Thread (computing)


In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. In many cases, a thread is a component of a process.
The multiple threads of a given process may be executed concurrently, sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non-thread-local global variables at any given time.
The implementation of threads and processes differs between operating systems.

History

Threads made an early appearance under the name of "tasks" in IBM's batch processing operating system, OS/360, in 1967. It provided users with three available configurations of the OS/360 control system, of which multiprogramming with a variable number of tasks was one. Saltzer credits Victor A. Vyssotsky with the term "thread".
The Mach implementation of threads was described in the summer of 1986. OS/2 1.0, released in 1987, supported threads. The first version of Windows to have threads was Windows NT, which was released in 1993.
In 1995, the IEEE defined the pthreads API, which standardized an interface for portable multithreaded programming across a variety of Unix-like operating systems. Since then, pthreads has also been implemented on Windows with third-party packages such as pthreads-w32, which implements the standard on top of the existing Windows API.
The use of threads in software applications became more common in the early 2000s as CPUs began to utilize multiple cores. Applications wishing to take advantage of multiple cores for performance advantages were required to employ concurrency to utilize the multiple cores.

Related concepts

Scheduling can be done at the kernel level or user level, and multitasking can be done preemptively or cooperatively. This yields a variety of related concepts.

Processes

At the kernel level, a process contains one or more kernel threads, which share the process's resources, such as memory and file handles – a process is a unit of resources, while a thread is a unit of scheduling and execution. Kernel scheduling is typically uniformly done preemptively or, less commonly, cooperatively. At the user level a process such as a runtime system can itself schedule multiple threads of execution. If these do not share data, as in Erlang, they are usually analogously called processes, while if they share data they are usually called threads, particularly if preemptively scheduled. Cooperatively scheduled [|user threads] are known as fibers; different processes may schedule user threads differently. User threads may be executed by kernel threads in various ways. The term light-weight process variously refers to user threads or to kernel mechanisms for scheduling user threads onto kernel threads.
A process is a heavyweight unit of kernel scheduling, as creating, destroying, and switching processes is relatively expensive. Processes own resources allocated by the operating system. Resources include memory, file handles, sockets, device handles, windows, and a process control block. Processes are isolated by process isolation, and do not share address spaces or file resources except through explicit methods such as inheriting file handles or shared memory segments, or mapping the same file in a shared way – see Interprocess communication. Creating or destroying a process is relatively expensive, as resources must be acquired or released. Processes are typically preemptively multitasked, and process switching is relatively expensive, beyond basic cost of context switching, due to issues such as cache flushing.

Kernel threads

A kernel thread is a lightweight unit of kernel scheduling. At least one kernel thread exists within each process. If multiple kernel threads exist within a process, then they share the same memory and file resources. Kernel threads are preemptively multitasked if the operating system's process scheduler is preemptive. Kernel threads do not own resources except for a stack, a copy of the registers including the program counter, and thread-local storage, and are thus relatively cheap to create and destroy. Thread switching is also relatively cheap: it requires a context switch, but does not change virtual memory and is thus cache-friendly. The kernel can assign one or more software threads to each core in a CPU, and can swap out threads that get blocked. However, kernel threads take much longer than user threads to be swapped.

User threads

Threads are sometimes implemented in userspace libraries, thus called user threads. The kernel is unaware of them, so they are managed and scheduled in userspace. Some implementations base their user threads on top of several kernel threads, to benefit from multi-processor machines. User threads as implemented by virtual machines are also called green threads.
As user thread implementations are typically entirely in userspace, context switching between user threads within the same process is extremely efficient because it does not require any interaction with the kernel at all: a context switch can be performed by locally saving the CPU registers used by the currently executing user thread or fiber and then loading the registers required by the user thread or fiber to be executed. Since scheduling occurs in userspace, the scheduling policy can be more easily tailored to the requirements of the program's workload.
However, the use of blocking system calls in user threads can be problematic. If a user thread or a fiber performs a system call that blocks, the other user threads and fibers in the process are unable to run until the system call returns. A typical example of this problem is when performing I/O: most programs are written to perform I/O synchronously. When an I/O operation is initiated, a system call is made, and does not return until the I/O operation has been completed. In the intervening period, the entire process is "blocked" by the kernel and cannot run, which starves other user threads and fibers in the same process from executing.
A common solution to this problem is providing an I/O API that implements an interface that blocks the calling thread, rather than the entire process, by using non-blocking I/O internally, and scheduling another user thread or fiber while the I/O operation is in progress. Similar solutions can be provided for other blocking system calls. Alternatively, the program can be written to avoid the use of synchronous I/O or other blocking system calls.

Fibers

are an even lighter unit of scheduling which are cooperatively scheduled: a running fiber must explicitly yield to allow another fiber to run, which makes their implementation much easier than kernel or user threads. A fiber can be scheduled to run in any thread in the same process. This permits applications to gain performance improvements by managing scheduling themselves, instead of relying on the kernel scheduler. Some research implementations of the OpenMP parallel programming model implement their tasks through fibers. Closely related to fibers are coroutines, with the distinction being that coroutines are a language-level construct, while fibers are a system-level construct.

Threads vs processes

Threads differ from traditional multitasking operating-system processes in several ways:
  • processes are typically independent, while threads exist as subsets of a process
  • processes carry considerably more state information than threads, whereas multiple threads within a process share process state as well as memory and other resources
  • processes have separate address spaces, whereas threads share their address space
  • processes interact only through system-provided inter-process communication mechanisms
  • context switching between threads in the same process typically occurs faster than context switching between processes
Systems such as Windows NT and OS/2 are said to have cheap threads and expensive processes; in other operating systems there is not so great a difference except in the cost of an address-space switch, which on some architectures results in a translation lookaside buffer flush.
Advantages and disadvantages of threads vs processes include:
  • Lower resource consumption of threads: using threads, an application can operate using fewer resources than it would need when using multiple processes.
  • Simplified sharing and communication of threads: unlike processes, which require a message passing or shared memory mechanism to perform inter-process communication, threads can communicate through data, code and files they already share.
  • Thread crashes a process: due to threads sharing the same address space, an illegal operation performed by a thread can crash the entire process; therefore, one misbehaving thread can disrupt the processing of all the other threads in the application.

    Scheduling

Preemptive vs cooperative scheduling

Operating systems schedule threads either preemptively or cooperatively. Multi-user operating systems generally favor preemptive multithreading for its finer-grained control over execution time via context switching. However, preemptive scheduling may context-switch threads at moments unanticipated by programmers, thus causing lock convoy, priority inversion, or other side-effects. In contrast, cooperative multithreading relies on threads to relinquish control of execution, thus ensuring that threads run to completion. This can cause problems if a cooperatively-multitasked thread blocks by waiting on a resource or if it starves other threads by not yielding control of execution during intensive computation.