Sonic Riders
is a 2006 racing video game developed by Sonic Team and Now Production and published by Sega for the GameCube, PlayStation 2, and Xbox. In the game, the player controls characters from the Sonic the Hedgehog series on hoverboards and competes against opponents—either controlled by computers or other players—in races and battles. The game was released in February 2006 in Japan and North America, with a European release following the next month and a Windows version at the end of the year. A Game Boy Advance version developed by Backbone Entertainment was canceled.
The game was produced in commemoration of the Sonic series' 15th anniversary and was the first major Sonic racing game since Sonic R by Traveller's Tales. Sonic Team wanted to make their own game that was superior to any previous Sonic racing game. It was designed to appeal to fans of Sonic as well as extreme sports video games; the development team did not take inspiration from any prior games. Sonic Riders was also the last Sonic title produced with the involvement of franchise co-creator Yuji Naka, who acted as executive producer and left Sega shortly after its release.
Sonic Riders released to mixed reviews from critics, but was a commercial success and was later re-released under the GameCube and PlayStation 2 bestseller lines. Reviewers mostly criticized the gameplay, controls, and overall design; while praise was directed at the game's visual style, soundtrack and sense of speed while racing; the Windows version also received criticism for its technical performance. Many deemed it a lackluster game—both within the Sonic franchise and the racing game medium—that did have its highlights but ultimately fell to its shortcomings. The game received two sequels, Sonic Riders: Zero Gravity and Sonic Free Riders, which were developed and released to similar commercial success.
Gameplay
Sonic Riders is a racing game based around characters racing each other using devices known as "Extreme Gear", anti-gravity-equipped vehicles consisting of hoverboards, hover skates, and hoverbikes. Players compete to finish three laps around a racetrack before their opponents and complete the race in first place. Each race features up to eight characters competing. A key gameplay component is the air tank, displayed in the screen's lower right-hand corner. Air serves as the fuel for Extreme Gear, which is gradually depleted as the race continues. Characters can also perform a Boost, which will give them a sudden burst of speed at the cost of a significant amount of air. If a player boosts into an opponent, their character will attack and overtake them.Air is also spent more quickly using techniques like drifting, which allows the player to round sharp turns easily, and building tension before a jump, which involves using the air to propel the player higher off the edge of ramps. If a player runs out of air, their character will start running on foot; this prevents them from boosting, attacking, cornering easily, or using charged jumps. Players can refill their air by using pit stops on the track, which force them to stay in place while their air meter recharges, or performing tricks when jumping off ramps or an opponent's slipstream, with higher-rated trick sequences restoring more air. Players can also collect rings scattered across the track; collecting a certain number of rings will cause their character to level up for the remainder of the race, increasing the strength of their abilities and extending their maximum air capacity.
Each character in Sonic Riders has different statistics, altering their performance slightly in races, though some characters are restricted from using certain types of Extreme Gear. Similar to Sonic Heroes, characters are divided into three classes, each with different abilities: Speed characters can grind on rails, Power characters can break certain objects, and Fly characters can fly through boost rings. Each race track features multiple shortcuts that can only be accessed by characters of a specific class. Players can spend the rings they acquire at the in-game shop to purchase new Extreme Gear, each of which possesses unique statistics and properties. The game includes eight unique areas, each with two track variants, for a total of 16 tracks. Only a few tracks are accessible from the start; the remainder are unlocked through game progression.
The game's Story Mode is divided into two campaigns, the events of which intersect with each other: the "Heroes" story, focused on Sonic, Tails, and Knuckles; and the "Babylon" story, focused on new characters Jet the Hawk, Wave the Swallow, and Storm the Albatross. In each campaign, players participate in consecutive races with predetermined characters and must take first place in each race to continue the story. Completing the Heroes campaign unlocks the Babylon campaign, which includes an epilogue in which the two stories converge. Additionally, players can compete in World Grand Prix mode, in which players race through five consecutive tracks and attempt to get the highest overall score. The game also features a Mission Mode with 100 missions to complete, each of which tasks the players with completing a specific objective within a time limit, such as collecting objects on the track or destroying a certain number of obstacles. Completing each mission awards players a bronze, silver, or gold medal based on the player's performance; by completing missions, players can unlock new characters and special Extreme Gear. Up to four players can compete in the game's single race and battle modes.
Characters
Sonic Riders features 16 playable characters, including guest characters from Nights into Dreams, Space Channel 5, and Super Monkey Ball.Plot
Jet, leader of the thieving Babylon Rogues, observes the Key to Babylon Garden, an artifact and family heirloom said to unlock the secrets of their Babylonian ancestors. Doctor Eggman arrives and claims he can use the Chaos Emeralds to make Babylon Garden rise, asking for the Rogues' help in retrieving them. The Rogues agree and steal an Emerald, but run into Sonic, Tails, and Knuckles, who are also looking for the Emerald. Sonic gives chase, but Jet escapes with the Emerald. The next day, the three heroes see Eggman on a digital billboard advertising an Extreme Gear race known as the EX World Grand Prix; participants must offer a Chaos Emerald to enter, with the winner being awarded all seven. When they realize that the Rogues are participating, Sonic and his friends enter as well.Team Sonic, joined by Amy Rose, compete with the Rogues in several races. During the final race, Wave sabotages Sonic's board, allowing Jet to defeat Sonic and win the Grand Prix. Jet uses the Chaos Emeralds to make Babylon Garden appear, hoping to discover the legendary treasure of the Babylonians. Eggman steals the Key from Jet, intent on taking the treasure for himself, and heads for the garden, with Amy grabbing Eggman's ship in an attempt to stop him. Sonic grabs a new board and pursues Eggman, but Jet challenges him to another race, seeking to defeat Eggman first. The two arrive at Babylon Garden and find Eggman, who is holding Amy hostage. Combining their powers, Jet and Sonic manage to retrieve Amy and the Key.
Jet uses the Key to open a secret door, leading the Rogues inside a Babylonian ruin. Team Sonic follow them inside, where they encounter the Babylon Guardian, a giant creature tasked with protecting the treasure. The two teams defeat the Guardian, causing a chest to appear. Eggman returns and demands they give him the treasure, but passes out in confusion upon discovering the treasure is only a carpet. Using the Key, Jet manages to make the carpet fly, revealing the magic carpet to be an early form of Extreme Gear. Team Sonic and the Babylon Rogues go their separate ways, with Jet promising to race Sonic again one day.
Development
Sonic Riders was developed by Sonic Team and Now Production for the GameCube, PlayStation 2, Xbox and Windows in commemoration of the Sonic series' 15th anniversary. The game was directed by Kenjiro Morimoto and produced by Takashi Yuda. Series co-creator Yuji Naka served as executive producer. Sonic Riders was the last Sonic game that Naka was involved with, providing input at the beginning of development and additional advice as the game progressed. He resigned to form his own company, Prope, shortly after its release to focus on original games. The game runs at 60 frames per second, and features a 2D animated opening cutscene produced by Production I.G and directed by Kazuto Nakazawa, as well as CG-animated cutscenes by Marza Animation Planet.Riders was the series' first major racing game since Traveller's Tales developed Sonic R in 1997. According to Yuda, in the years after Sonic Rs release, Sonic Team received numerous requests from fans for another Sonic racer. Though he played and enjoyed Sonic R, Yuda believed Sonic Team, "who knows Sonic best", should make another game that was superior to any previous Sonic racing game. Yuda also did not want to make a conventional racing game, instead desiring a dynamic, unique style of gameplay that would allow the player to perform tricks. Being able to do this in a car was illogical; Sonic Team noted that surfing and snowboarding were more flexible. As the concept had a heavy emphasis on air, hoverboards were chosen since they could work in any environment and still be fun to use.
Sonic Riders was primarily designed to appeal to fans of Sonic and extreme sports games, while the multiplayer modes were included for casual gamers. Yuda has said Sonic Team did not take any influences from prior Sonic games, reasoning they wanted to create a truly new experience that was unlike anything else from other Sonic games. The characters were chosen based on how relevant to the game's story they would be. The game's antagonists, the Babylon Rogues, were created because Sonic Team wanted to include "Air Pirates" as Sonic's rivals. Yuda considered them best-suited for Sonic series racing games, and noted Sonic characters are usually designed with one specific storyline in mind. Levels were designed to be "crazy" but still feature classic Sonic elements.
A Game Boy Advance version, alternatively known as Sonic Extreme was developed by Backbone Entertainment for three months but never released. According to artist Keith Erickson, it used an Out Run-style game engine and was supposed to launch at the same time as the other versions. Sega of Japan learned of this version and requested that Backbone add more 3D elements, but keep it on the same production schedule. This would have required the engine to be completely rewritten, something Backbone considered impossible, so Sega canceled it.
The score was composed by Tomonori Sawada, Fumie Kumatani, and Kenichi Tokoi. Two vocal themes were written for the game and performed by the artist Runblebee, "Sonic Speed Riders" and "Catch Me If You Can". Yuda said the music was written to be "fast paced and give you that heart pounding feeling you should have during a high-speed race". A soundtrack album, Sonic Riders Original Soundtrack "Speedbeats Grand Prix", was released on March 16, 2006.