Iterator pattern
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
For example, the hypothetical algorithm
searchForElement can be implemented generally using a specified type of iterator rather than implementing it as a container-specific algorithm. This allows searchForElement to be used on any container that supports the required type of iterator.Overview
The Iteratordesign pattern is one of the 23 well-known
"Gang of Four" design patterns
that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
What problems can the Iterator design pattern solve?
- The elements of an aggregate object should be accessed and traversed without exposing its representation.
- New traversal operations should be defined for an aggregate object without changing its interface.
later without having to change the aggregate interface.
What solution does the Iterator design pattern describe?
- Define a separate object that encapsulates accessing and traversing an aggregate object.
- Clients use an iterator to access and traverse an aggregate without knowing its representation.
New access and traversal operations can be defined independently by defining new iterators.
See also the UML class and sequence diagram below.
Definition
The essence of the Iterator Pattern is to "Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.".Structure
UML class and sequence diagram
In the above UML class diagram, theClient class refers to the Aggregate interface for creating an Iterator object and to the Iterator interface for traversing an Aggregate object , hasNext).The
Iterator1 class implements the Iterator interface by accessing the Aggregate1 class.The UML sequence diagram
shows the run-time interactions: The
Client object calls createIterator on an Aggregate1 object, which creates an Iterator1 object and returns itto the
Client.The
Client uses then Iterator1 to traverse the elements of the Aggregate1 object.UML class diagram
Example
Some languages standardize syntax. C++ and Python are notable examples.C++
implements iterators with the semantics of pointers in that language. In C++, a class can overload all of the pointer operations, so an iterator can be implemented that acts more or less like a pointer, complete with dereference, increment, and decrement. This has the advantage that C++ algorithms such asstd::sort can immediately be applied to plain old memory buffers, and that there is no new syntax to learn. However, it requires an "end" iterator to test for equality, rather than allowing an iterator to know that it has reached the end. In C++ language, we say that an iterator models the iterator concept.This C++23 implementation is based on chapter "Generalizing vector yet again".
import std;
template
using InitializerList = std::initializer_list
using OutOfRangeException = std::out_of_range;
template
using UniquePtr = std::unique_ptr
class DoubleVector ;
int main
The program output is
1.21
4.84
1.21
4.84
1.21
4.84
terminate called after throwing an instance of 'OutOfRangeException'
what: DoubleVector::operator out of range!