Color gradient


In color science, a color gradient specifies a range of position-dependent colors, usually used to fill a region.
In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme.
In computer graphics, the term swatch has come to mean a palette of active colors.

Definitions

A colormap is a function which associate a real value r with point c in color space
which is defined by:
where:
Criteria for classification:
  • dimension
  • discrete / continuous
  • shape
  • range: full or limited. Example : pastel color with limited range of saturation.
  • perceptual uniformity
  • order
  • * ordered and non-ordered
  • * perceptual order
  • readability for color-vision deficient or color-blind people
  • color space
  • color depth

    Dimension

  • 1D
  • 2D: Multivariate map, bivariate or trivariate
  • 3D

    Shapes

Axial gradients

An axial color gradient is specified by two points, and a color at each point. The colors along the line through those points are calculated using linear interpolation, then extended perpendicular to that line. In digital imaging systems, colors are typically interpolated in an RGB color space, often using gamma compressed RGB color values, as opposed to linear. CSS and SVG both support linear gradients.

Radial gradients

A radial gradient is specified as a circle that has one color at the edge and another at the center. Colors are calculated by linear interpolation based on distance from the center. This can be used to approximate the diffuse reflection of light from a point source by a sphere. Both CSS and SVG support radial gradients.

Conic gradients

Conic or conical gradients are gradients with color transitions rotated around a center point. Example conic gradients include pie charts and color wheels. Conic gradients are sometimes called "sweep gradients" or angular gradients.

Other shapes

In vector graphics polygon meshes can be used, e.g., Adobe Illustrator supports gradient meshes.

Color space

Effect of color space

The appearance of a gradient not only varies by the color themselves, but also by the color space the calculation is performed in. The problem usually becomes important for two reasons:
  • Gamma correction to a color space. With a typical γ of around 2, it is easy to see that a gamma-enabled color space will blend darker than a linear-intensity color space, since the sum of squares of two numbers is never more than the square of their sum. The effect is most apparent in blending complementary colors like red and green, with the middle color being a dark color instead of the expected yellow. The radial and conic examples on this page clearly exhibit this error.
  • Handling of other perceptual properties. In information visualization, it is undesirable to have a supposedly "flat" gradient show non-monotonic variations in lightness and saturation along the way. This is because human vision emphasizes these qualities, causing bias or confusion in interpretation.
A "linear" blend would match physical light blending and has been the standard in game engines for a long time. On the web, however, it has long been neglected for both color gradients and image scaling. Such a blend still has a subtle difference from one done in a perceptually-uniform color space.

Examples

HSV rainbow

Applications

  • represent quantitative or ordinal values, like in heat maps. More precise description is in color box.
  • * data visualisation
  • fill a region: many window managers allow the screen background to be specified as a gradient. The colors produced by a gradient vary continuously with position, producing smooth color transitions.
  • visualize the progression of an extended computer operation, such as a download, file transfer, or installation. See progress bar
  • Coloring cartographic maps