Pointless


Pointless is a British television quiz show produced by Banijay Entertainment subsidiary Remarkable Entertainment for the BBC and hosted by Alexander Armstrong. In each episode, four teams of two contestants attempt to find correct but obscure answers to four rounds of general knowledge questions, with the winning team eligible to compete for the show's cash jackpot.
Pointless debuted on BBC Two on 24 August 2009. The success of the first three series led the BBC to move it to BBC One from 2011., the programme is airing Series 33 and has had peak audience figures of over 7 million viewers. An offshoot of the show entitled Pointless Celebrities was first shown in 2011 and had reached Series 15. The format has been exported internationally.
The first 27 series were co-presented by Richard Osman, who announced on 8 April 2022 that he would step down from the role to focus more on his writing career. Beginning with Series 28, a group of guests took his place. Osman continued to co-present with Armstrong on Pointless Celebrities.

Development

The show was originally to be called Obviously and was conceived by Tom Blakeson, Simon Craig, David Flynn, Nick Mather, Richard Osman and Shaun Parry, producers at Endemol UK, in 2009. They envisaged it as a "reverse Family Fortunes... rewarding obscure knowledge, while allowing people to also give obvious answers... a quiz which could be sort of highbrow and populist simultaneously". Osman was not intended to be co-presenter; originally, he filled the role only as part of a demonstration laid on for the BBC. BBC executives asked him to continue when they commissioned the first series. Osman then approached comedian Alexander Armstrong to be the main presenter; the two men had been peers during their university days. Armstrong, who the previous year had been lined up to present Channel 4's Countdown only to back out for fear of being pigeonholed as a presenter, agreed to present what was perceived as a lower-profile show, with the presence of Osman helping to convince him.
In 2016, Osman told the Belfast Telegraph, "It's never been a show that's had posters, or trailers, and it's presented by these two slightly inept guys. Everyone who's ever watched it feels like it's their programme. We've never changed it, but have always done it in the same way, which is slightly shoddy, enjoying ourselves." On the programme's future, he said, "Every programme has a shelf-life, but as long as people are enjoying it, we will stick with it. If Channel 4 wanted to offer three times as much money, we wouldn't take it. We would stay with the BBC. We love the BBC. Pointless is not for sale. We owe the BBC an enormous debt, because they've looked after us."
After Series 27, Osman resigned from the regular series and for series 28 was replaced by presenters: Sally Lindsay, Stephen Mangan, Lauren Laverne, Konnie Huq and Alex Brooker. Series 29 added Ed Gamble, Rose Matafeo, Ria Lina, Lucy Porter and Gyles Brandreth. Series 30 added Nish Kumar, Andi Oliver, Sally Phillips and Vick Hope. Series 31 added Hugh Dennis, Anita Rani, Gabby Logan, Josh Widdicombe and Desiree Burch. Series 32 added Chris Ramsey, Gok Wan, Rob Rinder, and Ellie Taylor. Series 33 added Liza Tarbuck, Phil Wang and Mel Giedroyc. Series 34 added Angela Rippon, Trevor Nelson, Judi Love, Gethin Jones, Tom Allen and Angela Scanlon.

Gameplay

Teams of two contestants attempt to provide answers that are not only correct, but also as obscure as possible. The programme initially featured five teams per episode, but the field was later reduced to four. On each episode, contestants answer a series of questions that were put to 100 members of the general public in a previously conducted online survey, which had a time limit of 100 seconds. Once a question is asked at the start of a round, the contestants are given details as to what constitutes a valid answer. If a team's answer is correct, they score one point for each participant who gave it during the survey; an answer given by none of the participants is termed "pointless" and adds nothing to the team's score. Incorrect answers score the maximum of 100 points. Once a question or pass is complete, depending on the specific format of the round, the lowest- and highest-scoring answers given in the survey are stated, usually the top three.
The game begins with two Elimination Rounds, in which teams must achieve as low a score as possible. The rounds are scored independently of one another, and the team with the highest score in each round is eliminated from the game. The two surviving teams compete against each other in the "Head-to-Head" to find low-scoring answers; the first team to win two questions moves on to the Final to play for the jackpot.
Teams may return to the programme until they have either reached the Final once or been eliminated in three consecutive episodes, whichever occurs first.
The jackpot increases by £250 for every pointless answer given in any round other than the Final. If a team reaches the Final but fails to win the jackpot, it is rolled over to the next episode and increased by £1,000. the highest recorded jackpot won on the show was £24,750 on 8 March 2013. Once the jackpot is won, the amount is reset to £1,000.
Contestants who are deaf or hard of hearing are allowed the use of an interpreter, who may translate between spoken words and sign language as needed. The interpreter may not suggest answers or take any other active role in the game.

Elimination Rounds

During an Elimination Round, teams aim to score as few points as possible. Each round consists of a question derived from a subject with each member of a team required to give an answer during a pass; each round consists of two passes and teams must decide who will play which pass before the question is asked. Teammates may not confer on answers during the round. Order of play for the first pass is determined by random draw in Round 1 and by ascending order of first-round scores in Round 2. For the second pass in each round, the order of play is reversed.
After both passes are complete, the team with the highest score for the round is eliminated from the game. In the event of a tie for high score, the affected teams are allowed to confer and offer one more answer to the question as a tiebreaker; the order of answers given is identical to the first pass. If the scores remain tied after this pass, the question is thrown out and a new one is played.
Six different formats for the questions have been used during the programme's run for the elimination rounds in each game:
  • Open-Ended – Contestants are given the question and have free choice of what answer to give. A modified version of this format is sometimes used in which the contestants must name items that belong to any of several sub-categories.
  • Possible Answers – Introduced in Series 2, contestants are given a board of potential answers to a question and must each pick one, attempting to find the obscure ones on the board and avoid picking out a wrong answer. Each pass consists of two boards, each possessing at least one pointless answer and one incorrect answer, the latter usually having some indirect link with the question. This format allowed categories to be used in which no commonly agreed definitive list of correct answers might exist. It was discontinued following the end of Series 5.
  • Clues and Answers – Introduced in Series 3, contestants are given a list of clues related to the topic of the question, whereupon they must select a clue and provide the correct answer connected to it. An example of this format is that a list could contain the names of different battles and the question requires a contestant to name the country in which it occurred. Although the round follows a similar style to that of the "Possible Answers" format, there is no guarantee that contestants may find a pointless answer from within the list. If a team answers incorrectly, that clue remains in play and can be chosen again. The number of clue/answer pairs is always three more than the number of teams playing a round, and a new board is used on each pass.
  • Linked Categories – Introduced in Series 5, each pass consists of two closely related categories; one team member provides an answer related to the first category while the other provides an answer to the second category. The format follows the same principles as that of the "Open-ended" format, but was rarely used and was later discontinued after the series.
  • Picture Board – Introduced in Series 7, contestants are shown a grid of pictures or items and must identify one at a time. In some cases, the pictures have some of the letters in their correct answers filled in and/or serve as clues to items that must be named. Depending on the rules of the particular board, contestants might have to state which picture they are identifying.
  • Part Identification – Introduced in Series 24, contestants are shown seven items and four groups into which they must be sorted. Each contestant selects one item and must identify the group to which it belongs. As in "Clues and Answers," a new board is played on each pass, and an incorrect guess leaves that item available to opponents.
As of Series 25, the most common format for the elimination rounds involves "Clues and Answers" for one and either "Open-Ended" or "Picture Board" for the other. For all formats except "Open-Ended" and "Picture Board", the last contestant or team to play on a particular board is invited to answer as many remaining items as they wish before selecting one to use on that turn.

Head-to-Head

The two remaining teams compete against each other, answering questions with the intention of finding the lowest scores possible. Both teams can now confer and the winning team of this round moves on to the Final. The format of this round has differed, as listed below:
  • Series 1 – The teams take turns providing one answer to a question at a time and attempting to score as few points as possible. The lower-scoring team from the elimination rounds chooses one of two categories to be played. Each team is given an equal number of turns; if at least one team has exceeded 100 at the end of a pass, the round ends and the lower-scoring team wins.
  • Series 2 to 5 – Both teams compete in a multi-question best-of contest; best-of-five in Series 2 and best-of-three from Series 3. Each team must give an answer to a question and once both have done so, the lower score of the two wins the question and earns that team a point. Each question will usually have a minimum of four answers to choose from and the order of play is that the team who acquired the fewest points in the elimination rounds gets to answer first on the first question.
  • As of Series 6 – Both teams compete in a multi-question best-of-three contest; while the format is the same since Series 3, all questions have five answers with each team choosing one. Questions follow one of three formats: Picture Board ; Clues and Answers; or answers that have been scrambled/anagrammed or had some of their letters removed. Both teams may choose the same item if the second team to play believes that the first has answered incorrectly. The second team is invited to fill in as many missing answers as they can before choosing one.
Midway through Series 23, a new round was added to give the contestants more opportunities to increase the jackpot. It is played between the second elimination round and the head-to-head and is similar to the previously retired "Possible Answers" format. The contestants are shown a question and six possible answers - two of which are pointless while two are incorrect, often with a tangential or humourous link to the question. Each pair may offer one answer with no risk of elimination and all four contestants may confer with one another if desired. Any chosen pointless answers add £250 to the jackpot.