FIXP
In computer science, FIXP is a complexity class introduced by Kousha Etessami and Mihalis Yannakakis at 2010. It represents problems that can be solved by computing a fixed point of a function that satisfies the conditions of Brouwer's fixed point theorem. More formally, FIXP contains search problems that can be cast as fixed point computation problems for functions represented by algebraic circuits over basis with rational constants.
They prove that some fundamental problems in economics and game theory are complete for FIXP, in particular:
- Nash equilibrium computation - computing an exact or approximate mixed-strategy Nash equilibrium in a game with three or more players.
- Market equilibrium computation - computing competitive-equilibrium prices for exchange economies with algebraic demand functions.
Proving membership in FIXP
- Market equilibrium computation in Arrow-Debreu markets with general concave utilities;
- Computing an envy-free cake cutting with very general valuations is FIXP-complete.
Relations to other classes
Relation to PPAD
Etessami and Yannakakis describe the relation succinctly by saying that "The piecewise-linear fragment of FIXP equals PPAD". In other words, the problems in PPAD are the problems in FIXP in which the input function is piecewise-linear.Solutions to problems in PPAD are rational numbers, whereas solutions to problems in FIXP are algebraic numbers.
PPAD is contained in function classes that are in the intersection of NP and co-NP, whereas FIXP is conjectured to be much harder, and lie in the "harder" end of PSPACE.