Descriptive geometry
Descriptive geometry is the branch of geometry which allows the representation of three-dimensional objects in two dimensions by using a specific set of procedures. The resulting techniques are important for engineering, architecture, design and in art. The theoretical basis for descriptive geometry is provided by planar geometric projections.
The earliest known publication on the technique was "Underweysung der Messung mit dem Zirckel und Richtscheyt", published in Linien, Nuremberg: 1525, by Albrecht Dürer. Italian architect Guarino Guarini was also a pioneer of projective and descriptive geometry, as is clear from his Placita Philosophica, Euclides Adauctus and Architettura Civile. Gaspard Monge is usually credited with the invention of descriptive geometry, called the "father of descriptive geometry" due to his developments in geometric problem solving. His first discoveries were in 1765 while he was working as a draftsman for military fortifications, although his findings were published later on.
Monge's protocols allow an imaginary object to be drawn in such a way that it may be modeled in three dimensions. All geometric aspects of the imaginary object are accounted for in true size/to-scale and shape, and can be imaged as seen from any position in space. All images are represented on a two-dimensional surface.
Descriptive geometry uses the image-creating technique of imaginary, parallel projectors emanating from an imaginary object and intersecting an imaginary plane of projection at right angles. The cumulative points of intersections create the desired image.
Protocols
- Project two images of an object into mutually perpendicular, arbitrary directions. Each image view accommodates three dimensions of space, two dimensions displayed as full-scale, mutually-perpendicular axes and one as an invisible axis receding into the image space. Each of the two adjacent image views shares a full-scale view of one of the three dimensions of space.
- Either of these images may serve as the beginning point for a third projected view. The third view may begin a fourth projection, and on ad infinitum. These sequential projections each represent a circuitous, 90° turn in space in order to view the object from a different direction.
- Each new projection utilizes a dimension in full scale that appears as point-view dimension in the previous view. To achieve the full-scale view of this dimension and accommodate it within the new view requires one to ignore the previous view and proceed to the second previous view where this dimension appears in full-scale.
- Each new view may be created by projecting into any of an infinite number of directions, perpendicular to the previous direction of projection. The result is one of stepping circuitously about an object in 90° turns and viewing the object from each step. Each new view is added as an additional view to an orthographic projection layout display and appears in an "unfolding of the glass box model".
Heuristics
There is heuristic value to studying descriptive geometry. It promotes visualization and spatial analytical abilities, as well as the intuitive ability to recognize the direction of viewing for best presenting a geometric problem for solution. Representative examples:The best direction to view
- Two skew lines in general positions in order to determine the location of their shortest connector
- Two skew lines in general positions such that their shortest connector is seen in full scale
- Two skew lines in general positions such the shortest connector parallel to a given plane is seen in full scale
- A plane surface such that a hole drilled perpendicular is seen in full scale, as if looking through the hole
- A plane equidistant from two skew lines in general positions
- The shortest distance from a point to a plane
- The line of intersection between two surfaces, including curved surfaces
- The true size of the angle between two planes
Three-dimensional computer modeling produces virtual space behind the screen and may produce any view of a model from any direction within this virtual space. It does so without the need for adjacent orthographic views and therefore may seem to render the circuitous, stepping protocol of descriptive geometry obsolete. However, since descriptive geometry is the science of the legitimate or allowable imaging of three or more dimensional space, on a flat plane, it is an indispensable study, to enhance computer modeling possibilities.
Examples
Finding the shortest connector line QT between two given skew lines PR and SU
Given the X, Y and Z coordinates of P, R, S and U, projections 1 and 2 are drawn to scale on the X-Y and X-Z planes, respectively. Projections 1 and 2 are delineated by hinge line H1,2, and aligned such that each point projects perpendicularly across the hinge line.To get a true view of one of the lines: SU in this example, the projection 3 view is chosen perpendicular to S2U2 by drawing a hinge line H2,3 parallel to S2U2. To get an end view of SU, the projection 4 view is chosen is perpendicular to the true view of line S3U3 by drawing a hinge line H3,4 perpendicular to S3U3. The perpendicular QT is the true length of the connector and its distance d gives the shortest distance between PR and SU.
To locate points Q and T on these lines giving this shortest distance, projection 5 is drawn with hinge line H4,5 perpendicular to QT and parallel to P4R4, making both P5R5 and S5U5 true views. Projecting the intersection of these lines, Q5 and T5 back to projection 1 allows their coordinates to be read off the X, Y and Z axes.
General solutions
General solutions are a class of solutions within descriptive geometry that contain all possible solutions to a problem. The general solution is represented by a single, three-dimensional object, usually a cone, the directions of the elements of which are the desired direction of viewing for any of an infinite number of solution views.For example: To find the general solution such that two, unequal length, skew lines in general positions appear:
- Equal length
- Equal length and parallel
- Equal length and perpendicular
- Equal to lengths of a specified ratio
- others.
Figs. 1-3 below demonstrate Descriptive geometry, general solutions and simultaneously, a potential standard for presenting such solutions in orthographic, multiview, layout formats.
The potential standard employs two adjacent, standard, orthographic views with a standard "folding line" between. As there is no subsequent need to 'circuitously step' 90° around the object, in standard, two-step sequences in order to arrive at a solution view, this shorter protocol is accounted for in the layout. Where the one step protocol replaces the two-step protocol, "double folding" lines are used. In other words, when one crosses the double lines he is not making a circuitous 90° turn but a non-orthodirectional turn directly to the solution view. As most engineering computer graphics packages automatically generates the six principal views of the glass box model, as well as an isometric view, these views are sometimes added out of heuristic curiosity.
Figure 1: Descriptive geometry - skew lines appearing perpendicular
Figure 2: Descriptive geometry - skew lines appear equal length
Figure 3: Descriptive geometry - skew lines appear in specified length ratio