Celeste (video game)
Celeste is a 2018 platform video game developed and published by indie studio Maddy Makes Games. The player controls the player character Madeline, a young woman with anxiety and depression, who endeavors to climb Celeste Mountain, a fictional version of Mount Celeste. During her climb, she encounters several characters, including a personification of her self-doubt nicknamed "Badeline", who attempts to stop her from reaching the mountain's summit.
Development of Celeste began in August 2015, when game developers Maddy Thorson and Noel Berry created a version of Celeste for the PICO-8 during the course of a weekend; Thorson, who served as producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 version into a full game. Inspired in part by Super Mario Bros. 3 and Thorson's own TowerFall, the gameplay was designed to be minimal and to mirror the feeling of bouldering. Celeste was designed to be accessible, featuring game mechanics and an "Assist Mode" that make the game more forgiving and less challenging. To create a more "introspective" game, the developers added themes of self-forgiveness into the narrative, which grew to become intertwined with the gameplay. Celestes soundtrack was composed by Lena Raine.
Celeste released on January 25, 2018, for Linux, macOS, Nintendo Switch, PlayStation 4, and Windows, releasing for Xbox One the following day. It was also released for Google Stadia in July 2020. Upon release, the game received widespread acclaim from critics. Reviewers praised the interplay of its narrative and gameplay, and lauded its player movement and controls. Critics also appreciated its approach to difficulty and accessibility, and its depictions of depression and anxiety. Celestes music and its pixel art style was also praised.
Since its release, Celeste has been considered by some video game journalists to be among the greatest video games of all time, and it has garnered a dedicated fandom and active speedrunning and modding communities. On September 9, 2019, a free downloadable content expansion named Farewell was released, introducing a new chapter to the game. The game's developers have rejected the possibility of a sequel to Celeste, though they have created small-scale spin-offs: Celeste 2: Lani's Trek, a sequel to the original PICO-8 version, was released for Celestes third anniversary in 2021; Celeste 64: Fragments of the Mountain, a short sequel with three-dimensional gameplay, was released for its sixth anniversary in 2024.
WWW celestegame.com𝕏 celeste_gameYT UC6xA79ph8SSnvYXFQs3kuFAFandom celestegame:CelesteTwitch CelesteSteam App: 504230R/ celestegame
Gameplay
Celeste is a two-dimensional platforming game. The player controls Madeline, who has the ability to run, jump, climb walls for a limited time based on her stamina, wall jump, and dash in mid-air in one of eight directions. Certain objects grant Madeline additional abilities. Green gems refill her dash ability without the need to land on the ground. They also refill her stamina. Other objects include "dream blocks" that transport her from one side to another when dashed into, moving blocks that can transfer their momentum to Madeline when jumped off of, bubbles that move her when touched, and platforms that move after she dashes. The difficulty can be lowered through the use of "Assist Mode", a setting that provides accessibility options including a lowered game speed, unlimited use of the dash ability, and the option to grant Madeline invincibility.The base game consists of eight chapters and a free DLC that are all divided into several small and large single-screen rooms with checkpoints in between them. In larger rooms, the camera scrolls multiaxially, following the player, but stays static in small, single-screen ones. Chapters contain branching paths that lead to optional challenges and hidden collectibles, including strawberries, cassette tapes, and crystal hearts that unlock gates in later levels. Some chapters contain a boss character. Each of the eight chapters, known as "A-sides", has a corresponding "B-side" level that reuses the mechanics and theme of the main level but is of a significantly greater difficulty. B-side levels can be unlocked by locating the hidden cassette tape in its corresponding A-side. After completing all eight B-sides, "C-side" levels are unlocked, which are shorter in length but with further increased difficulty. The Farewell expansion adds a ninth chapter with no B- or C-side and no ordinary strawberries; it also adds grabbable jellyfish that function as parachutes, exploding pufferfish that can launch Madeline, and "double-dash" gems that give Madeline two dashes when collected.
Plot
Celeste takes place on a fictional version of Mount Celeste comprising several areas. The mountain is seemingly haunted, housing many strange occurrences. The protagonist, a young woman named Madeline, decides to climb the mountain to challenge her anxiety, stubbornly persisting until she reaches its summit. Upon arriving at the mountain's base, she meets an elderly woman called Granny, who, assessing Madeline as lacking what is needed to climb the mountain, warns her against climbing it with harsh words. Annoyed, Madeline ignores Granny's warning and proceeds across a bridge and up the mountain. She firstly encounters an abandoned city wherein she meets Theo, a social media-obsessed traveller from Seattle. In the next area, the Old Site, Madeline experiences a nightmare in which she faces a part of herself called "Badeline" in a mirror: a personification of her anxiety and depression. Madeline is then chased out of the area by Badeline, who doubts Madeline's ability to successfully reach the summit and says she will stop her from continuing in order to save her from climbing unprepared. Badeline describes herself as Madeline's "pragmatic part".Madeline then enters the Celestial Resort, an abandoned hotel, and meets Oshiro. Oshiro, a ghost who owns the abandoned resort, struggles to leave his past behind and lives in denial. Though Madeline insists she is only passing through, he attempts to convince her to stay at the resort several times. Eventually, Madeline decides to help Oshiro clean up the old hotel and improve its poor condition. After doing so, Madeline begins to depart, but is met by Oshiro's entreaties for her to take residence at the hotel, at which she becomes increasingly annoyed. Then, Badeline appears and taunts Oshiro, calling him a "loser" and telling him that no one would want to stay at his hotel, dubbing it a "dump". Oshiro, distraught, asks them to leave. However, soon after, on the hotel's roof, as Badeline attempts to converse with Madeline, Oshiro appears again, asking why Madeline was nice to him, only to leave. Badeline lashes out at him, saying that Madeline only helped him to fuel her own ego. She calls him "pathetic". Oshiro, enraged, begins to chase Madeline. After escaping him, Madeline continues her journey, reaching the Golden Ridge, a windswept region, where she is met with Granny again. Granny stands before a cabin, which is her place of residence, and she is pleasantly surprised that Madeline made it so far, asking Madeline if she met Oshiro. Soon, Granny asks if Madeline is ready to give up, stating she knows a shortcut back down to Madeline's car. Madeline strongly refuses her, amusing Granny and reminding her of her younger self. Madeline advances, and, after navigating the windswept region, she meets with Theo at a gondola lift, which the two then board. Badeline halts the gondola's motion, precipitating Madeline into a panic attack, through which Theo guides her, eventually calming her. The two arrive at an ancient temple, whereinto Theo precedes Madeline. Then, Madeline, looking for him, finds that Theo has been trapped inside a mirror, awaiting Madeline's freeing him. She continues deeper into the temple and finds a large mirror, into which she is pulled and transported to a corrupted version of the temple with hostile, scary creatures called "Seekers". Then, Madeline confronts Badeline, blaming her for the state of things and for Theo's disappearance. To which Badeline responds with the following, indicating that what Madeline sees here is only a reflection of Madeline's mind:
You still don't get it?Badeline continues to provoke Madeline, then vanishes, leaving Madeline to fend for herself. Madeline advances through the corrupted temple until she finds Theo trapped in a crystal behind a wall of spikes. She navigates to him and, unable to free him, carries him within the crystal through the temple. Upon exiting the temple, Theo is freed. This marks the beginning of the sixth chapter, Reflection. Madeline and Theo have a long conversation, then both go to sleep. Madeline has a conversation with Badeline, in which, having gained confidence and under the mistaken belief that she might simply "set Badeline free", she conveys to Badeline that she is going to abandon her. In retaliation, having become greatly angered, Badeline throws Madeline down the mountain. Madeline awakes in a lake. She finds Granny, who suggests that she seek resolution instead of abandonment. Madeline then searches for Badeline, seeking to converse with her; however, Badeline, sulking, avoids her. After chasing and catching up to Badeline, Madeline apologises to her and asks for her assistance in climbing the mountain. The two reconcile and vow to climb together. They ascend back to the heights Madeline reached before, and commence to The Summit. They are met with many of the same obstacles they faced so far, and together surpass them all, and reach the mountain's summit. Upon which, they enjoy a celebratory strawberry pie with Granny, Theo, and Oshiro.
The Mountain gave me this body.
But I'm not the only creepy thing living in that messed up head of yours.
Don't like what you see?
What a surprise.
About a year later, Madeline meets with Granny to explore the mountain's core. The two go on to develop a connection to each other before Granny dies. Mourning her death, Madeline visits her grave. Madeline sees a mysterious bird at Granny's grave. Believing the bird to be her reincarnation, she decides to pursue it through space in hopes of locating Granny. Badeline is against this idea and abandons Madeline, forcing her to chase the bird alone. Badeline later returns, attempting to warn Madeline that she is dreaming and that she needs to wake up. Despite initially refusing, Madeline later concedes and instead decides to free the bird. Madeline meets Granny in a cloud-filled area and apologizes for not attending her funeral. After waking up, Madeline is seen speaking to Theo on a video call, who reveals that Granny was friends with his grandfather.
Development
Conception
The original version of Celeste was developed by Maddy Thorson and Noel Berry in August 2015 for the PICO-8, a fantasy video game console, in three days. Due in part to time limitations, Thorson and Berry wanted core gameplay to be minimal with additional mechanics to add complexity, for which they felt the idea of a character struggling to climb a mountain was fitting. The initial prototype was titled "Everest". They decided that the project would be a single-player adventure from its initial conception, with lessons from the development of Thorson's previous game, TowerFall, carried over into the game. After the development of the PICO-8 version, retroactively titled Celeste Classic, the team wanted to expand the game with additional development time and fewer restrictions. Celeste Classic was added to Celeste as a hidden minigame. Celeste was produced by Thorson, and Berry served as the lead programmer. The development team underwent crunch during the final months of development.Gameplay and accessibility
Thorson and Berry cited multiple games as influencing CelesteThorson wanted Madeline's moveset to be minimal while emulating the feeling of bouldering, which inspired Madeline's limited stamina when climbing walls; the stamina system was further shaped by the importance of vertical space given by the mountain-climbing theme. Due to the gameplay requiring more precise control, the developers chose not to use a pre-existing physics engine so they could predetermine outcomes for certain situations. The precise gameplay also influenced the art style, as the team felt that pixel art could more clearly convey information to the player, in addition to the team's familiarity with the style. The team frequently adjusted Madeline's attributes and redesigned levels.
During the design phase, the team wanted Celeste to feel difficult yet fair to the player, and modified or removed levels or mechanics they deemed unfairly difficult. The team prioritized matching the player's intent over requiring near-perfect execution, though challenges later in the game require more precision. Several mechanics contribute to this, including "coyote time", which allows players to jump for a small moment after leaving the ground, named after Looney Tunes character Wile E. Coyote's ability to become suspended in midair and only fall once made aware of the situation. Additional mechanics include the ability for a jump to be input slightly before touching the ground, a mechanic that simulates rounded corners to prevent the player from colliding with a corner, and one that allows players to jump off of a wall while slightly in front of it rather than requiring direct contact. The mechanics were designed to allow Celeste to be either hardcore or forgiving, depending on the player's preference. The game was further designed to make more difficult challenges have a more clear solution.
Systems like strawberries, B-sides, and Assist Mode were designed to allow the player to customize the difficulty of Celeste. Thorson said that the ability of Assist Mode to make the game less challenging served as a counterbalance to the optional content such as strawberries, which make it more challenging. The implementation of an accessibility mode was decided on after observing public discourse surrounding Cuphead that originated after many players felt that the game was too difficult or unforgiving. This mode was initially titled "Cheat Mode", but Thorson felt that the name was too judgmental and decided on "Assist Mode" as an alternative. She said the mode was added late into development, and Berry added that it took only "a couple of day's work" to develop, though balancing the game as a whole required extensive playtesting.
Story and themes
Thorson wrote CelesteThe ending was undecided for most of development. Thorson initially knew she wanted Madeline to fall down the mountain before ultimately reaching the summit, but did not know how it would be executed or framed within the story as a whole. She later decided to show the player that Madeline's struggles were not "magically better" after she reached the summit, and that Madeline's attempt to rid herself of anxiety by forcing her 'other self' into submission was incorrect and that she instead must learn to exist alongside it. After development, Thorson said that because she was "in the process of discovering her queerness" during development, Celeste
Music
Lena Raine composed the majority of Celestes soundtrack, with additional composers creating remixes of Raine's music for most of the B-side levels. Raine's score informed the visual design for some levels. Sound designer Kevin Regamey added sound effects to the music to mirror gameplay, after which Raine would add "musical ambience".Specific sounds in the music of Celeste were designed to match certain themes. According to Raine, "In The Mirror" was one of the strangest tracks she has composed. Its synthesizer-heavy sequences, noted by Raine to be reminiscent of Vangelis and Blade Runner, were designed to match the "cosmic horrors" experienced by Madeline. In "Resurrections", she created an "othering" sound that transitioned from the more simple melodic progression of "First Steps", and an "ethereal sound evocative of a space that didn't seem quite real", as the song would play during a lucid dream sequence. "In the Mirror" includes vocals performed by Raine as Madeline's internal dialogue, reversed due to the theming of mirrors. When developing the song, she wanted there to be a sound nearly unintelligible and spoken in the background. She decided to record herself in a dark closet, attempting to vocalize what she related to in Madeline's struggles. According to Raine, she tries to "inject some part" of herself into her musical projects.
Each character in Celeste is represented by their own instrument. Madeline is represented by a piano, Badeline is represented by a synthesizer, Theo is represented by guitar, and Oshiro is represented by a "theremin-like" synthesizer. Granny is an exception, as, according to Raine, "she embodies the power of the mountain and is a fairly omnipresent figure". Badeline's theme, a motif that first appears in "Resurrections" and later reappears in several other tracks, is written entirely in minor key, in contrast to Madeline's, which is "primarily cheery" and only occasionally transitions into a minor key. In the song "Anxiety", Raine attempted to capture the feeling of a panic attack and made the piano theme representative of Madeline be "engulfed" by the synthesizer representative of Badeline.
''Farewell''
The Farewell expansion began development following a long break after release, and was developed in conjunction with the team's next project, Earthblade. Initially planned to be a self-contained collection of extremely difficult levels, the expansion later grew in scope to include a new narrative continuing from the story of the base game. Farewell was released at no additional cost, which Thorson said was possible only due to the financial success of Celeste. Raine returned to compose the soundtrack for Farewell.Marketing and release
Celeste was announced in July 2016, and Thorson and Berry livestreamed themselves developing the game on Twitch. The next month, a demo of the game was made playable at PAX West's Indie Megabooth. Celeste was initially announced for release in 2017, as Thorson and Berry wanted it to release as a launch game for the then-upcoming Nintendo Switch in March 2017. By December 2016, its release window had been changed to "mid-2017". The next February, a full trailer was released, showcasing Celestes gameplay. In April 2017, the development team published the first post for an Instagram account written in-character as Theo. The series of images framed as Theo's selfies serve as a prelude to the events of Celeste, detailing Theo's backstory and journey to Celeste Mountain.Celeste released on January 25, 2018, on the Nintendo Switch, PlayStation 4, Microsoft Windows, MacOS, and Linux, and it would be released on Xbox One the following day. On July 9, 2020, it was announced that the game would be releasing on the cloud gaming service Google Stadia. It was added to the collection of games included for free with Stadia Pro—a subscription-based version of Stadia—on September 29.
Madeline and Badeline appeared as crossover characters in the Nintendo Switch version of TowerFall, released on September 27, 2018. In October 2018, Scarlet Moon Records announced Prescriptions for Sleep: Celeste, an album of Celeste cover songs described by Nintendo Life as "lullaby-style renditions" of the game's soundtrack. Prescriptions for Sleep: Celeste features violin by Maiko, saxophone by Norihiko Hibino, and piano by AYAKI, with Raine serving as co-producer. An open pre-order window for a Celeste collector's edition produced by Limited Run Games began on January 1, 2019. On January 21, it was announced that the game's soundtrack would receive an album of piano covers by Trevor Alan Gomes, titled Celeste Piano Collections, a part of the Piano Collections series by Materia Collective, released on January 25. In July, Materia Collective purchased the publishing rights for the music, and the composers of the game's B-side music went without royalties for 17 months. For its fifth anniversary in January 2023, it was announced that a new Celeste collector's edition from Fangamer would release that June.
In December 2018, Thorson announced that additional downloadable content levels for Celeste would be released in "early 2019". The final chapter of Celeste, Farewell, was released as free DLC on September 9, 2019, though the team said the Xbox One version would have a slight delay.
Sales
By the end of 2018, the soundtrack of Celeste had been streamed over 4 million times on Spotify and purchased over 6,000 times. That same year, the game sold over 500,000 units, with the Nintendo Switch version reportedly being the most popular. Prior to the release of Farewell, Thorson said that Celeste was "coming up on a million copies soon"—it had reached that number by March 2020. As of January 2025, Celeste had sold 1.7 million copies since launch.Reception
Critical response
According to review aggregate website Metacritic, Celeste received "universal acclaim" on consoles, and "generally favorable reviews" on PC. Fellow review aggregator OpenCritic assessed that the game received "mighty" approval, being recommended by 99% of critics. Many reviewers described the game as "magnificent" or "special", and IGN called it a "surprise masterpiece". Several critics said Celeste was a game they would recommend to everyone. Reviewers appreciated how the game blended narrative and gameplay; Eurogamer said "everything in Celeste speaks of care and attention". Outlets described the game as "memorable", "hard to put down", and constantly enjoyable.The gameplay of Celeste was praised. Reviewers felt that its controls and movement were among the best in any game and called them "smooth". Polygon described the game's movement as "consistent" and said they felt "in complete control" at all times. The variety and implementation of game mechanics was praised, while Hardcore Gamer said that Celeste
Celestes approach to difficulty was lauded by critics. Polygon likened its difficulty to "masocore" games, and many compared Celeste to Super Meat Boy for their similar difficulty level. Many wrote that the responsibility of failure felt as though it was always their own, and that successes felt immensely rewarding. PC Gamer said that Celeste "wields difficulty in a meaningful way", while Shacknews called the game's boss sequences "irksome" for their unpredictability. The inclusion of Assist Mode was praised. Nintendo Life praised its customizability and unintrusiveness, and Rock Paper Shotgun said it solved the problem of difficulty "so elegantly that everyone should be paying attention".Reviewers praised Celeste
The soundtrack of Celeste was praised: Several critics considered it among the best video game soundtracks, and others appreciated how it complimented the gameplay. IGN said that the music added an "amazing amount of life" to each area, and Kotaku wrote that "Anxiety" in particular captured "the feeling of true anxiety". Reviewers felt that it remained enjoyable to listen to even after extended periods of time, and praised certain aspects of the music, such as the synthesizer and piano portions. Critics also praised the remixes of songs present in the B-side levels.
The visuals and audio were praised too. The game's pixel art was praised by critics—Ars Technica and Nintendo Life lauded its variety, and Polygon said it made the game's characters and environments look "vibrant and memorable". The art style present in cutscenes was also praised, with Eurogamer calling it "beautifully simple", and Nintendo Life and GameSpot appreciating how it complemented the pixel art. Nintendo Life and Rock Paper Shotgun also praised the game's animations.
Reviewing Farewell, Kotaku said that it was "the perfect capstone" and "a wonderful sendoff" to Celeste, and USgamer said that it really felt "like a farewell" to the game. Kotaku praised the chapter's mechanics, saying that they "play with expectations" by "constantly reinvent" themselves, and that the levels present in Farewell were "some of the finest and most rewarding" challenges in Celeste, and "some of the best designed levels of any game". However, USgamer said they were unable to complete the chapter due to its difficulty. Farewells music was praised by Kotaku, who said it was "fantastic", and that the world as a whole was "charming". Critics noted Farewell
Fan community
After release, Celeste developed a dedicated fanbase, including an active speedrunning community. Certain Celeste players have created custom levels for the game using mods. According to USgamer, the community was "a huge part of Celestes success". Kotaku wrote that the game "attracted an audience that's undeniably queer" and that many queer members of the Celeste community felt "empowered" by the game because Madeline's character arc felt evocative of the struggles faced by the LGBTQ community.Speedrunning was actively considered by the game's designers. Himself a speedrunner, sound designer Kevin Regamey contributed to the game's accommodation of speedrunning, and noted that the development team wanted to make speedrunning more accessible to casual players. Several techniques discovered by speedrunners were formally implemented into the game in updates. According to Thorson, the team wanted to allow the best players to continually discover new tricks that can be used by less skilled players. Mechanics are adjusted to accommodate players who wish to perform advanced techniques, though it is often done subtly to preserve the feeling of "breaking" the game. The development team conversed with members of the community to better accommodate speedrunning in certain updates. Members of Celeste
After the release of the Farewell expansion in 2019, queer symbols caused a debate over Madeline's gender identity among the Celeste fandom. The epilogue shows a pride flag and transgender pride flag on Madeline's desk, and some fans argued that these signs, as well as plot points throughout the game, implied that Madeline was a trans woman. Other fans disagreed, and one critic noted that the game's ambiguous presentation of Madeline's queerness enabled this debate. Thorson wrote a year later that Madeline was definitely trans, and apologized to fans who had felt hurt by the silence of the game's creators on the subject. Thorson said that realizing Madeline's identity had taken some time, especially as Thorson was figuring out her own gender identity, and the development team had debated how to represent this in the art. The team eventually realized that without explicitly stating that Madeline was trans, some fans would always continue to deny it.
Accolades
Upon release, Celeste received several nominations and accolades, including for [List of The Game Award for Game of the Year|Game of the Year awards|Game of the Year], from outlets and award shows. IGN nominated Celeste for Game of the Year in its 2018 'Best of' awards. The game was ranked by Polygon as the fifth best game of 2018, and ranked by USgamer as the second best game of 2018. Celeste was Shacknews Best Indie Game of 2018, and Ars Technica considered it to be the best game overall in 2018.Legacy
Before release, Berry said that a potential sequel to Celeste was not currently planned, and that the team had "told the story wanted to tell". Ahead of FarewellOn Celestes third anniversary on January 26, 2021, a sequel to Celeste Classic, titled Celeste 2: Lani's Trek, was released. The sequel stars a new character, Lani, who makes use of a grappling hook to interact with objects and climb Celeste Mountain. The game was developed in three days by Thorson, Berry, and Raine, and released for PICO-8. To celebrate Celestes sixth anniversary in January 2024, the game's developers released Celeste 64: Fragments of the Mountain, a short three-dimensional platform game inspired by games for the Nintendo 64. It was designed to continue the narrative of Celeste.
Hardcore Gaming 101 included Celeste in a 2020 addendum to their book The 200 Best Video Games of All Time, and USA Today ranked it as the fourteenth best game of all time in 2022.