List of Nvidia graphics processing units


This list contains general information about graphics processing units and video cards from Nvidia, based on official specifications. In addition some Comparison of [Nvidia nForce chipsets|Nvidia motherboards] come with integrated onboard GPUs. Limited/special/collectors' editions or AIB versions are not included.

Field explanations

The fields in the table listed below describe the following:
  • Model – The marketing name for the processor, assigned by Nvidia.
  • Launch – Date of release for the processor.
  • Code name – The internal engineering codename for the processor.
  • Fab – Fabrication process. Average feature size of components of the processor.
  • Bus interfaceBus by which the graphics processor is attached to the system.
  • Memory – The amount of graphics memory available to the processor.
  • SM Count – Number of streaming multiprocessors.
  • Core clock – The factory core clock frequency; while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia.
  • Memory clock – The factory effective memory clock frequency. All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency.
  • Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed.
  • Fillrate – Maximum theoretical fill rate in textured pixels per second. This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful GPU.
  • Memory subsection
  • *Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 10 Hz.
  • * Bus type – Type of memory bus or buses used.
  • * Bus width – Maximum bit width of the memory bus or buses used. This will always be a factory bus width.
  • API support section
  • *Direct3D – Maximum version of Direct3D fully supported.
  • * OpenGL – Maximum version of OpenGL fully supported.
  • *OpenCL – Maximum version of OpenCL fully supported.
  • *Vulkan – Maximum version of Vulkan fully supported.
  • *CUDA - Maximum version of Cuda fully supported.
  • Features – Added features that are not standard as a part of the two graphics libraries.

    Desktop GPUs

Pre-GeForce

GeForce 256 series

  • All models are made via TSMC 220 nm fabrication process
  • All models support Direct3D 7.0 and OpenGL 1.2
  • All models support hardware Transform and Lighting and Cube Environment Mapping

    GeForce2 series

  • All models support Direct3D 7 and OpenGL 1.2
  • All models support TwinView Dual-Display Architecture, Second-Generation Transform and Lighting,
    Nvidia Shading Rasterizer, High-Definition Video Processor
  • GeForce2 MX models support Digital Vibrance Control

    GeForce3 series

  • All models are made via TSMC 150 nm fabrication process
  • All models support Direct3D 8.0 and OpenGL 1.3
  • All models support 3D Textures, Lightspeed Memory Architecture, nFiniteFX Engine, Shadow Buffers

    GeForce4 series

  • All models are manufactured via TSMC 150 nm manufacturing process
  • All models support Accuview Antialiasing, Lightspeed Memory Architecture II, nView

    GeForce FX (5xxx) series

  • All models support Direct3D 9.0a and OpenGL 1.5
  • The GeForce FX series runs vertex shaders in an array

    GeForce 6 (6xxx) series

  • All models support Direct3D 9.0c and OpenGL 2.1
  • All models support Transparency AA and PureVideo
  • Features

GeForce 7 (7xxx) series

  • All models support Direct3D 9.0c and OpenGL 2.1
  • All models support Transparency AA

    Features

GeForce 8 (8xxx) series

  • All models support coverage sample anti-aliasing, angle-independent anisotropic filtering, and 128-bit OpenEXR HDR.

    Features

  • Compute Capability 1.1: has support for Atomic functions, which are used to write thread-safe programs.
  • Compute Capability 1.2: for details see CUDA

    GeForce 9 (9xxx) series

  • All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 128-bit OpenEXR HDR

    Features

  • Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.

    GeForce 100 series

GeForce 200 series

  • All models support Coverage Sample Anti-Aliasing, Angle-Independent Anisotropic Filtering, 240-bit OpenEXR HDR

    Features

  • Compute Capability: 1.1
  • Compute Capability: 1.2
  • Compute Capability: 1.3 has double precision support for use in GPGPU applications.

    GeForce 300 series

  • All models support the following API levels: Direct3D 10.1 and OpenGL 3.3

    GeForce 400 series

  • All cards have a PCIe 2.0 x16 Bus interface.
  • The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards.
  • Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.

    GeForce 500 series

GeForce 600 series

The GeForce 700 series for desktop. The GM107-chips are Maxwell-based, the GF1xx are Fermi-based, and the GKxxx-chips Kepler.
*
Mobile GPUs are either soldered to the mainboard or to some Mobile PCI Express Module.

GeForce2 Go series

  • All models are manufactured with a 180 nm manufacturing process
  • All models support Direct3D 7.0 and OpenGL 1.2
  • Celsius (microarchitecture)

    GeForce4 Go series

  • All models are made via 150 nm fabrication process

    GeForce FX Go 5 (Go 5xxx) series

The GeForce FX Go 5 series for notebooks architecture.
The GeForce Go 7 series for notebooks architecture.
The GeForce 8M series for notebooks architecture Tesla.
The GeForce 9M series for notebooks architecture. Tesla (microarchitecture)
The GeForce 100M series for notebooks architecture. Tesla (microarchitecture)
The GeForce 200M series is a graphics processor architecture for notebooks, Tesla (microarchitecture)
The GeForce 300M series for notebooks architecture, Tesla (microarchitecture)
The GeForce 400M series for notebooks architecture, Fermi (microarchitecture)
  • 1 Unified shaders: texture mapping units: render output units
  • 2 To calculate the processing power see Fermi (microarchitecture)#Performance.
  • 3 Each SM in the GF100 also contains 4 texture address units and 16 texture filtering units. Total for the full GF100 64 texture address units and 256 texture filtering units. Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit. The complete GF104 die contains 64 texture address units and 512 texture filtering units, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.

    GeForce 500M (5xxM) series

The GeForce 500M series for notebooks architecture, Fermi (microarchitecture)
The GeForce 600M series for notebooks architecture, Fermi (microarchitecture) and Kepler (microarchitecture). The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
The GeForce 700M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
The GeForce 800M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
The GeForce 900M series for notebooks architecture. The processing power is obtained by multiplying shader clock speed, the number of cores, and how many instructions the cores can perform per cycle.
Laptops featuring GeForce RTX 50 series laptop GPUs were shown at CES 2025. Laptops with RTX 50 series GPUs were paired with Intel's Arrow Lake-HX and AMD's Strix Point and Fire Range CPUs. Nvidia claims that Blackwell architecture's new Max-Q features can increase battery life by up to 40% over GeForce 40 series laptops. For example, Advanced Power Gating saves power by turning off areas of the GPU that are unused and the paired GDDR7 memory can run in an "ultra" low-voltage state. Initial RTX 50 series laptops will become available in March 2025.

GeForce MX series

Workstation / Mobile Workstation GPUs

Quadro NVS

Early mobile Quadro chips based on the GeForce2 Go up to GeForce Go 6800. Precise specifications on these old mobile workstation chips are very hard to find, and conflicting between Nvidia press releases and product lineups in GPU databases like TechPowerUp's GPUDB.
Quadro FX series. GeForce 7-Series based.

Quadro FX (x600) series

GeForce 8-Series based. First Quadro Mobile line to support DirectX 10.
Quadro FX series.

Quadro FX (x800) series

The last DirectX 10 based Quadro mobile cards.

Quadro x000 series

Mobile version of the Quadro x000 series.

Quadro Kxxx series

Mobile version of the Quadro series.

Quadro Mxxx series

Mobile version of the Quadro series.
Mobile version of the Quadro series series.

Quadro GVxxx series

Mobile version of the Quadro RTX / T x000 series.
Mobile version of the RTX Ax000 series.×

RTX Ada Generation

Mobile version of the RTX Ada Generation.
Mobile/laptop version of the RTX PRO Blackwell series

Tegra GPU

Data center GPUs

GRID