The Mexican Runner


Piotr Delgado Kusielczuk, better known as The Mexican Runner is a speedrunner who specialises in Nintendo Entertainment System games. After three years, on February 26, 2017, Kusielczuk was the first player to play through the entire NTSC and PAL NES catalogue, completing List of [Nintendo Entertainment System games|714 officially-licensed titles] in a project he called NESMania, which earned him a Guinness World Record. Kusielczuk is also known for his speedrunning accomplishments in Contra, Battletoads, and Cuphead.

Early life

Kusielczuk was born to a Mexican father and Polish mother. He grew up in Xalapa, Veracruz, Mexico.

Career beginnings

Kusielczuk began performing NES speedruns on the Twitch streaming platform on January 3, 2013. Occasionally, his brother Marek would also participate in the streams. Together they recorded a two-player Battletoads completion clocking at 38:44.

NESMania

In 2014, Kusielczuk's mother's health started to suffer as she developed kidney cysts. Kusielczuk moved from London to Mexico to take care of her. While speaking online with fellow speedrunners from Chile about the stressful situation regarding his mother's health, they sarcastically suggested that he should play the entire NES library. He decided it was a good idea, and on May 28, 2014, he started streaming a complete playthrough of the entire licensed NES library, beginning with Whomp 'Em. The playthrough was coordinated with and archived as . ТMR named the project NESMania, in honour of Nintendomanía, a 1990s Mexican TV show centred on video games.
The original self-imposed rules were that he would play each game without consulting online strategy guides nor accept help from others for completing the game. The only allowed outside information was the original game manuals. The criterion for when a game was completed depended on the nature of the game, as many of the original NES games had no clear winning conditions and can be played indefinitely for higher scores. If the game had a clear ending sequence or ending credits, that was the winning condition. Otherwise, Kusielczuk would play a game until the game repeated itself or no further progress could be made. In one instance, when playing the Elite port to the NES, a member of the online audience contacted Ian Bell who suggested a winning condition. Kusielczuk wrote,

At first glance this game looks like doesn't have an ending screen and surely doesn't so we had to pick a winning condition and luckily the designer of the game 'Ian Bell' who was contacted by 'Alchman' give us an answer. He proposed as winning condition beating the two main missions and having that as goal the rest was figuring out how to do it.

In this manner Kusielczuk made steady progress through the NES library, streaming it all live on Twitch. Around April 15, 2016 near game #395 a modification to the self-imposed rules became necessary when he learned that another runner was also attempting a full completion of the NES library, but using extra outside help with hints and spoilers, which greatly reduced play time. At this point, Kusielczuk decided that he was willing to accept outside help in order to be able to compete on gaming speed and be the first to finish the complete NES library.
The NESMania project attracted attention from the video game press, both when nearing and after completion. When the project was nearing completion, Kotaku reported how Kusielczuk had to spend 91 hours playing Miracle Piano Teaching System, where the winning condition was learning how to play the piano. In an interview with the Mexican publication LevelUp, Kusielczuk explained that despite being a musician, learning how to play the piano was challenging as the game's difficulty continuously increased the required coordination between the two hands, demanding ever more skill. This was the game that took the longest completion time. On February 21, 2017, a few days before the finale, Nintendo Life noted that the project took over 3000 hours of game play time and the final game would be Super [Mario Bros. 3|Super Mario Bros. 3]. Also just two days before the finale, Waypoint of Vice Media noted how Kusielczuk found Ikari Warriors to be one of the most punishing games and required using save states on an emulator in order to practice, discovering glitches and other speedrunning techniques along the way. After the final streaming on February 26, 2017, of Super Mario Bros. 3, a game chosen for its popularity in order to end NESMania on a high note, Kotaku again reported on the finale, noting Kusielczuk's celebratory song accompanied by guitar performed by himself.

Guinness World Record

On September 7, 2017, Kusielczuk was awarded a Guinness World Record for the completion of NESMania. The official record reads,

Battletoads speedruns

On numerous occasions, Kusielczuk has stated that his favourite NES game is Battletoads, a game that he considers enjoyable for its varied and famously difficult gameplay. He has also elaborated that he started playing it at age nine and finished the game as a child, but he could not find anyone at the time to share his accomplishments with. A desire to share is what made him start streaming his runs.
Kusielczuk holds the world record in several speedrunning categories in Battletoads, some with fellow speedrunner and rival jay_cee, including
  • Hitless : 30m 56s
  • Warpless : 23m 42s
  • Any% Co-op : 16m 15s
  • Warpless Co-op : 30m 27s
In addition, Kusielczuk is also the former record holder in a couple more categories, such as Any% no wrong warps.
Kusielczuk has also performed Battletoads speedruns in front of a live audience at the speedrunning events Games Done Quick and the European Speedrunner Assembly.

Blindfolded Turbo Tunnel

An unofficial speedrunning category he participates in is blindfolded Turbo Tunnel. Many casual Battletoads players consider the Turbo Tunnel to be the hardest level in the game, but experienced speedrunners are able to memorise the level and rely on audio cues to play it. In this manner, Kusielczuk has performed several blindfolded Turbo Tunnel runs live, including a deathless run at ESA 2018 that garnered a standing ovation from the crowd and was often mentioned during the following days.
The two-player run is of particular note because neither player can be certain by audio cues alone of who made a mistake and lost a life, and both have to start over from the last checkpoint if either loses. Kusielczuk also remarked that in the blindfolded category the exact height that the player character is on-screen is difficult to know, as it depends on the amount of time the up and down arrows on the gamepad are pressed.

Cuphead speedruns

Kusielczuk does not usually run more modern games, but following his audience's suggestions, he started running the notoriously difficult run and gun indie video game Cuphead shortly after its release, quickly rising in the ranks and dominating it. The suggestion came about due to the game's similarity to Contra, another game that Kusielczuk enjoys speedrunning. Soon after the game's release, Kusielczuk started accumulating world records, many of which have since been bested by other speedrunners. He maintains, however, several records, particularly in the cooperative categories with fellow speedrunners luigi100 and SBDWolf.
Kusielczuk's performance attracted the attention of StudioMDHR, the creators of Cuphead, and they endorsed his participation in SGDQ 2018 with promotional artwork for Kusielczuk's mascot in the 1930s Max Fleischer style of Cuphead. Kusielczuk's performance at that event won much acclaim from the audience, with particular praise given to his concurrent gameplay commentary.