Tuttuki Bako
Tuttuki Bako is a roughly cubic hand-held electronic game created by Bandai in 2008. The game comprises five mini-games, and a resettable alarm clock. While the minigames are rather simplistic, Tuttuki Bako has received international acclaim for its unique means of control and the game has been put forward as an archetypal example of Akiba-kei and Japanese gadgetry in general.
Gameplay
The game features one input button, a pixelated liquid crystal display screen, and a hole in its right-hand side. Into this hole the player is intended to insert an index finger to a depth of up to. Inside the box, a matrix of small motion sensors detects the finger and render it on the screen. In this way the player's moving finger is used as the device's primary input. There are five minigames that a player can select from. The single input button brings up the selection menu and then the virtual finger is used to select the game to be played from the screen.Available games include:
- Ameba Stage - Players poke at an amoeba-like blob. If the blob becomes attached to the finger then the minigame enters its second phase by announcing "GAME START". Here the player must bounce the blob as if it were a ball. The player earns points for each completed bounce and the score is tallied at the bottom.
- Face Stage - Players poke at a girl's face to try to get her to sneeze.
- Panda Stage - Players poke at a small panda riding a tire swing to try to spin the tire without swinging it. If the tire is swung, however, the minigame enters its second phase in which the player must swing the panda in order to increase points tallied at the bottom.
- Sea Stage - Players prod an undersea vase to try to flush out an ink-spraying octopus that dwells within.
- Figure Stage - Players poke a small stick figure. If sufficiently riled, the figure will enter "KARATE" mode and will set to work attacking the finger with "PUNCH!" and "KICK!" moves. The minigame features a second phase in which the figure and the player's finger use a seesaw with points awarded and tallied at the bottom for each completed switch.