Star Ruler
Star Ruler is a space 4X / RTS hybrid developed and published by American company Blind Mind Studios.
was first announced on July 5, 2009 in the Irrlicht Community Forums, the game engine on which was based. It was released on August 21, 2010. The game was launched in retail outlets in the EU on August 16, 2011 via Iceberg Interactive and was planned to launch Mid-October in the US via Interactive Gaming Software. However this deal fell through and never launched in retail outlets in the United States.
Gameplay
features a 1 to 10,000+ star system count galaxy of configurable shape. The size of the in-game universe is only limited by the processing power of the user's computer. Generated systems may have orbiting planets, moons, asteroids, comets, or aggressive, capturable, NPC assets.Gameplay occurs in a single space in real-time with the rate of time determined by the player. also features Newtonian mechanics in its ship movement.
Key differences from other games of the genre are: Detailed unit creation, behavior, and automation customization, physically modeled star systems and orbiting bodies, and a lack of traditional maintenance and unit count cap game mechanics.