Byzantine fault


A Byzantine fault is a condition of a system, particularly a distributed computing system, where a fault occurs such that different symptoms are presented to different observers, including imperfect information on whether a system component has failed. The term takes its name from an allegory, the "Byzantine generals problem", developed to describe a situation in which, to avoid catastrophic failure of a system, the system's actors must agree on a strategy, but some of these actors are unreliable in a way which causes other actors to disagree on the strategy and they may be unaware of the disagreement.
A Byzantine fault is also known as a Byzantine generals problem, a Byzantine agreement problem, or a Byzantine failure.
Byzantine fault tolerance is the resilience of a fault-tolerant computer system or similar system to such conditions.

Definition

A Byzantine fault is any fault presenting different symptoms to different observers. A Byzantine failure is the loss of a system service due to a Byzantine fault in systems that require consensus among multiple components.
The Byzantine allegory considers a number of generals who are attacking a fortress. The generals must decide as a group whether to attack or retreat; some may prefer to attack, while others prefer to retreat. The important thing is that all generals agree on a common decision, for a half-hearted attack by a few generals would become a rout, and would be worse than either a coordinated attack or a coordinated retreat.
The problem is complicated by the presence of treacherous generals who may not only cast a vote for a suboptimal strategy; they may do so selectively. For instance, if nine generals are voting, four of whom support attacking while four others are in favor of retreat, the ninth general may send a vote of retreat to those generals in favor of retreat, and a vote of attack to the rest. Those who received a retreat vote from the ninth general will retreat, while the rest will attack. The problem is complicated further by the generals being physically separated and having to send their votes via messengers who may fail to deliver votes or may forge false votes.
Without message signing, Byzantine fault tolerance can only be achieved if the total number of generals is greater than three times the number of disloyal generals. There can be a default vote value given to missing messages. For example, missing messages can be given a "null" value. Further, if the agreement is that the null votes are in the majority, a pre-assigned default strategy can be used.
The typical mapping of this allegory onto computer systems is that the computers are the generals and their digital communication system links are the messengers. Although the problem is formulated in the allegory as a decision-making and security problem, in electronics, it cannot be solved by cryptographic digital signatures alone, because failures such as incorrect voltages can propagate through the encryption process. Thus, a faulty message could be sent such that some recipients detect the message as faulty, others see it is having a good signature, and a third group also sees a good signature but with different message contents than the second group.

History

The problem of obtaining Byzantine consensus was conceived and formalized by Robert Shostak, who dubbed it the interactive consistency problem. This work was done in 1978 in the context of the NASA-sponsored SIFT project in the Computer Science Lab at SRI International. SIFT was the brainchild of John Wensley, and was based on the idea of using multiple general-purpose computers that would communicate through pairwise messaging in order to reach a consensus, even if some of the computers were faulty.
At the beginning of the project, it was not clear how many computers in total were needed to guarantee that a conspiracy of n faulty computers could not "thwart" the efforts of the correctly-operating ones to reach consensus. Shostak showed that a minimum of 3n+1 are needed, and devised a two-round 3n+1 messaging protocol that would work for n=1. His colleague Marshall Pease generalized the algorithm for any n > 0, proving that 3n+1 is both necessary and sufficient. These results, together with a later proof by Leslie Lamport of the sufficiency of 3n using digital signatures, were published in the seminal paper, Reaching Agreement in the Presence of Faults. The authors were awarded the 2005 Edsger W. Dijkstra Prize for this paper.
To make the interactive consistency problem easier to understand, Lamport devised a colorful allegory in which a group of army generals formulate a plan for attacking a city. In its original version, the story cast the generals as commanders of the Albanian army. The name was changed, eventually settling on "Byzantine", at the suggestion of Jack Goldberg to future-proof any potential offense-giving. This formulation of the problem, together with some additional results, were presented by the same authors in their 1982 paper, "The Byzantine Generals Problem".

Mitigation

The objective of Byzantine fault tolerance is to be able to defend against failures of system components with or without symptoms that prevent other components of the system from reaching an agreement among themselves, where such an agreement is needed for the correct operation of the system.
The remaining operationally correct components of a Byzantine fault tolerant system will be able to continue providing the system's service as originally intended, assuming there are a sufficient number of accurately-operating components to maintain the service.
When considering failure propagation only via errors, Byzantine failures are considered the most general and most difficult class of failures among the failure modes. The so-called fail-stop failure mode occupies the simplest end of the spectrum. Whereas the fail-stop failure mode simply means that the only way to fail is a node crash, detected by other nodes, Byzantine failures imply no restrictions on what errors can be created, which means that a failed node can generate arbitrary data, including data that makes it appear like a functioning node to a subset of other nodes. Thus, Byzantine failures can confuse failure detection systems, which makes fault tolerance difficult. Despite the allegory, a Byzantine failure is not necessarily a security problem involving hostile human interference: it can arise purely from physical or software faults.
The terms fault and failure are used here according to the standard definitions originally created by a joint committee on "Fundamental Concepts and Terminology" formed by the IEEE Computer Society's Technical Committee on Dependable Computing and Fault-Tolerance and IFIP Working Group 10.4 on Dependable Computing and Fault Tolerance. See also dependability.
Byzantine fault tolerance is only concerned with broadcast consistency, that is, the property that when a component broadcasts a value to all the other components, they all receive exactly this same value, or in the case that the broadcaster is not consistent, the other components agree on a common value themselves. This kind of fault tolerance does not encompass the correctness of the value itself; for example, an adversarial component that deliberately sends an incorrect value, but sends that same value consistently to all components, will not be caught in the Byzantine fault tolerance scheme.

Solutions

Several early solutions were described by Lamport, Shostak, and Pease in 1982. They began by noting that the Generals' Problem can be reduced to solving a "Commander and Lieutenants" problem where loyal Lieutenants must all act in unison and that their action must correspond to what the Commander ordered in the case that the Commander is loyal:
  • One solution considers scenarios in which messages may be forged, but which will be Byzantine-fault-tolerant as long as the number of disloyal generals is less than one third of the generals. The impossibility of dealing with one-third or more traitors ultimately reduces to proving that the one Commander and two Lieutenants problem cannot be solved, if the Commander is traitorous. To see this, suppose we have a traitorous Commander A, and two Lieutenants, B and C: when A tells B to attack and C to retreat, and B and C send messages to each other, forwarding A's message, neither B nor C can figure out who is the traitor, since it is not necessarily A—the other Lieutenant could have forged the message purportedly from A. It can be shown that if n is the number of generals in total, and t is the number of traitors in that n, then there are solutions to the problem only when n > 3t and the communication is synchronous. The full set of BFT requirements are: For F number of Byzantine failures, there needs to be at least 3F+1 players, 2F+1 independent communication paths, and F+1 rounds of communication. There can be hybrid fault models in which benign faults as well as Byzantine faults may exist simultaneously. For each additional benign fault that must be tolerated, the above numbers need to be incremented by one. If the BFT rounds of communication do not exist, Byzantine failures can occur even with no faulty hardware.
  • A second solution requires unforgeable message signatures. For security-critical systems, digital signatures can provide Byzantine fault tolerance in the presence of an arbitrary number of traitorous generals. However, for safety-critical systems, error detecting codes, such as CRCs, provide stronger coverage at a much lower cost. But neither digital signatures nor error detecting codes such as CRCs provide a known level of protection against Byzantine errors from natural causes. More generally, security measures can weaken safety and vice versa. Thus, cryptographic digital signature methods are not a good choice for safety-critical systems, unless there is also a specific security threat as well. While error detecting codes, such as CRCs, are better than cryptographic techniques, neither provide adequate coverage for active electronics in safety-critical systems. This is illustrated by the Schrödinger CRC scenario where a CRC-protected message with a single Byzantine faulty bit presents different data to different observers and each observer sees a valid CRC.
  • Also presented is a variation on the first two solutions allowing Byzantine-fault-tolerant behavior in some situations where not all generals can communicate directly with each other.
There are many systems that claim BFT without meeting the above minimum requirements. Given that there is mathematical proof that this is impossible, these claims need to include a caveat that their definition of BFT strays from the original. That is, systems such as blockchain don't guarantee agreement. They use resource-intensive mechanisms that make disagreements impractical to maintain.
Several system architectures were designed c. 1980 that implemented Byzantine fault tolerance. These include: Draper's FTMP, Honeywell's MMFCS, and SRI's SIFT.
In 1999, Miguel Castro and Barbara Liskov introduced the "Practical Byzantine Fault Tolerance" algorithm, which provides high-performance Byzantine state machine replication, processing thousands of requests per second with sub-millisecond increases in latency.
After PBFT, several BFT protocols were introduced to improve its robustness and performance. For instance, Q/U, HQ, Zyzzyva, and ABsTRACTs, addressed the performance and cost issues; whereas other protocols, like Aardvark and RBFT, addressed its robustness issues. Furthermore, Adapt tried to make use of existing BFT protocols, through switching between them in an adaptive way, to improve system robustness and performance as the underlying conditions change. Furthermore, BFT protocols were introduced that leverage trusted components to reduce the number of replicas, e.g., A2M-PBFT-EA and MinBFT.
Recent research addresses the scalability limits of traditional BFT implementations by parallelizing consensus. For example, the Cerberus protocol maps data to a large, fixed state space to couple consensus instances with specific transaction sets. This allows BFT processes to run independently in parallel, enabling linear scalability relative to the network size.