Cinematic techniques
This article contains a list of cinematic techniques that are divided into categories and briefly described.
Basic definitions of terms
;180-degree rule;Airborne shot
;Arc
;Backlighting
;Bridging shot
;Camera angle
;Close-up
;Cut
;Cross-cutting
;Continuity editing
;Deep focus
;Dissolve
;Camera dolly
;Dollying or Dolly shot
;Dolly zoom
;Editing
;Ellipsis
;Establishing shot
;Eyeline match
;Extreme close-up
;Extreme long shot
;Fade in/out
;Fill light
;Flashback
;Flashforward
;Focus
;Framing
;Hand-held shot
;Inter-title
;Iris in/out
;Jump cut
;Key light
;Long shot
;Master shot
;Match cut
;Medium close-up
;Medium shot
;Mise en scène
;Over the shoulder shot
;Pan
;Point of view shot
;Racking focus
;Reverse angle
;Scene
;Shot
;Static Frame
;Steadicam
;Story board
;Tilt
;Tracking shot/traveling shot
;Truck
;Two shot
;Whip pan
;Whip zoom
;Wipe
;Zoom
Cinematography
Movement and expression
Movement can be used extensively by film makers to make meaning. It is how a scene is put together to produce an image. A famous example of this, which uses "dance" extensively to communicate meaning and emotion, is the film, West Side Story.Provided in this alphabetised list of film techniques used in motion picture filmmaking. There are a variety of expressions:
- Aerial perspective
- Aerial shot
- American shot
- Angle of view
- Bird's eye shot
- Bird's-eye view
- Boom shot
- B-roll
- Camera angle
- Camera coverage
- Camera dolly
- Camera operator
- Camera tracking
- Close-up
- Crane shot
- Dolly zoom
- Dutch angle
- Establishing shot
- Film frame
- Filmmaking
- Follow shot
- Forced perspective
- Freeze-frame shot
- Full frame
- Full shot
- Hanging miniature
- Head shot
- High-angle shot
- Long shot
- Long take
- Low-angle shot
- Master shot
- Medium shot
- Money shot
- Multiple-camera setup
- One shot
- Over the shoulder shot
- Panning
- Point of view shot
- Rack focusing
- Reaction shot
- Shaky camera
- Shot
- Shot reverse shot
- Single-camera setup
- SnorriCam
- Stalker vision
- Tilt
- Top-down perspective
- Tracking shot
- Trunk shot
- Two shot
- Video production
- Walk and talk
- Whip pan
- Worm's-eye view
Lighting technique and aesthetics
- Background lighting
- Cameo lighting
- Fill light
- Flood lighting
- High-key lighting
- Key lighting
- Lens flare
- Low-key lighting
- Mood lighting
- Rembrandt lighting
- Stage lighting
- Soft light
Editing and transitional devices
- A-roll
- B-roll
- Cross-cutting
- Cutaway
- Dissolve
- Establishing shot
- Fast cutting
- Flashback
- Insert
- J cut
- Jump cut
- Keying
- L cut
- Master shot
- Match cut
- Montage
- Point of view shot
- Screen direction
- Sequence shot
- Smash cut
- Slow cutting
- Split screen
- SMPTE timecode
- Shot reverse shot
- Wipe
Special effects (FX)
- 3D computer graphics
- 3D film for movie history
- Bluescreen/Chroma key
- Bullet time
- Computer-generated imagery
- Digital compositing
- Optical effects
- Stereoscopy for 3D technical details
- Stop motion
- Stop trick
Sound
- Diegetic sound is heard by both the characters and audience. Also called "literal sound" or "actual sound". Examples include
- *Voices of characters;
- *Sounds made by objects in the story, e.g. heart beats of a person
- *Source music, represented as coming from instruments in the story space.
- *Basic sound effects, e.g. dog barking, car passing; as it is in the scene
- *Music coming from reproduction devices such as record players, radios, tape players etc.
- Non-diegetic sound is represented as coming from a source outside the story space, i.e. its source is neither visible on the screen, nor has been implied to be present in the action. Also called "non-literal sound" or "commentary sound". Examples include:
- *Narrator's commentary;
- *Sound effects added for dramatic effect;
- *Mood music
- *Film score
Sound effects
Techniques in interactive movies
New techniques currently being developed in interactive movies, introduce an extra dimension into the experience of viewing movies, by allowing the viewer to change the course of the movie.In traditional linear movies, the author can carefully construct the plot, roles, and characters to achieve a specific effect on the audience. Interactivity, however, introduces non-linearity into the movie, such that the author no longer has complete control over the story, but must now share control with the viewer. There is an inevitable trade-off between the desire of the viewer for freedom to experience the movie in different ways, and the desire of the author to employ specialized techniques to control the presentation of the story. Computer technology is required to create the illusion of freedom for the viewer, while providing familiar, as well as, new cinematic techniques to the author.