Air (video game)
Air is a Japanese visual novel developed by Key, a brand of Visual Arts. It was released on September 8, 2000, for Windows as an adult game. Key later released versions of Air without the erotic content, and the game was ported to the Dreamcast, PlayStation 2, PlayStation Portable, PlayStation Vita and Nintendo Switch. The story follows the life of Yukito Kunisaki, a traveling showman searching for the "girl in the sky". He arrives in a quiet, seaside town where he meets three girls, one of whom is the key to the end of his journey.
The gameplay in Air follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the three female main characters by the player character. The game is divided into three segments—Dream, Summer, and Air—which serve as different phases in the overall story. The title of the game reflects the prominent themes of the air, skies, and use of wings throughout gameplay. The game ranked as the best-selling PC game sold in Japan for the time of its release, and charted in the national top 50 several more times afterwards. Air has sold over 300,000 units across several platforms.
Following the game's release, Air made several transitions into other media. A manga by Yukimaru Katsura was serialized in Kadokawa Shoten's Comptiq, and later published into two volumes. Comic anthologies and art books were also published, as were audio dramas and several albums of music. Kyoto Animation produced a 13-episode anime television series and a two-episode anime mini-series in 2005, and Toei Animation produced an anime film in 2005. The anime adaptations are licensed by Funimation who released them in North America.
Gameplay
Air is a romance visual novel in which the player assumes the role of three characters. Much of its gameplay is spent on reading the story's narrative and dialogue. Air follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction. With the consumer ports, if an undesired choice was selected, there would be an option to rewind the story to correct the mistake. However, if the player reaches a bad end to a storyline, the player does not have this option and must reload the game at the last saved point.There are five main plot lines that the player will have the chance to experience, three which are initially available and two more which can later become available. Throughout gameplay, the player is given multiple options to choose from, and text progression pauses at these points until a choice is made. To view all plot lines in their entirety, the player will have to replay the game multiple times and choose different choices to further the plot to an alternate direction.
When first playing the game, the player assumes the role of Yukito Kunisaki and the scenarios for the three heroines are available in what is called the Dream story arc. After the plot lines for these three heroines have been completed, an additional scenario called Summer is made available where the player assumes the role of Ryūya. Summer is a linear novel arc in which no choices are presented to the player. Upon the completion of the Summer route, another scenario called Air is made available, which serves as the true ending to the story. In Air, the player assumes the role of a crow named Sora. In the adult versions of the game, there are scenes with sexual CGs depicting Yukito and a given heroine having sex. Later, Key released versions of Air without the erotic content.
Plot
Setting and themes
There are important locations featured in Air that are based on places in the city Kami in Hyōgo Prefecture, Japan. Air is set in the Kasumi district of Kami; during the course of the series' creation, Kasumi was an individual town that has since merged with two others to form the city of Kami. Many of the locales in Air, such as the seawall, the train station, the shrine, and the school are based on real places. As Air is set in the middle of summer, the season offers bright, sunny skies for the town during the day. In the manga adaptation, the town is described as a "quiet town with few people...with nothing but beaches and countryside." Scenario assistant Yūichi Suzumoto has commented that his impression of Air is similar to that of a folk song due to the rural setting and heartwarming story progression.As indicated by the title, air, skies and wings are important themes: Yukito is searching for the "girl in the sky", and Misuzu believes that her other self is flying in the sky above her. Other characters show a similar relationship to the sky, such as Minagi who is a member of the astronomy club, and Michiru who has a fondness for bubbles that float in the air. Kano wants wings to fly, and Kanna already has them. Misuzu names a crow she finds Sora—Japanese for "sky". Another major theme is the maternal bond, as the four heroines' stories, as well as Yukito's, revolve around their mothers, either biological or adoptive. Main scenario writer Jun Maeda commented that he prefers to include mothers in games if given the choice between only including a mother or a father, as is what happened with Air, though he backs this up by noting that in bishōjo games, women are the main focus anyway. Complicated relationships involving family members and friends play a key part throughout the story. One of the sub-themes in the story is magic. Uraha, Yukito's mother, and Yukito himself have the ability to use magic, though Yukito is the least skilled among them. Kano was told by her sister that when she grows up and takes off her yellow ribbon, she will gain the power to do magic. However, the problems of parents leaving their offspring and poverty are displayed realistically.
Characters
The player assumes the role of Yukito Kunisaki, the protagonist of Air. He lives a poor life going from town to town with little money, trying to make a living off his show with a puppet. As a young adult, Yukito sometimes acts childishly if provoked. Yukito tends to be helpful to those around him while trying to earn any money at the same time, and does his best to look after Misuzu in the Dream arc. Misuzu Kamio, the main heroine of Air, makes Yukito quite mistrustful at first by being too friendly, but eventually earns his affection. She is a cheerful but introverted, slightly clumsy and simplistic high school girl, and often utters the pseudo-dinosauric phrase gao when she feels troubled, a habit she retained from childhood. Misuzu has a great love of dinosaurs, finding the story of their glory and extinction "romantic". As a child, her fascination with dinosaurs stemmed from thinking chicks would grow into them; her adoptive mother Haruko Kamio thinks it is ridiculous.The second of the three heroines Yukito meets after Misuzu is Kano Kirishima, a girl attending the same school as Misuzu. She is usually energetic, playful, and tells jokes by saying nonsensical things. Kano is friends with a strange stray dog named Potato that follows her around and is able to communicate in his strange manner of speech. Kano still believes in things she was told by her older sister Hijiri as a child as a way of coping with her past. The third and final heroine Yukito meets is a girl in Misuzu's class at school named Minagi Tohno, a top student in the school who is introverted as well. Until she met Yukito, her only friend was Michiru, with whom she often blows bubbles at the abandoned train station in town.
Story
Air story begins on Monday, July 17, 2000, when traveling street performer Yukito Kunisaki arrives at a small seaside town. As a young adult, he has been traveling around Japan in continuation of his late mother's search for the "girl in the sky" who, according to a family legend, has been cursed to spend eternity all alone. Yukito's sole way of earning money is by performing a puppet show by moving a doll that has been passed down in his family with magic, but he fails to gain anyone's attention by doing so in this town. The next day, he meets Misuzu Kamio—a sincere yet clumsy high school girl who is eager to become friends with him. He accepts her offer to eat lunch at her home, and Misuzu's aunt and foster mother Haruko Kamio is later persuaded to let him stay for the time being. A few days later, Yukito meets two other girls who go to Misuzu's school—Kano Kirishima and Minagi Tohno—who, like Misuzu, have strange personalities connected with mysterious pasts. As Yukito grows closer to Misuzu, he realizes from the dreams she has been telling him about that she is in fact the girl in the sky. Yukito recalls his mother telling him that after the dreams, the girl in the sky would start to first physically weaken, followed by feeling pain from an unknown source, then forgetting about those closest to her, and finally be doomed to die alone. Yukito realizes that his mother had once had her own encounter with the girl in the sky, but she had been unable to save her from her fate. Ultimately, Yukito decides to stay with Misuzu, regretting that he did not play with her more when they first met. Yukito uses all of the accumulated wishes that his ancestors have imputed into the doll to grant his own wish to stay by Misuzu's side, and as a result, Yukito disappears.In the summer 1,000 years prior during the Heian period, Kanna is one of the last winged beings who has been held prisoner at a Shinto shrine for much of her life. Kanna is set to be executed following a political change in the Imperial Court, but she escapes with the help of Ryūya, a member of her samurai guard, and her loyal retainer Uraha. They decide to go in search of Kanna's mother Yaobikuni, who according to rumor is imprisoned somewhere south of Kanna's shrine. Although they eventually find Yaobikuni and free her, she is killed by a group of archers soon after. In an attempt to save Ryūya and Uraha, Kanna sacrifices herself, leaving herself cursed by Buddhist monks to relive painful memories in the sky for eternity. This eventually weakens but does not go away entirely, allowing Kanna to continuously reincarnate as a human girl, with Misuzu being one such reincarnation.
Yukito's final wish to stay with Misuzu is granted in the form of his memories inhabiting a young crow Misuzu finds on July 16, 2000, and names Sora. The events of the previous timeline with Yukito play out again, but after Yukito disappears after the doll grants his wish, Yukito's memories within Sora surface, allowing him to give Misuzu the necessary encouragement to be strong until the end. Haruko tries to show Misuzu more affection than she has over the past ten years they have been living together, but by this point, Misuzu's condition continues to worsen, eventually mentally reverting to how she was when she and Haruko first met. Haruko continues to care for Misuzu, and Misuzu shows that she truly cares for Haruko by choosing to stay with her instead of leaving with her father. Haruko and Misuzu spend the next three days together as mother and daughter, culminating in Misuzu's death. As a result of Misuzu dying happily with her family, it is implied that she takes her happy memories back to Kanna, effectively breaking the curse. Metaphysically, Yukito's and Misuzu's present incarnations are shown to be a young boy and girl playing on the beach on July 17, 2000, as they are watched by Misuzu with Yukito asleep next to her.