Voodoo3
[Image:Voodoo3-2000PCI.jpg|thumb|3dfx Voodoo3 2000 PCI]
[Image:Voodoo3-3000AGP.jpg|thumb|3dfx Voodoo3 3000 AGP]
Voodoo3 was a series of computer gaming video cards manufactured and designed by 3dfx Interactive. It was the successor to the company's high-end Voodoo2 line and was based heavily upon the older Voodoo Banshee product. Voodoo3 was announced at COMDEX '98 and arrived on store shelves in early 1999. The Voodoo3 line was the first product manufactured by the combined STB Systems and 3dfx.
History
The 'Avenger' graphics core was originally conceived immediately after Banshee. Due to mis-management by 3dfx, this caused the next-generation 'Rampage' project to suffer delays which would prove to be fatal to the entire company.Avenger was pushed to the forefront as it offered a quicker time to market than the already delayed Rampage. Avenger was no more than the Banshee core with a second texture mapping unit added - the same TMU which Banshee lost compared to Voodoo2. Avenger was thus merely a Voodoo2 with an integrated 128-bit 2D video accelerator and twice the clock speed.
Architecture and performance
Much was made of Voodoo3 and its 16-bit color rendering limitation. This was in fact quite complex, as Voodoo3 operated to full 32-bit precision in its texture mappers and pixel pipeline as opposed to previous products from 3dfx and other vendors, which had only worked in 16-bit precision.To save framebuffer space, the Voodoo3's rendering output was dithered to 16 bit. This offered better quality than running in pure 16-bit mode. However, a controversy arose over what happened next.
The Voodoo3's RAMDAC, which took the rendered frame from the framebuffer and generated the display image, performed a 2x2 box or 4x1 line filter on the dithered image to almost reconstruct the original 24-bit color render. 3dfx claimed this to be '22-bit' equivalent quality. As such, Voodoo3's framebuffer was not representative of the final output, and therefore, screenshots did not accurately portray Voodoo3's display quality which was actually much closer to the 24-bit outputs of Nvidia's RIVA TNT2 and ATI's Rage 128.
The internal organisation of Avenger was not complex. Pre-setup notably featured a guardband clipper but the pixel pipeline was a conventional single-issue, dual-texture design almost identical to that featured on Voodoo2, but capable of working on 32-bit image data as opposed to Voodoo2's pure 16-bit output. Avenger's other remarkable features included the 128-bit GDI accelerator debuted in Banshee. This 2D engine led the Voodoo3 to be considered one of the more high-performance video cards of its generation.
The Voodoo3 2000, 3000 and 3500 differed mainly in clock frequencies. The clock rates were 143 MHz, 166 MHz and 183 MHz respectively. While this gave the 3000 and 3500 a notable theoretical advantage in multi-textured fillrate over its main rival, the TNT2 clocked at 125 MHz, the TNT2 had nearly twice the single-textured fillrate of the Voodoo3. In addition, the Voodoo3 consisted of one multi-texturing pipeline, the TNT series consisted of twin single texturing pipelines. As a result, Voodoo3 was disadvantaged in games not using multiple texturing. The 2000 and 3000 boards generally differed in their support for TV output; the 3500 boards also carried a TV tuner and provided a wide range of video inputs and outputs.
At the time modern multi-texturing games such as Quake III Arena and Unreal Tournament were considered Voodoo3's performance territory, as Voodoo3's primary competition upon release was the dated RIVA TNT. Nvidia's RIVA TNT2 arrived shortly thereafter and the two traded places frequently in benchmark results.
Although the Voodoo3 was a replacement for the Voodoo2, it was often beaten by Voodoo2 SLI cards in direct comparisons.
Voodoo 3 supported MPEG-2 video acceleration.
Voodoo3 remained performance competitive throughout its life, eventually being comprehensively outclassed by Nvidia's GeForce 256 and ATI's Radeon. 3dfx created the ill-fated Voodoo 5 to counter.