Megabonk
Megabonk is a 2025 roguelike survival game developed and published by solo developer vedinad. Described as a 3D Vampire Survivors–like, it features procedurally generated maps, automatic combat against hordes of enemies, and character progression through randomized upgrades. The game was released for Windows and Linux on September 18, 2025.
Gameplay
Megabonk is a third person roguelike survival game in which players navigate procedurally generated 3D maps with verticality, fighting waves of enemies and bosses while automatically attacking. Experience gems collected from defeated enemies allow players to level up and select from random upgrade offers, enabling synergistic builds. Movement mechanics include sliding, jumping, and speed boosts for enhanced mobility and combat depth. The game offers 20 unlockable characters with unique abilities, over 70 items, and over 200 quests. Meta-progression is achieved through "Silver" currency, which lets the player permanently unlock content; it is not very common, being earned via challenges, "silvery-blue pots", and upgrading the Silver Tome.
Development
Megabonk was developed by the independent designer known as Vedinad using the Unity engine, and began development in August 2024. Initially planned to release on September 4, 2025, it was delayed to September 18 due to the announcement that the highly anticipated Hollow Knight: Silksong would release on that day. Vedinad was urged to delay the game further, due to announcements of "other massive games" releasing near Megabonks planned launch, but they did not, stating in a video, "I don't care - boom! Megabonk is out right now."
Reception
Megabonk received "very positive" user reviews on Steam.
Critical reception
Critics praised the game, and often favorably compared it to Vampire Survivors. TheGamer writer Harry Alston called it one of his favorite games of the year, praising it for its "added 3D terrain and verticality", being "properly challenging", and having "satisfying" build-crafting. Writing for Rogueliker, Mike Holmes called its gameplay loop "addictive", stating that the game is "excellent... and a true trend setter." GamesHub writer Joel Loynds awarded it 4/5, lauding the refreshing 3D take and overpowered builds while criticizing repetitive challenges, difficulty spikes, and "memey" humor. Lords of Gamings Randy Rhodes scored it 8.5/10, highlighting its tension, soundtrack, and character variety. IGNs Leana Hafer praised the "variety and... bombastic attitude" of the game's weapons, called the game's power-ups "fun", but criticized its brain rot-esque humor, and its "lack of changing scenery" due to there only being two maps. Despite initial skepticism, Ali Jones of GamesRadar+ enjoyed the game, stating "here's something about being a skateboard-riding skeleton flinging bones at hordes of incoming goblins while careening down a ramp that's just compelling no matter what". The game was recommended by Palworld developer John 'Bucky' Buckley; he later stated that vedinad is "one of the game developers I respect the most".
Commercial reception
Commercially, Megabonk was a success, selling over one million copies in two weeks and peaking at 117,336 concurrent players according to SteamDB.
Awards and nominations
Megabonk was nominated for "Best Debut Indie Game" at The [Game Awards 2025], but vedinad withdrew, believing that it did not qualify for the award, as he has "made games in the past under different studio names"; vedinad has not given further information. Megabonk was subsequently nominated in the 30-game first round for Players' Voice award.