Legends of the Hidden Temple


Legends of the Hidden Temple is an American action-adventure television game show that broadcast from 1993 to 1995 on Nickelodeon. Created by David G. Stanley, Scott A. Stone, and Stephen Brown, the program features a fictitious temple, "filled with lost treasures protected by mysterious Mayan temple guards." Kirk Fogg is the show's host, while Dee Baker is both announcer and voice of a stone head named Olmec who "knows the secrets behind each of the treasures in his temple." Six teams of two children compete to retrieve one of the historical artifacts in the temple by performing physical stunts and answering questions based on history, mythology, and geography. Contestants trying out had to compete in several physical tasks, including rope climbing and running, as well as a written test. The majority of the contestants were picked from the surrounding Orlando, Florida, area.
A revival with adult contestants aired for a single season from October 2021 to January 2022 on The CW.

Production

Legends of the Hidden Temple was produced by Stone Stanley Productions in association with Nickelodeon and was taped at Nickelodeon Studios at Universal Studios in Orlando, Florida. In 1995, Legends of the Hidden Temple won a CableACE award for Best Game Show Special or Series.
Legends of the Hidden Temple began airing on Nickelodeon on September 11, 1993. The show originally aired on weekends at 6:30 p.m. In that time slot, it increased the Nielsen rating from 1.5 to 2. Due to this success, the show began airing weekdays at 5:30 p.m. starting the week of February 14, 1994. The show was renewed for a forty-episode second season in February 1994. Auditions for new episodes took place on February 26 and 27, and production occurred from March 27 through April 17. Second-season episodes began airing June 6 of that year. A forty-episode third and final season was produced from February 17 to March 12, 1995, and began airing on July 3 of that year.
The show was originally conceived under the title Secrets of the Haunted House where monsters would jump out and frighten contestants while they try to complete challenges within the haunted house.
In 1996, the Orlando Business Journal reported that Nickelodeon was considering renewing Legends for a fourth season, but according to Scott Fishman, then vice president of production services at Nickelodeon, renewal was "not a sure bet" because Nickelodeon was considering three new game show pilots taped in Orlando. Production for the fourth season was stopped midyear before it could be released, signaling the cancellation of the season.

Gameplay

The set design of Legends of the Hidden Temple was based on the Indiana Jones movies, and Marianne Arneberg of the Orlando Sentinel described the program as "a combination of Jeopardy and Raiders of the Lost Ark." The set design has been described as Mayan. It included areas for different types of physical challenges: a broad but shallow pool of water, a set of steps, and a large, two-and-a-half-floor vertical labyrinth. At the temple's gate was a talking Olmec head simply named Olmec. Olmec narrated the stories told in the steps of knowledge and temple game challenges. Each episode centered on a particular legend regarding an artifact from around the world that found its way to the temple. Some artifacts included "Lawrence of Arabia's Headdress", "The Electrified Key of Benjamin Franklin", "The Jewel-Encrusted Egg of Catherine the Great", and "The Broken Wing of Icarus." Olmec also serves as the basis for the logo. In addition to providing an artifact, the legend also was important to other aspects of the show: the Steps of Knowledge used questions based on the historical legend, and the theme of the temple games was also loosely based on the legend.
In each episode, six teams of two contestants began a three-round competition to determine which team earned the right to enter the temple. Each team was identified with a color and an animal, indicated on their uniform shirts: the Red Jaguars, Blue Barracudas, Green Monkeys, Orange Iguanas, Purple Parrots, and Silver Snakes.

Round 1: The Moat

In the first round of the show, the six teams attempted to cross a narrow swimming pool known as "the moat" in a prescribed manner. For example, in one episode, teams were required to swing out to a rope net in the middle of the moat, climb it, and then swim to the other side. All six teams attempted to get both members across according to the rules and push a button on a pedestal to ring a gong. The first four teams to cross the moat and ring their gongs advanced to the second round.

Round 2: The Steps of Knowledge

The four remaining teams stood on the topmost of the four levels of the Steps of Knowledge. Olmec began the round by telling the remaining teams the episode's legend of the featured artifact, which became the theme for the remainder of the episode. The legend centered on an artifact that the winning team searched for in the final round. At the end of the legend, Olmec told the teams the room in which the artifact could be found. After finishing, he asked the teams a series of questions to test their memory. Each multiple-choice question had three possible answers. A team attempting to answer signaled by stomping on a buzzer on their step, causing the front of the step to illuminate. A team who answered correctly moved down to the next level. If a team answered incorrectly or ran out of time, the other teams were given a chance to answer. The first two teams to answer three questions correctly and thereby reach the bottom level advanced to the next round.

Round 3: The Temple Games

The temple games featured the two remaining teams competing in three physical challenges to earn Pendants of Life which the winning team used in the final round. Several types of temple games were featured, with the episode's legend serving as a theme for each. Most temple games lasted for a maximum of 60 seconds but some were untimed. After each challenge, the winning team received some portion of a protective Pendant of Life. The first two challenges, pitting single members from each team against one another, were worth one-half of a pendant, while the final challenge, involving both contestants on both teams, was worth a full pendant. If a temple game ended in a tie, both teams received the pendant value of that game.
The team that earned the most pendants by the end of three temple games won the right to enter the temple. If the two teams earned the same number of pendants after the three temple games, the teams played a tiebreaker to determine who advanced to the temple. The teams stood behind a tiebreaker pedestal, and Fogg asked a tiebreaker question to determine the winner. The first team to hit the buzzer on top of their gong was given the chance to answer the question. A correct answer allowed the team to go to the temple. Originally, a team that buzzed in and gave an incorrect answer or ran out of time automatically lost, allowing the other team to advance to the temple by default. However, in Seasons 2 and 3, the other team was required to answer the question correctly to go to the temple.

Final Round: The Temple Run

In the final round, the winning team took the Pendants of Life that the contestants earned into the temple and attempted to retrieve the episode's artifact and bring it back out of the temple within a three-minute time limit. The team designated one member to enter the temple first; that team member carried one of the team's full pendants. The other team member held the remaining pendant, half pendant, or no pendant at all and stood by to enter if the first team member was taken out of the temple by a temple guard. Before starting, Olmec would explain the rooms in the temple and the necessary tasks in each room. During season 1, Fogg asked who would go first and explained about the temple guards and, if necessary, the extra half pendant. Beginning in season 2, Olmec himself explained these things.
Image:Templediagramnumbered.GIF|thumb|250px|left|A diagram of the layout of the temple
The temple consisted of twelve rooms, each with a specific theme. The rooms were connected to adjacent rooms by doorways, although some doors were locked, blocking a contestant's progress into the adjacent room; the pattern of locked and unlocked doors changed from episode to episode depending both on the temple layout and the artifact's location. The unlocked doors were closed at the start of the round, but they could be opened by completing a specific task or puzzle within each room. One room in the temple contained the themed artifact. Three other designated rooms held temple guards. If the winning team had exactly pendants, the remaining half pendant was also placed in a room for the contestant with the half pendant to collect to make a full pendant. The extra half pendant, if needed, would either be hanging on the wall near a door or placed inside an object in a room. If the first player dropped their pendant, the second player could pick it up and either throw it back to their partner or use it if needed.
A contestant who encountered a temple guard was forced to give up a full pendant to continue. However, if the first contestant was caught without a pendant in his or her possession, he or she was taken out of the temple and the second contestant entered. In either case, the temple guard who captured the contestant was out of play and did not appear again in the room where the first contestant was captured. When the second contestant entered, any doors that the first contestant opened remained open. If the second contestant was caught without a full pendant, the run ended immediately. A player could enter a room with an unencountered temple guard on their way to the artifact and not get caught, usually if the room design makes it so that the guard can only capture the player if within reach.
The team had three minutes to retrieve the artifact and leave the temple with it. If either contestant grabbed the artifact, all remaining temple guards vanished and all locked doors in the temple instantly opened, allowing the contestant to escape unhindered. For entering the temple, the team automatically won a prize. If a team member picked up the artifact, the team won a more expensive prize as well. A team that retrieved the artifact and exited the temple with it before time ran out earned the grand prize and the other two prizes. Starting with season 2, the temple had an actual gate that Olmec would lower before the round started.