Puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris and Lemmings.
History
Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional thinking games such as Hangman and Bulls and Cows, were popular targets for computer implementation.In Universal Entertainment's Space Panic, released in arcades in 1980, the player digs holes in platforms to trap creatures. It is a precursor to puzzle-platform games such as Lode Runner, Door Door, and Doki Doki Penguin Land.
Blockbuster, by Alan Griesemer and Stephen Bradshaw, is a computerized version of the Rubik's Cube puzzle. Snark Hunt is a single-player game of logical deduction, a clone of the 1970s Black Box board game.
Elements of Konami's tile-sliding Loco-Motion were later seen in Pipe Mania from LucasArts.
In Boulder Dash, the goal is to collect diamonds while avoiding or exploiting rocks that fall after digging out the dirt beneath them.
Chain Shot! introduced removing groups of the same color tiles on a grid, causing the remaining tiles to fall into the gap. Uncle Henry's Nuclear Waste Dump involves dropping colored shapes into a pit, but the goal is to keep the same color tiles from touching.
Tetris revolutionized and popularized the puzzle game genre. The game was created by Soviet game designer Alexey Pajitnov for the Electronika 60. Pajitnov was inspired by a traditional puzzle game named Pentominos in which players arrange blocks into lines without any gaps. The game was released by Spectrum Holobyte for MS-DOS in 1987, Atari Games in arcades in 1988, and sold 30 million copies for Game Boy.
In Lemmings, a series of creatures walk into deadly situations, and a player assigns jobs to specific lemmings to guide the swarm to a safe destination.
The 1994 MS-DOS game Shariki, by Eugene Alemzhin, introduced the mechanic of swapping adjacent elements to tile matching games. It was little known at the time, but later had a major influence on the genre.
Interest in Mahjong video games from Japan began to grow in 1994.
Modern puzzle games
In 2000, PopCap Games released Bejeweled, a direct clone of the 1994 tile-matching game Shariki with improved visuals. It sparked interest in the match-three mechanic which became the foundation for other popular games, including Puzzle Quest: Challenge of the Warlords, Candy Crush Saga, and Puzzle & Dragons. More recently, Block Blast exemplifies the continued evolution of the match-three and block-puzzle genre, alongside the emergence of AI-based solvers and analytical tools capable of automatically solving and optimizing gameplay in such puzzle games.After the release of Portal in 2007, there has been a rise in popularity of physics-based logic puzzle games.
Sub-genres
Physics game
A physics game is a type of logical puzzle video game wherein the player must use the game's physics and environment to complete each puzzle. Physics games use consistent physics to make games more challenging. The genre is popular in online flash games and mobile games. Educators have used these games to demonstrate principles of physics.Physics-based logic puzzle games include The Incredible Machine, Portal, The Talos Principle, Braid, Fez, World of Goo, and Cut the Rope, as well as projectile collision games such as Angry Birds, Peggle, Monster Strike, and Crush the Castle.