Da Capo (video game)
Da Capo is a Japanese adult visual novel developed by Circus's division Circus Northern which was released as a limited edition on June 28, 2002, playable on Windows as a CD-ROM; a DVD-ROM version followed on July 26, 2002. An English release was scheduled for December 25, 2008, and the game was available for a brief time on that date, but the title was pulled until January 20, 2009. Da Capo began as a series of prelude short scenarios in the Suika fandisc Archimedes no Wasuremono, and since the initial release, there have been numerous different versions released for Windows and PlayStation 2 over the years with updated scenarios and characters. The gameplay in Da Capo follows a plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the seven female main characters.
Circus described Da Capo as a "ticklish school romance adventure". A sequel set 53 years after the end of Da Capo, Da Capo II, was released on May 26, 2006, and features a new cast of characters living two generations after the original. Da Capo is set on a fictional island in modern Japan, Hatsunejima, where the sakura trees are always in full blossom. Da capo is an Italian musical term meaning "from the beginning", and the game was such named with parts of the storyline looping before approaching the true end.
There have been numerous adaptations into other media. Two manga series were serialized between 2003 and 2006 in Kadokawa Shoten's Comptiq magazine illustrated by different manga artists. Two anime series, produced by different animation studios and directed by different directors, were produced in 2003 and 2005, each containing 26 episodes. Two radio shows, five novel adaptations, four drama CD adaptations, and an original video animation series have also been produced.
A full remake called D.C. Re:tune was released on October 30, 2025, on Steam and Nintendo Switch published by Bushiroad, available in Japanese, English, and Chinese.
Gameplay
Da Capo's gameplay requires little interaction from the player, as it is a classic visual novel: most of the duration of the game is spent simply reading the text that appears on the screen which represents either dialogue between the various characters or the inner thoughts of the protagonist. Every so often, the player will come to a point where he or she is given the chance to choose from multiple locations to spend time at. The time between these points is variable and can occur anywhere from a minute to much longer. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. There are seven main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all seven plot lines, the player will have to replay the game multiple times and make different decisions to progress the plot in an alternate direction. Throughout gameplay, the player enables the viewing of sex scenes depicting the protagonist, Jun'ichi, and one of the seven heroines having sex.Plot
Da Capo centers around Jun'ichi Asakura, who lives with his adopted sister Nemu on Hatsune, a fictional crescent-shaped island where cherry blossoms bloom all year long, where they attend Kazami Academy high school. On this island, people have mysterious powers and attributes, sourced by the unwilting magical cherry tree. Jun'ichi can see other people's dreams. One of his friends, Kotori Shirakawa, is an idol at the school who can "read minds". One day, to Jun'ichi's surprise, his cousin Sakura Yoshino comes back from America all of a sudden, who looks exactly the same girl that moved away six years ago, and has not aged one bit. She returned to remind Jun'ichi of their childhood promise.Development
Da Capo was Circus's sixth game, but was the fourth game developed by the development group Circus Northern who had also produced their second title Suika. The game's production was headed by Tororo, president of Circus, who also worked on the game's music, and was directed by Mikage and Hotaru Koizumi. The scenario in the game was divided between four people who worked on the different stories for the heroines. Mikage wrote Nemu's and Sakura's scenarios; Kure wrote Kotori's and Yoriko's scenarios; Yoko Yoko wrote Moe's and Mako's scenarios; and Mari wrote Miharu's scenario. Character design and art direction was divided between three people. Naru Nanao designed Nemu, Sakura, and Kotori; Igul designed Miharu, Moe, Mako, and others; and Kanon Ikutata designed the chibi characters, and others. The opening video was produced by Nitroplus.Release history
Da Capo was first released in Japan as an adult game for Windows on June 28, 2002, as a CD-ROM in limited and regular editions. A version as a DVD-ROM followed on July 26, 2002, in limited and regular editions, and a package containing both CD- and DVD-ROM versions was released on September 26, 2003. A version of the original game was ported to the PlayStation 2 titled Da Capo: The Origin on February 14, 2008. A limited and regular edition of an extended version with updated storylines and characters, but with the adult content removed, was released on the PlayStation 2 on October 30, 2003, titled Da Capo: Plus Situation. A "best" version was released of D.C.P.S. on July 14, 2005. Circus released an adult version of D.C.P.S. on May 28, 2004, named Da Capo: Plus Communication as a limited edition playable as a CD- and DVD-ROM for Windows. The regular edition of the game followed on June 4, 2004. This game was again re-released on December 16, 2005, as a "gratitude pack", and again on June 29, 2007, updated for Windows Vista.A fandisc titled Da Capo: White Season was released for Windows on December 13, 2002, as a Christmas limited edition; the regular edition followed on January 24, 2003, in CD- and DVD-ROM editions. A renewal package edition of White Season playable as a DVD was released on February 25, 2005. Another fandisc followed for Windows on August 27, 2004, as a limited edition titled Da Capo: Summer Vacation. The regular edition of Summer Vacation followed on September 3, 2004, and a CD-ROM version was released on August 5, 2005. Another version for the PlayStation 2 was released on December 15, 2005, in limited and regular editions called Da Capo: Four Seasons. A Windows version of Four Seasons was released by Circus on June 27, 2008, with added adult content called Da Capo: After Seasons.
An adult fandisc titled Circus Disc: Christmas Days was released by Circus for Windows as a limited edition DVD on December 22, 2006, and as a regular edition on January 1, 2007. Three DVD Players Game versions were released in limited and regular editions separately covering the heroines Nemu, Sakura, and Kotori; the games were released between June 1, 2007, and September 28, 2007. An adult spin-off title called Da Capo Poker was released by Circus on February 29, 2008, as a limited edition DVD, and on March 28, 2008, as a regular edition. A sequel to Christmas Days for Windows titled C.D.C.D.2 was released on July 25, 2008, and an otome game spin-off for Windows titled Da Capo: Girls Symphony was released on September 26, 2008, followed by the PSP version for 2010. An English adult version of the original visual novel available for download online by European-based company MangaGamer was released on January 23, 2009.
Adaptations
Novels
Many novels have been written based on Da Capo and its updated versions. The first series of novels based on the original Da Capo game was a series of six novels written by Tasuku Saika between December 2002 and February 2004. Saika also wrote a series of six novels between October 2004 and May 2005 based on Plus Communication. Four more novels based on Plus Communication were written by Izumi Okazaki, illustrated by Mikeō, and were published by Enterbrain between February 2005 and September 30, 2006. Two novels based on the manga adaptation Second Graduation were written by Miyuki Gotō and released in October 2005 and January 2006. A single novel based on Four Seasons and written by Circus, Chiruda Sasamiya, and Masashi Suzuki with illustrations by Cherish was published on March 25, 2006.Drama CDs
Many drama CDs have been produced based on the original Da Capo visual novel and the anime adaptations. The first drama CD was released for the visual novel by Lantis on January 22, 2003, titled Shunshoku no Shima. A drama CD titled Nemu Hajime was released by Circus for the visual novel as a limited edition, and was not widely distributed. For the first anime season, six drama CDs with each covering a single heroine except for the sixth volume which covers two heroines; the CDs were released between July 22, 2004, and April 26, 2005. Three more drama CDs were released for the second anime season between January 25, 2006, and June 7, 2006.Manga
There have been two manga adaptations of Da Capo. The first Da Capo manga was illustrated by Natsuki Tanihara and was serialized in Kadokawa Shoten's Comptiq magazine between February 10, 2003, and April 10, 2004. Two bound volumes were released for the first manga. The second manga, titled Da Capo: Second Graduation, was illustrated by Cherish and was serialized in Comptiq between August 10, 2004, and July 10, 2006. Three volumes were released for the second manga. Many manga anthologies have also been produced over the years.Anime
There have been two anime series and one original video animation based on Da Capo. The first anime series was produced by the Japanese animation studio Zexcs and directed by Nagisa Miyazaki. It aired in Japan between July 11, 2003, to December 27, 2003, and spanned 26 episodes. The first seven episodes of the series aired with image songs performed by the Japanese voice actresses who voiced main female characters, while episodes eight through 14 and 16 through 21 were aired with side episodes, with episode 22 onwards aired in full-length, lasting about 24 minutes. The second anime series, Da Capo: Second Season, was produced by Feel and directed by Munenori Nawa. The series also spanned 26 episodes and aired in Japan between July 2, 2005, to December 24, 2005. A two-episode OVA series titled Da Capo: If, produced by Zexcs and featuring Kotori Shirakawa as the main character was released with two DVD box-sets containing the first and second anime series. The first DVD box-set, containing the first anime series and the first OVA episode was released on December 25, 2008. The second DVD box-set, containing the second anime series and the second OVA episode was released on March 25, 2009.The first anime series had four pieces of theme music, one opening theme and three ending themes. The opening theme is "Sakura Saku Mirai Koi Yume" sung by Yozuca*, although was used as the ending theme for the first, and last episodes. The first ending theme is "Mirai e no Melody" by CooRie which was used in episodes two through seven, nine through 14, and 16 through 20. The second ending theme is "Utamaru Ekaki Uta" by Haruko Momoi which was used in episodes eight and 15. The third ending theme is "Sonzai" by CooRie and was used in episodes 21 through 25, though was also used as the opening theme for the final episode.
The second anime series had three pieces of theme music, one opening theme and two ending themes. The opening theme is "Sakurairo no Kisetsu" by Yozuca*, though the first episode's version does not use vocals. The first ending theme is "Akatsuki ni Saku Uta" by CooRie and was used in episodes one through 23, and in the final episode. The second ending theme is "Kioku Love Letter" by CooRie which was used in episodes 24 and 25.