Nintendo hard
"Nintendo hard" is an informal term used to describe extreme difficulty in video games. The enduring term originated with Nintendo Entertainment System games from the mid-1980s to early 1990s, including Ghosts 'n Goblins, Mega Man, Ninja Gaiden, Teenage Mutant Ninja Turtles, Silver Surfer and Battletoads.
History
The Nintendo hard difficulty of many games released for the Nintendo Entertainment System was influenced by the popularity of arcade games in the mid-1980s, a period where players put countless coins in machines trying to beat a game that was brutally hard yet very enjoyable. The difficulty of many games released in the 1980s and 1990s has also been attributed to the hardware limitations affecting gameplay. Former Nintendo president Satoru Iwata said in an interview regarding how NES games were made: "Everyone involved in the production would spend all night playing it, and because they made games, they became good at them. So these expert gamers make the games, saying 'This is too easy'". Also, Damiano Gerli of Ars Technica observed that extreme difficulty made it possible for a game with little actual content to provide a long period of gameplay. This specific method of increasing length through difficulty was also employed to combat video game rentals, with some games being made more difficult to prevent them from being beaten within a rental period and thus costing the developer potential sales.The number of games considered Nintendo hard decreased significantly with the fourth-generation 16-bit period of video gaming. The expression nonetheless carried on and has been used on some 16-bit games as well including Super Star Wars. According to Michael Enger, indie games like I Wanna Be the Guy and Super Meat Boy are an "obvious homage" to the Nintendo hard games of the NES era, labeled as "masocore".