealt is dependent on ammunition and type instead of the weapon, with each round having different statistics for damage, armor penetration, etc. The game features complex ballistics, such as ricochets, bullet drop, and bullet penetration.
Beside weapons, players can protect themselves with various equipment such as bulletproof vests or combat helmets. Character inventories are grid-based, with the size and shape dependent on the equipment. Characters' carrying capacities are also limited by weight, which affects movement speed and stamina drain. Scavenging items can be time-consuming and risky, as each item is revealed individually instead of all at once, and characters cannot move while searching.
Players have fine control over their character's movement speed and crouch height. Nearly every action generates distinct noises that can be heard by other players. The game tracks individual rounds in each magazine, but doesn't provide this exact information to player beyond estimations such as empty, half-full, full, etc. There is no in-game map that tells players exactly where they are. They need to navigate the levels using their knowledge of in-game landmarks and points of interest.
Each of the character's major body parts has a separate health bar that can be depleted. Each "destroyed" body part incurs significant penalties. For example, a destroyed arm hinders aiming, reloading and searching; a destroyed stomach causes characters to constantly cough and wheeze, making them unable to hear enemies while alerting enemies to their position and depleting their energy and hydration levels at a faster rate. Certain status effects can only be fixed by specific medical supplies, such as bandages for bleeding or splints for fractures. The player must also maintain energy and hydration levels to avoid penalties such as health loss or being unable to sprint.
Hideout
Outside of raids, player characters stay in their hideout, which is an underground bomb shelter. With scavenged or purchased materials, players can build various facilities to gain in-game bonuses. These bonuses include reducing cooldown for Scavenger raids, increasing experience gained, and the ability to craft items.Extra equipment and valuables can be stored in a stash to use in future raids, sold to NPC traders, or sold to other players via a virtual flea market. Players can also use the flea market to purchase the equipment they need, using in-game currencies such as Rubles, Euros or USD. NPCs traders also give quests which increase their trader loyalty, enabling access to higher-tiered items and quests.
Character progression
Nearly every action the player character does grants experience points. These points count toward both upgrading individual skills and increasing the character's overall level. Higher skill levels make character more effective and efficient at the corresponding actions, while higher character levels unlock additional game features such as certain trader quests and the flea market.Plot
Escape from Tarkov is set in the fictional city of Tarkov, the capital of the Norvinsk Special Economic Zone in northwestern Russia between 2015 and 2026. Political scandals and collapse of corporations have resulted in the social breakdown of Tarkov and warring factions have turned the city into a shell of itself with sections of the city being under control of aggressive locals called Scavengers.Factions
There are two PMC factions that players can choose: United Security, a Western-based company, hired by a corporation known as TerraGroup to cover up its illegal activities, and BEAR, a company created by the Russian government to investigate these activities. Each faction has its own gameplay advantages as well as unique cosmetics. For example, USEC-based characters begin with greater experience on Western or NATO-based firearms, while BEAR-players receive the same bonus for Russian/Soviet firearms.The primary opposing NPC faction are the Scavengers, Tarkov locals that are typically hostile to both BEAR and USEC. Scavs are divided into several factions and tiers. Normal Scavs have low tier gear and weapons, and are the primary AI opponent and are playable on a cooldown timer. Besides basic Scavs, the game has Rogues, Cultists, Scav Raiders with better equipment, more complex behaviors, and specific spawn points. There are also Scav Bosses with more hitpoints, better equipment, more difficult AI, and some are accompanied by guards.
Battlestate Games will occasionally alter the spawn rates and maps on which the factions appear during special events.
Development
Escape from Tarkov began development in 2012. Battlestate Games lead developer Nikita Buyanov stated that he and the staff gained their experience through working at Absolutsoft on their previous game Contract Wars. Both Escape from Tarkov and Contract Wars are set in what the developers refer to as the Russia-2028 universe. Some development staff also have experience from real-world military experience, with one being a former Spetsnaz operator.The developers recorded some weapon sounds by recording real weapons in abandoned warehouses.
Over the course of the game's beta period, the developers have released regular game updates, including new features, maps, characters, and equipment. Major updates often release with a "wipe", in which in-game progress for all players is reset.