BattleTech Trading Card Game
The BattleTech Trading Card Game is an out-of-print collectible card game set in the BattleTech universe. The game was developed by Wizards of the Coast for FASA and released in 1996. It went out of print after its last expansion, Crusade, in 1998.
Description
The BattleTech Trading Card Game was designed by Richard Garfield, the designer of Magic: The Gathering; both games use a similar style of gameplay and card distribution. It was produced from November 1996 through 2001, and features BattleMechs, characters, and technology from the original BattleTech board game, with new artwork done by various artists.Gameplay
The goal of the game is to make your opponent run out of cards from their stockpile. The one without any cards left loses the game. The most basic way of achieving this is to attack your enemy's stockpile with mechs and other units.Each player will need a deck with a maximum of 60 cards. Those decks can consist of any combination of cards the player desires, although when playing with official FASA rules, choosing cards for your deck will be limited, e.g. only cards from one faction/clan. The right assortment of cards can prove vital to victory and is mostly linked to certain tactics.
Turn sequence
The turn sequence is divided into 6 phases, played in the following order.- Untap
- Draw
- Repair/reload
- Deploy
- Mission
- End of turn
Card types
- Unit, including mechs, battlesuits and vehicles
- Command, including resource, structures and pilots
- Mission, aka instants
Sets
The game was released in November 1996 with a Limited base set, followed by Unlimited base set in February 1997.After that, the game released several expansion sets:
- Counterstrike
- Mercenaries
- Mechwarrior
- Arsenal
- Crusade
Reception
Steve Faragher reviewed BattleTech for Arcane magazine, rating it a 7 out of 10 overall, and stated that "Not one of Richard Garfield's best games, this is over-reliant on previous successes and not any better than the original BattleTech. It's still jolly clever, though, and good fun to play."In Issue 1 of Backstab, Stéphane Bura liked some of the game mechanics, but ultimately found that the game's biggest fault was the "poor quality of the composition and design of the cards" compared to rival CCGs Netrunner and Mirage. Bura concluded by giving the game a below average rating of 6 out of 10.
In the October 1997 edition of Dragon, Rick Swan liked this collectible card game, calling it "simple and addictive."
The Arsenal expansion, which introduced a new card type, vehicles, resulted in the need for extensive errata and has been credited with bringing the game to its end.
Reviews
- #9
- Backstab #11