Hacker ethic
The hacker ethic is a philosophy and set of moral values within hacker culture. Practitioners believe that sharing information and data with others is an ethical imperative. The hacker ethic is related to the concept of freedom of information, as well as the political theories of anti-authoritarianism, anarchism, and libertarianism.
While some tenets of the hacker ethic were described in other texts like Computer Lib/Dream Machines by Ted Nelson, the term hacker ethic is generally attributed to journalist Steven Levy, who appears to have been the first to document both the philosophy and the founders of the philosophy in his 1984 book titled ''Hackers: Heroes of the Computer Revolution.''
History
The term hacker originated at the Massachusetts Institute of Technology in the 1950s–1960s. The term "hacker" has long been used there to describe college pranks that MIT students would regularly devise, and was used more generally to describe a project undertaken or a product built to fulfill some constructive goal, but also out of pleasure for mere involvement.MIT housed an early IBM 704 computer inside the Electronic Accounting Machinery room in 1959. This room became the staging grounds for early hackers, as MIT students from the Tech Model Railroad Club sneaked inside the EAM room after hours to attempt programming the 30-ton, computer.
The hacker ethic was described as a "new way of life, with a philosophy, an ethic and a dream". However, the elements of the hacker ethic were not openly debated and discussed; rather they were implicitly accepted and silently agreed upon.
The free software movement was born in the early 1980s from followers of the hacker ethic. Its founder, Richard Stallman, is referred to by Steven Levy as "the last true hacker".
Richard Stallman describes:
"The hacker ethic refers to the feelings of right and wrong, to the ethical ideas this community of people had—that knowledge should be shared with other people who can benefit from it, and that important resources should be utilized rather than wasted."
He further states more precisely that hacking and ethics are two separate issues:
"Just because someone enjoys hacking does not mean he has an ethical commitment to treating other people properly. Some hackers care about ethics—I do, for instance—but that is not part of being a hacker, it is a separate trait. Hacking is not primarily about an ethical issue.
hacking tends to lead a significant number of hackers to think about ethical questions in a certain way. I would not want to completely deny all connection between hacking and views on ethics."
The notion of moral indifference between hackers characterized the persistent actions of computer culture in the 1970s and early 1980s. According to Kirkpatrick, author of The Hacker Ethic, the "computer plays the role of God, whose requirements took priority over the human ones of sentiment when it came to assessing one's duty to others."
According to Kirkpatrick's The Hacker Ethic:
"Exceptional single-mindedness and determination to keep plugging away at a problem until the optimal solution had been found are well-documented traits of the early hackers. Willingness to work right through the night on a single programming problem are widely cited as features of the early 'hacker' computer culture."
The hacker culture is placed in the context of 1960s youth culture when American youth culture challenged the concept of capitalism and big, centralized structures. The hacker culture was a subculture within 1960s counterculture. The hackers' main concern was challenging the idea of technological expertise and authority. The 1960s hippy period attempted to "overturn the machine." Although hackers appreciated technology, they wanted regular citizens, and not big corporations, to have power over technology "as a weapon that might actually undermine the authority of the expert and the hold of the monolithic system."
The hacker ethics
As Levy summarized in the preface of Hackers, the general tenets or principles of hacker ethic include:- Sharing
- Openness
- Decentralization
- Free access to computers
- World Improvement
;1. "Access to computers—and anything which might teach you something about the way the world works—should be unlimited and total. Always yield to the Hands-On Imperative!": Levy is recounting hackers' abilities to learn and build upon pre-existing ideas and systems. He believes that access gives hackers the opportunity to take things apart, fix, or improve upon them and to learn and understand how they work. This gives them the knowledge to create new and even more interesting things. Access aids the expansion of technology.
;2. "All information should be free": Linking directly with the principle of access, information needs to be free for hackers to fix, improve, and reinvent systems. A free exchange of information allows for greater overall creativity. In the hacker viewpoint, any system could benefit from an easy flow of information, a concept known as transparency in the social sciences. As Stallman notes, "free" refers to unrestricted access; it does not refer to price.
;3. "Mistrust authority—promote decentralization": The best way to promote the free exchange of information is to have an open system that presents no boundaries between a hacker and a piece of information or an item of equipment that they need in their quest for knowledge, improvement, and time on-line. Hackers believe that bureaucracies, whether corporate, government, or university, are flawed systems.
;4. "Hackers should be judged by their hacking, not bogus criteria such as degrees, age, race, or position": Inherent in the hacker ethic is a meritocratic system where superficiality is disregarded in esteem of skill. Levy articulates that criteria such as age, race, position, and qualification are deemed irrelevant within the hacker community. Hacker skill is the ultimate determinant of acceptance. Such a code within the hacker community fosters the advance of hacking and software development.
;5. "You can create art and beauty on a computer": Hackers deeply appreciate innovative techniques which allow programs to perform complicated tasks with few instructions. A program's code was considered to hold a beauty of its own, having been carefully composed and artfully arranged. Learning to create programs which used the least amount of space almost became a game between the early hackers.
;6. "Computers can change your life for the better": Hackers felt that computers had enriched their lives, given their lives focus, and made their lives adventurous. Hackers regarded computers as Aladdin's lamps that they could control. They believed that everyone in society could benefit from experiencing such power and that if everyone could interact with computers in the way that hackers did, then the hacker ethic might spread through society and computers would improve the world. The hackers succeeded in turning dreams of endless possibilities into realities. The hacker's primary object was to teach society that "the world opened up by the computer was a limitless one"
Sharing
From the early days of modern computing through to the 1970s, it was far more common for computer users to have the freedoms that are provided by an ethic of open sharing and collaboration. Software, including source code, was commonly shared by individuals who used computers. Most companies had a business model based on hardware sales, and provided or bundled the associated software free of charge. According to Levy's account, sharing was the norm and expected within the non-corporate hacker culture. The principle of sharing stemmed from the open atmosphere and informal access to resources at MIT. During the early days of computers and programming, the hackers at MIT would develop a program and share it with other computer users.If the hack was deemed particularly good, then the program might be posted on a board somewhere near one of the computers. Other programs that could be built upon it and improved it were saved to tapes and added to a drawer of programs, readily accessible to all the other hackers. At any time, a fellow hacker might reach into the drawer, pick out the program, and begin adding to it or "bumming" it to make it better. Bumming referred to the process of making the code more concise so that more can be done in fewer instructions, saving precious memory for further enhancements.
In the second generation of hackers, sharing was about sharing with the general public in addition to sharing with other hackers. A particular organization of hackers that was concerned with sharing computers with the general public was a group called Community Memory. This group of hackers and idealists put computers in public places for anyone to use. The first community computer was placed outside of Leopold's Records in Berkeley, California.
Another sharing of resources occurred when Bob Albrecht provided considerable resources for a non-profit organization called the People's Computer Company. PCC opened a computer center where anyone could use the computers there for fifty cents per hour.
This second generation practice of sharing contributed to the battles of free and open software. In fact, when Bill Gates' version of BASIC for the Altair was shared among the hacker community, Gates claimed to have lost a considerable sum of money because few users paid for the software. As a result, Gates wrote an Open Letter to Hobbyists. This letter was published by several computer magazines and newsletters, most notably that of the Homebrew Computer Club where much of the sharing occurred.
According to Brent K. Jesiek in "Democratizing Software: Open Source, the Hacker Ethic, and Beyond," technology is being associated with social views and goals. Jesiek refers to Gisle Hannemyr's views on open source vs. commercialized software. Hannemyr concludes that when a hacker constructs software, the software is flexible, tailorable, modular in nature and is open-ended. A hacker's software contrasts mainstream hardware which favors control, a sense of being whole, and be immutable.
Furthermore, he concludes that 'the difference between the hacker’s approach and those of the industrial programmer is one of outlook: between an agoric, integrated and holistic attitude towards the creation of artifacts and a proprietary, fragmented and reductionist one'. As Hannemyr’s analysis reveals, the characteristics of a given piece of software frequently reflect the attitude and outlook of the programmers and organizations from which it emerges."