5D Chess with Multiverse Time Travel
5D Chess with Multiverse Time Travel is a 2020 chess variant video game developed by Conor Petersen at American studio Thunkspace, released for Microsoft Windows, macOS, and Linux. Its titular mechanic, multiverse time travel, allows pieces to travel through time and between timelines in a similar way to how they move through and. Gameplay begins similarly to ordinary chess, but becomes more complex as players branch additional timelines. Besides the standard starting position, the game features a selection of variant starting positions. Additionally, a puzzle mode is included.
Petersen was inspired to create the game by other chess variants, including bughouse chess, three-dimensional chess, and four-player chess. The game's concept initially came from the idea of using time as a dimension of movement. The game received positive reviews from players and critics.
Gameplay
The general gameplay of 5D Chess with Multiverse Time Travel starts off similarly to a standard game of chess. As the game progresses, the game becomes increasingly complex through a series of alternate timelines that the player can take advantage of. The game can be played online against other players or offline against an AI or another player sitting at the same computer.Rules
A standard game of 5D Chess begins with an ordinary chess setup, starting on White's turn. The game has the original two axes from standard chess and two additional axes of movement:- The x-axis from standard chess, which is notated using the letters a through h for the eight files.
- The y-axis from standard chess, which is notated using the numbers 1 through 8 for the eight ranks.
- The turn axis, displayed horizontally. It represents the progression of time, going from left to right.
- The timeline axis, displayed vertically. It represents movement between timelines.
- The rook may move any distance along exactly one axis.
- The bishop may move any distance along exactly two axes equally.
- The queen may move any distance along any number of axes equally.
- The king may move one space along any number of axes. Castling is permitted but not generalized across turns and timelines, nor is the prohibition of castling out of or through check.
- The knight may move in a pattern of two spaces along one axis and then one space along another axis. It is not required to move through unobstructed squares when moving; it may "jump" past obstacles in the way, including missing boards.
- The pawn may move one space forward along one axis to a vacant square. Forward movement is considered to be in the upward direction, along the y-axis or the timeline axis. On the pawn's first move, it may move two spaces forward through two vacant squares along one axis. The pawn may capture onto an opponent's piece forward along either of the following sets of axes: the x- and y-axes, or the turn and timeline axes. When a pawn reaches its last rank, it is promoted to a queen; it cannot be promoted to any other piece. The en passant capture is permitted but not generalized across turns and timelines.
A timeline consists of a series of boards in the same horizontal row. If a board is the latest board on its timeline, then the board is considered to be playable, indicated by a thick outline; otherwise, it is considered to be unplayable, indicated by a thin outline. A player may make a move only using a piece that stands on a playable board. If a piece's move occurs on a playable board, then the resulting new board is created on the same timeline.
A piece may travel through time using its movement abilities. If a player makes a move such that a piece travels to an unplayable board, then a new timeline is created in the direction of the player, downward from that player's perspective, in the vacant row closest to the originating timeline; the resulting new board is placed on the new timeline. A piece may move between timelines. When a piece travels between boards, only boards outlined in the player's color are considered; boards outlined in the opponent's color are ignored.
A timeline can be considered active or inactive. The original timeline is active. The th timeline created by a certain player is active if the opponent has created at least timelines. All other timelines are inactive. Because of this, the maximum number of active timelines a player can have branched is one more than the number of timelines that the opponent has branched. An active timeline is shown with a purple arrow, whereas an inactive timeline is shown with an arrow in the color of the player who created it. An active board is a playable board on an active timeline.
The present line is a large vertical bar that always aligns itself with the active board which is the furthest left along the turn axis. The present line also touches every board in the same column as that board. Every board touched by the present line is considered to be in the present. On a player's turn, they must make moves until the present line shifts to being on their opponent's turn. The player may also optionally make moves on any playable board where it is their turn. The player may undo any moves made during their turn prior to the end of that turn. The player's moves are finalized and the turn is complete when the player submits their moves.
A player is in check in a situation where it is the player's turn and, if the player were to pass their move on all active boards in the present, then the opponent would be able to capture one of the player's kings. A player cannot take their turn in a way that would allow one of their kings to be captured. If the player whose turn it is has no way to legally complete their turn, then the game ends in one of two ways:
- If the player is in check, then they are in checkmate, and they lose.
- Otherwise, the game ends in a stalemate, resulting in a draw.
Variants
- The unicorn may move any distance along exactly three axes equally.
- The dragon may move any distance along exactly four axes equally.
- The princess may move any distance along up to two axes equally.
- The brawn has the movement and promotion abilities of the pawn. In addition, the brawn may capture one space along exactly two axes if it moves forward along at least one axis and does not move backward along any axis.
- The royal queen may move like a queen, and it is subject to check and checkmate.
- The common king may move one space along any number of axes, akin to a king with no royal powers.
| Piece | Unicorn | Dragon | Princess | Royal Queen | Common King | Alternate Pawn |
| Symbols |
The game features a puzzle mode.
Turn Zero is a variant starting with a configuration in which there is an additional board for Black a half-turn earlier in the main timeline. The variant is often used in tournament play for balancing purposes.
Release
The game was launched on 22 July 2020 on Steam. It was developed by Conor Petersen and Thunkspace. Petersen said that he had enjoyed chess variants such as three-dimensional chess and conceived of using time as an additional dimension for piece movements. He said, "From there, I tried to solve each problem or paradox I found".Reception
Kotaku reviewer Nathan Grayson called the game "remarkably elegant for what it is". Arne Kaehler of ChessBase wrote that while the game ran well and is a fun chess variant, the opponent AI was not very competent. A Digitally Downloaded reviewer wrote that, due to the increasing complexity of the game as turns pass, it presents a "limitless well of possibility". Christopher Livingston of PC Gamer called the game "mind-bending". Jacob Aron of New Scientist wrote that the game "isn't for the faint-hearted" and "is brain-meltingly hard".Chess grandmaster Hikaru Nakamura played the game when appearing on VENN in August 2020, though he drew controversy from the 5D chess player community for refusing to read the rules of the game, and subsequently declaring that the game made no sense. Community tutorials for the game have been made.
The game of 5D Chess featured heavily in one round of the 2023 MIT Mystery Hunt, where a "5D Barred Diagramless With Multiverse Time Travel" was presented.