Ultima (series)


Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.
A significant series in computer game history, it is considered, alongside Wizardry and Might and Magic, to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and the early installments especially introduced new innovations which then were widely copied by other games.
The Ultima games are primarily within the scope of fantasy fiction but contain science fiction elements as well. They take place for the most part in a world called Britannia; the constantly recurring hero is initially called the Stranger, until he attains the role of Avatar in Ultima IV and is known by that appellation from then on.

Games

The main Ultima series consists of nine installments grouped into three trilogies, or "Ages": The Age of Darkness, The Age of Enlightenment, and The Age of Armageddon. The last is also sometimes referred to as "The Guardian Saga" after its chief antagonist. The first trilogy is set in a fantasy world named Sosaria, but during the cataclysmic events of The Age of Darkness, it is sundered and three quarters of it vanish. What is left becomes known as Britannia, a realm ruled by the benevolent Lord British, and is where the later games mostly take place. The protagonist in all the games is a resident of Earth who is called upon by Lord British to protect Sosaria and, later, Britannia from a number of dangers. Originally, the player character was referred to as "the Stranger", but by the end of Ultima IV he becomes universally known as the Avatar.

Main series

The Age of Darkness: ''Ultima I–III''

In Ultima I: The First Age of Darkness, the Stranger is first summoned to Sosaria to defeat the evil wizard Mondain who aims to enslave it. Since Mondain possesses the Gem of Immortality, which makes him invulnerable, the Stranger locates a time machine, travels back in time to kill Mondain before he creates the Gem, and shatters the incomplete artifact.
Ultima II: The Revenge of the Enchantress details Mondain's secret student and lover Minax's attempt to avenge him. When Minax launches an attack on the Stranger's homeworld of Earth, her actions cause doorways to open to various times and locations throughout Earth's history, and brings forth legions of monsters to all of them. The Stranger, after obtaining the Quicksword that alone can harm her, locates the evil sorceress at Castle Shadowguard at the origin of time and defeats her.
Ultima III: Exodus reveals that Mondain and Minax had an offspring, the eponymous Exodus, "neither human, nor machine", according to the later games. Some time after Minax's death, Exodus starts its own attack on Sosaria and the Stranger is summoned once again to destroy it. Exodus was the first installment of the series featuring a player party system, which was used in many later games.

The Age of Enlightenment: ''Ultima IV–VI''

Ultima IV: Quest of the Avatar marked a turning point in the series from the traditional "hero vs. villain" plots, instead introducing a complex alignment system based upon the [|Eight Virtues] derived from the combinations of the Three Principles of Love, Truth and Courage. Although Britannia now prospers under Lord British's rule, he fears for his subjects' spiritual well-being and summons the Stranger again to become a spiritual leader of Britannian people by example. Throughout the game, the Stranger's actions determine how close he comes to this ideal. Upon achieving enlightenment in every Virtue, he can reach the Codex of Ultimate Wisdom and becomes the "Avatar", the embodiment of Britannia's virtues.
In Ultima V: Warriors of Destiny, the Avatar returns to Britannia to find that after Lord British had been lost in the Underworld, Lord Blackthorn, who rules in his stead, was corrupted by the Shadowlords and enforces a radically twisted vision of the Virtues, deviating considerably from their original meaning. The Avatar and his companions proceed to rescue the true king, overthrow the tyrant, and restore the Virtues in their true form.
Ultima VI: The False Prophet details the invasion of Britannia by Gargoyles, which the Avatar and his companions have to repel. Over the course of the game, it is revealed that the Gargoyles have valid reasons to loathe the Avatar. Exploring the themes of racism and xenophobia, the game tasks the Avatar with understanding and reconciling two seemingly opposing cultures.

The Age of Armageddon: ''Ultima VII–IX''

Ultima VII: The Black Gate sees the Avatar entangled in the plan of an ostensibly virtuous and benevolent organization named the Fellowship to create a gateway for the evil entity known as the Guardian to enter Britannia. Though all of the main line of Ultima games are arranged into trilogies, Richard Garriott later revealed that Ultima VII was the first game where he did any sort of planning ahead for future games in the series. He elaborated that "the first three didn't have much to do with each other, they were 'Richard Garriott learns to program'; IV through VI were a backwards-designed trilogy, in the sense that I tied them together as I wrote them; but VII-IX, the story of the Guardian, were a preplanned trilogy, and we had a definite idea of where we wanted to go." An expansion pack was released named Forge of Virtue that added a newly arisen volcanic island to the map that the Avatar was invited to investigate. The tie-in storyline was limited to this island, where a piece of Exodus had resurfaced. To leave the island again, the Avatar had to destroy this remnant of Exodus. In the process of doing so, he also created The Black Sword, an immensely powerful weapon possessed by a demon.
Ultima VII Part Two: Serpent Isle was released as the second part of Ultima VII because it used the same game engine as Ultima VII. According to interviews, Richard Garriott felt it therefore did not warrant a new number. Production was rushed due to deadlines set to the developers, and the storyline was cut short; remains of the original, longer storyline can be found in the database. Following the Fellowship's defeat, its founder Batlin flees to the Serpent Isle, pursued by the Avatar and companions. Serpent Isle is revealed as another fragment of former Sosaria, and its history which is revealed throughout the game provides many explanations and ties up many loose ends left over from the Age of Darkness era. Magical storms herald the unraveling of the dying world's very fabric, and the game's mood is notably melancholic, including the voluntary sacrificial death of a long-standing companion of the Avatar, Dupre. By the end of the game, the Avatar is abducted by the Guardian and thrown into another world, which becomes the setting for the next game in the series. The Silver Seed was an expansion pack for Ultima VII Part 2 where the Avatar travels back in time to plant a silver seed, thus balancing the forces that hold the Serpent Isle together. Like Forge of Virtue, the expansion contained an isolated sub-quest that was irrelevant to the main game's storyline, but provided the Avatar with a plethora of useful and powerful artifacts.
In Ultima VIII: Pagan, the Avatar finds himself exiled by the Guardian to a world called "Pagan". The Britannic Principles and Virtues are unknown here. Pagan is ruled by the Elemental Titans, god-like servants of the Guardian. The Avatar defeats them with their own magic, ascending to demi-godhood himself, and finally returns to Britannia. A planned expansion pack, The Lost Vale, was canceled after Ultima VIII failed to meet sales expectations.
Ultima IX: Ascension, the final installment of the series, sees Britannia conquered and its Virtues corrupted by the Guardian. The Avatar has to cleanse and restore them. The Guardian is revealed to be the evil part of the Avatar himself, expelled from him when he became the Avatar. To stop it, he has to merge with it, destroying himself as a separate entity. The unreleased version of the plot featured a more apocalyptic ending, with the Guardian and Lord British killed, Britannia destroyed, and the Avatar ascending to a higher plane of existence.

Collections

  • Ultima Trilogy – an early compilation of the first three Ultima games released for the Apple II, Commodore 64 and DOS by Origin Systems.
  • Ultima: The Second Trilogy – a later trilogy of the second three Ultima games released by Origin Systems for Commodore 64 and DOS.
  • Ultima I–VI Series – a compilation of the first six Ultima games and published for DOS by Software Toolworks. Includes reprints of the instruction manuals and original maps.
  • Ultima Collection – a CD-ROM collection of the first eight Ultima computer games published for DOS and Microsoft Windows 95/98, including their expansion packs. Includes a complete atlas of each game's map, a PC port of Akalabeth, and a sneak preview of Ultima IX.

    Spin-offs and other games

Akalabeth: World of Doom was released in 1979, and is sometimes considered a precursor to the Ultima series.
Sierra On-Line also produced Ultima: Escape from Mt. Drash in 1983. The maze game has nothing in common with the others, but is highly sought after by collectors due to extreme rarity.
The Worlds of Ultima series is a spin-off of Ultima VI using the same game engine, following the Avatar's adventures after the game's conclusion:
  • In Worlds of Ultima: The Savage Empire, a failed experiment transports the Avatar to the Valley of Eodon, a jungle world populated by thirteen primitive tribes whom he must unite against a common enemy, the insectoid Myrmidex.
  • Ultima: Worlds of Adventure 2: Martian Dreams takes place after The Savage Empire and sees the Avatar travel back in time to the Victorian era and eventually land on Mars to rescue humans stranded on it by accident and to restore the native Martian civilization.
  • The third game, Ultima: Worlds of Adventure 3: Arthurian Legends, was planned to be set in the times of King Arthur but was canceled in 1993.
The second spin-off series, Ultima Underworld, consisted of three games with a first-person perspective:
  • Set after Ultima VI, Ultima Underworld: The Stygian Abyss sees the Avatar descending into the Great Stygian Abyss to rescue a Britannian baron's kidnapped daughter and prevent the summoning of a powerful demon.
  • Ultima Underworld II: Labyrinth of Worlds is set between the two parts of Ultima VII and starts with the Guardian trapping Lord British, the Avatar and his companions within an impenetrable barrier in their castle. To free them, the Avatar has to travel through several parallel universes looking for a way to undo the spell.
  • Underworld Ascendant, the third in the series, licensed the lore and characters for the Underworld setting, but did not allow use of the Ultima brand. The Avatar has been transported to the Underworld and works with local factions.