Paper Mario (video game)
Paper Mario is a 2000 role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. Paper Mario is the first game in the Paper Mario series. First released in Japan in 2000 and then internationally in 2001, Paper Mario was later re-released for Nintendo's Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and the Nintendo Classics service on December 10, 2021.
Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has defeated Mario after stealing the Star Rod from Star Haven and making himself invincible. To save the Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands".
Although Nintendo planned to have Square, now Square Enix, develop Paper Mario, the company was occupied with developing Final Fantasy VII for the PlayStation; Intelligent Systems developed the game instead. The game received acclaim, being praised for its concept, battle system, and graphics, and was rated the 63rd best game made on a Nintendo system in Nintendo Powers "Top 200 Games" list in 2006. It was followed by a line of sequels, starting with Paper Mario: The Thousand-Year Door for the GameCube in 2004.
Gameplay
Paper Mario combines traditional role-playing game elements with concepts and features from the Mario series. For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game's overworld. Many of the game's puzzles and boundaries are based upon the abilities of Mario's partners, who each have a specialized skill required for progression in the game. The player accumulates partners as they advance into different locations; only one partner can accompany Mario in the overworld, although the player can interchange them at any time.These characters also assist Mario in the game's turn-based battles, where the damage inflicted against them results in temporary paralysis as the characters do not have individual HP statistics. Attacks in the game are similar to those in traditional RPGs, although the player can influence the power of a move when attacking or defending by timing a button-press accurately or performing some other action command as required. Mario and his partners have a finite capacity to perform special moves, with each of these consuming a particular number of flower points when performed. Such statistics can be increased by earning Star Points in combat to level up. There is also an on-screen gauge to display Star Energy, which is required to perform another type of move that accumulates in number as the player advances through the game. The player can locate hidden battle upgrades in the game's overworld, which promotes one partner character to a new rank at a time.
Progression through Paper Mario depends upon interaction with the game's non-player characters, who often offer clues or detail the next event in the storyline. As in other RPGs, the player can find or purchase items from NPCs to help in and outside of combat. Badges can also be obtained that yield bonuses ranging from added moves to gradual health restoration during combat; each consumes a set number of Badge Points, meaning Mario can only equip a limited number of badges at a time. Princess Peach is playable at particular points in the game as a recurring quest line. The objectives and actions of each transition to Peach vary, although most are stealth-based.
Plot and setting
Set in the Mushroom Kingdom, the game begins when Mario and Luigi receive an invitation from Peach for a party at the castle. There, when Mario and Peach are alone, Bowser lifts her castle, overpowers Mario with his invincibility that he gained by stealing the Star Rod and imprisoning the seven Star Spirits; Mario is thrown away from the castle in the sky and lands in Goomba Village, where he is aided by Goombario and his family. Mario and Goombario make their way to Shooting Star Summit, where the weakened seven Star Spirits' request Mario to find them in order to stop Bowser's invincibility. Mario and his friends go to the four Koopa Bros.' fortress where they save the first Star Spirit. and they find the second one in the Dry, Dry Desert inside a secret fortress ruled over by Tutankoopa. The third one is being kept by Tubba Blubba, a nemesis scaring the Boos and eating them when he is "invincible". The fourth one is kept by the General Guy and his minions living in the Toy Box. Mario and his new friends travel to Lavalava Island, an island where its inhabitants are threatened by an impending volcanic eruption. After saving the fifth Spirit, they journey to Flower Fields retrieving the sixth one. Mario becomes a suspect of murder when he finds the Shiver City's mayor unconscious; after solving the mystery, Mario gets to the Crystal Palace where he saves the last Star Spirit from the Crystal King. As he has saved every Star Spirit, Mario then departs to Peach's Castle.Meanwhile, Peach tries in numerous attempts to escape the castle alongside Twink. The player controls Peach in a variety of minigames each time Mario saves
a Star Spirit, such as baking a cake for Gourmet Guy or even cloning the appearance of Bowser's minions with a magic umbrella. At the end of every gameplay segment with Peach, she overhears Bowser speaking about the bosses Mario beats before being discovered and then transported to her room again.
Mario enters the castle and confronts Bowser; with the power of the seven Star Spirits, Mario manages to beat Bowser by stopping his invincibility while Twink, with support from Peach, battles Bowser's sidekick Kammy Koopa. Mario and Peach, alongside their friends, eventually win against Bowser and Kammy. The Star Spirits restore the castle to its spot. On another day, Mario and Luigi receives a letter for another party, which lead to a parade as the game's credits rolls, and Mario and Peach watch fireworks together at his home.
Story and characters
The game's story centers on Mario as he tries to reclaim the seven Star Spirits, who have been sealed in playing cards by Bowser and his assistant, Kammy Koopa. Their combined power is required to negate the effects of the Star Rod, which makes Bowser invincible. Once Mario rescues all of them, he uses their assistance to defeat Bowser and rescue Peach. The story is presented in the context of a novel, with each adventure involving the rescue of a Star Spirit denoted as a single chapter. Peach is playable between chapters, where she allies with a star kid named Twink in the castle to relay vital information to Mario regarding his quest.Mario allies with eight partners in total, each of whom represents a different type of enemy from the Mario franchise. These allies are:
- Goombario, a Goomba who has the ability to tell the player about any character, environment, and enemy;
- Kooper, a Koopa Troopa with the ability to throw his shell at otherwise unreachable objects;
- Bombette, a Bob-omb with the ability to blow up weak parts of walls;
- Parakarry, a Paratroopa with the ability to help Mario cross gaps too large to jump across;
- Lady Bow, a Boo with the ability to make Mario become invisible and transparent;
- Watt, a Li'l Sparky with the ability to light up rooms and reveal hidden objects;
- Sushie, a Cheep Cheep with the ability to allow Mario to swim;
- and Lakilester, a Lakitu with the ability to allow Mario to traverse dangerous environments, such as spikes and lava.
Development
Paper Mario was developed by Intelligent Systems. Shigeru Miyamoto served as producer and consulted on the project. Kumiko Takeda and Kaori Aoki wrote the game's script, while Naohiko Aoyama was the art director responsible for the game's distinctive graphical style. Nintendo approached Square, who had developed Super Mario RPG for the Super Nintendo Entertainment System, to develop the game, but they turned down the offer due to work on Final Fantasy VII. Instead, the company initially hired HAL Laboratory to write the main story before development was handed over to Intelligent Systems to develop the game. The game was initially called Super Mario RPG 2, was slated for release on the 64DD, and was first revealed at Nintendo Space World '97, a video game trade show hosted by Nintendo. However, the development moved to cartridge format instead. Aoyama took inspiration from the graphics of PaRappa the Rapper, cel animation, and the work of Walt Disney and Looney Tunes for the art style. According to producer Hiroyasu Sasano, the series' distinct paper-like style for character graphics came about from the belief that players "might be getting tired" of the computer-generated 3D graphics seen on consoles like the PlayStation as it was difficult for polygons to bring out the characters' "cuteness". Miyamoto stated that the game was being developed with amateur gamers in mind. The game later released for the iQue Player in 2004. Paper Mario saw a number of re-releases for later Nintendo consoles: the Wii Virtual Console in July 2007, the Wii U Virtual Console in April 2015, and via the Nintendo Classics service in December 2021. In 2023, Paper Mario was fully decompiled, making an unofficial PC port and mods possible.The game had a marketing budget of $4 million.