Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee is a platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation game console, and computers running MS-DOS and Windows. A Game Boy version was released as Oddworld Adventures in 1998.
The game centers on the eponymous Abe, a meek Mudokon slave at the RuptureFarms meat processing factory. When he discovers that he and his fellow Mudokons are to be slaughtered to make a new product, Abe decides to escape and liberate as many enslaved Mudokons as he can. The player assumes the role of Abe as he attempts a perilous quest to emancipate his downtrodden people.
Oddworld: Abe's Oddysee was widely acclaimed for having innovative gameplay, good art direction and engaging cutscenes; however, its difficult learning curve and system of only saving at checkpoints received criticism. By December 2012, the game sold 3.5 million copies worldwide, thus making it one of the best-selling PlayStation video games of all time. It was the first game in the planned five-part Oddworld series, which includes the direct sequels Abe's Exoddus, Munch's Oddysee and Stranger's Wrath. A remake of the game, titled Oddworld: New 'n' Tasty!, was developed by Just Add Water and released in 2014.
Gameplay
Abe's Oddysee is a two-dimensional platform game in which players take control of the character Abe to travel across separate screens solving puzzles, navigating obstacles, and avoiding enemies. Abe can die in a variety of ways, such as being attacked by an enemy, touching a hazardous obstacle, falling from too great a height or into a bottomless pit. If Abe dies, he will respawn at the last checkpoint. As well as jumping to navigate areas and crouching to roll under obstacles, Abe can break into a run to jump over large gaps or escape enemies, or tiptoe to avoid disturbing enemies, adding a stealth element to the game. As is common in cinematic platformers, Abe commits to his movement whenever he takes a step or jump, and the controls do not permit fine adjustment. Abe can use throwable objects such as meat, rocks or grenades to bypass enemies or destroy obstacles, though grenades have a timer and will blast Abe into pieces if the throw button is held too long.Abe has the ability to telepathically control Sligs, a type of enemy non-player character, but can only use this in safe areas; in most areas, flying orbs, known as chant suppressors, will stop Abe from using his telepathy by zapping him. Once Abe successfully possesses a Slig, he can control their movements to attack other enemies, use gamespeak that can only be used by Sligs, activate mechanisms too dangerous for Abe, and destroy the Slig when he no longer needs it. Abe's body is immobile and vulnerable while possessing another character, and if his host is killed, control will return to Abe.
Along the way, the player encounters other Mudokons that he can rescue. By holding down the GameSpeak button and pressing various commands, Abe can command them to follow him, stay put, and activate mechanisms, as well as praise or scold them. Sometimes Abe will have to go through certain procedures to persuade a certain Mudokon, such as responding to whistles. Mudokons can be rescued by safely leading them past traps and enemies to bird portals, which can be activated by chanting. If the player rescues at least 50 Mudokons during the course of the game, the Mudokons rescue Abe in the good ending of the game.
Throughout the game, Abe is attacked by Sligs, Slogs, Scrabs, Paramites, and Bats. Sligs will shoot on sight, but cannot see through dark areas; Slogs will bark loudly if they hear the player, and will chase them without regard for anything else. Scrabs will attack anything in their territory, including others of their own kind, while Paramites will attack when in packs or when cornered and are docile otherwise. Bats are enemies that occasionally appear, flying erratically in a small area, usually with other bats, and they can be killed with rocks. Elums are bipedal creatures that Abe can ride and communicate with by GameSpeak, although they will be distracted by dripping honey. Late in the game, Abe gains the ability to transform into a demigod called 'Shrykull', which can eviscerate all on-screen enemies. Abe can gain a limited number of transformation uses after rescuing enough Mudokons at the same time.
Plot
Characters
Abe's Oddysee focuses on a variety of species that inhabit the game's setting of Oddworld: the Mudokons, a species with a rich history and culture who have been slowly transformed into meek, obedient slaves, leaving many who are born into captivity ignorant of this kind's past; the Glukkons, a species that covet power and money, lacking any morals or restraints on achieving these goals, and who have established large industries that have stripped Oddworld of its natural resources; and the Sligs, who have escaped enslavement by willingly serving as guards and hunters for the Glukkons. The game mostly focuses on Abe, a Mudokon slave employed as a floor waxer, who acts as both the narrator and the game's protagonist. Abe is described as a "klutz" and is portrayed with his mouth sewn shut, possibly to prevent his outcry. During his adventure, Abe is joined by Elum, a stubborn but loyal assistant. Abe and Elum were originally envisioned as beginning Abe's Oddysee together, living off the land until thrust into an industrial factory, but the developers determined that the story would be stronger should Abe come from a factory existence and gradually learn to become self-sufficient.The primary antagonist of this game is Molluck the Glukkon, the ruthless CEO and gang boss of RuptureFarms, a massive meatpacking company and organized crime gang which is one of Oddworld's most profitable businesses. Molluck and his fellow Glukkons are often portrayed as wearing smart clothing or suits and smoking cigars. They rely heavily on the Sligs and a highly advanced security and surveillance system to control their Mudokon slaves.
Story
While working late one night at RuptureFarmsa large-scale meat-processing plant on OddworldMudokon slave Abe inadvertently overhears the plant's owner Molluck the Glukkon in conversation with his fellow Glukkons. Due to the decline in the population of animals that supply meat for the plant's productsone of which, the Meech, has now gone extinctRuptureFarms is losing money and therefore at risk of going out of business. To return to profitability, Molluck proposes making a new product out of the Mudokons. Frightened at learning his species will be harvested for meat, Abe decides to escape from the plant, causing him to become a fugitive in the eyes of the Glukkons. Managing to overcome the Glukkons' security force of Sligs, Abe escapes the factory and reaches the region known as the Free-Fire Zone.Upon looking to the sky, Abe sees a moon with its face in the shape of a Mudokon handprint, but becomes so focused on it that he notices too late the ledge of the cliff he is standing on crumbles from under him and he ends up being knocked unconscious from the resulting fall down the cliff. A shaman of the Mudokons, whom Abe calls Big Face due to the mask he wears, helps him to recover while explaining that only he can save his enslaved brethren from RuptureFarms. In order to do this, Big Face states that Abe must undergo spiritual trials in the lands of the Paramites and the Scrabs, and traverse a set of labyrinthine, abandoned temples. Upon doing so, the shaman marks Abe's hands with a scar, each representing the two species, granting him the power of the Shrykull, an invincible demigod.
With this newfound ability, Abe returns to RuptureFarms, rescues his Mudokon brethren, and finds and deactivates the factory's main power generator. Molluck soon discovers this and decides to flood the entire factory with poisonous gas. Abe races to the boardroom to try to stop the gas, using his powers to destroy the Glukkon executives summoned there under the pretense of an emergency board meeting. After Abe deals with the gas, Molluck manages to capture him, and prepares to drop him into a meat grinder. If the player failed to rescue at least 50 Mudokons throughout the game, Abe succumbs to his fate; if the player manages to rescue at least 50 Mudokons, the freed slaves summon a magical lightning storm to destroy RuptureFarms, killing the Slig carrying out Abe's execution, and zapping Molluck unconscious, with BigFace rescuing Abe and bringing him home to a hero's welcome.
Development
Oddworld: Abe's Oddysee began production in January 1995 under the working title of Soul Storm. After GT Interactive acquired publishing rights on September 12, 1996, the title was changed, first to Oddworld Inhabitants: Epic 1 Starring Abe and eventually to Oddworld: Abe's Oddysee. The game had a private showing at E3 '96, and journalists in attendance hailed it as one of the highlights of the show. A more large-scale unveiling took place at E3 '97. Though the original release date of May was pushed back to September, the version of the game shown at E3 '97 in June was remarkably similar to the release version, and Abe's Oddysee had a reportedly smooth development cycle with few late changes.The first footage creator Lorne Lanning saw of Abe's Oddysee involved a pack of meeches chasing Abe. He said he was happy with the animation at the time but when development was nearing completion, the studio discovered that there was not enough disk space to include all of the species featured in the game. The meeches were removed from the final game and identified in the story as extinct. Another sequence under time and budget constraints concerned the moon that Abe witnesses after his escape from the Stockyards. Lanning explained that the CG sequence that occurs between Abe escaping RuptureFarms and entering the Stockyards was originally accompanied by footage of a meteor shower creating the shape of Abe's handprint, in order to imply "greater forces that are really behind it, that are trying to send him symbols". The budget for the game was $4 million, and GT Interactive dedicated $10 million to its marketing budget, the publisher's largest to date.
According to Lanning, the "GameSpeak" mechanic was partially inspired by the audio puzzles of Loom.
Abe's Oddysee was the first major GT title that the UK development team, that had been taken in by GT following the acquisition of Warner Interactive, became involved with. The testing process of the game was unusual for GT Interactive as the British team did gameplay testing whilst normally American games were only tested in Europe for language and other compatibility issues. The game's soundtrack was composed by Josh Gabriel, and its sound design by Ellen Meijers.
When Abe's Oddysee was in production, the developers found that an executive at publisher GT Interactive tried to sabotage production because he did not like the game being made. He took footage of the game to his boss, who loved the direction the game had, and chose to provide more funding at the expense of the executive who wanted to shut it down. Lanning later explained that in 1997 during Oddysees production, the video game industry was seen as making toys, and not taken seriously; they were "happy to make a living, but they weren't necessarily going out and bragging about it". Games began to be more about shooting and violence and blood, but Oddworld Inhabitants was "the antithesis to that" and said "we can make people feel better rather than just feel like they won".
In the initial PlayStation version of the game, upon "perfect" completion of the gamecompletion with all 99 Mudokon slaves rescuedan extra full motion video "Guardian Angel" can be viewed, which depicts a captured Abe harassed by "The Shrink": A mechanical creature with a sophisticated artificial intelligence. The FMV, which is absent from the PC version and later PlayStation releases of the game, introduced a new character to the Oddworld mythos. The character was reputedly part of an early advertising campaign, which included television commercials, but was eventually abandoned.