Space Station 13
Space Station 13, often shortened to SS13, is a top-down tile-based action role-playing multiplayer video game running on the freeware BYOND game engine, originally released in 2003.
The game is set on a futuristic space station; however, the location of the in-game world can differ depending on the server that is being played, including a spacecraft and an exoplanet. One of the defining features of Space Station 13 is its emphasis on player roles. At the beginning of each round, players choose or are assigned a specific role on the station, such as a medical doctor, engineer, security officer, chef, or scientist. Each role has unique responsibilities, equipment, and abilities that are crucial to the smooth functioning of the station.
Players are free to work together with their fellow crewmates to complete tasks and keep the station running smoothly, or they can choose to cause chaos and disrupt the work of others. The game has a variety of different game modes and win conditions, which can range from simple survival to complex conspiracies and political intrigue.
The original version of the game has now split into many different versions, each with varying levels of open collaboration in its development, with some servers being licenced under Creative Commons BY-NC-SA, while other servers are under mixed licenses. Most repositories are open to community-driven implementations.
Gameplay
Space Station 13The player can interact with nearly any object or being in the game world in a context-sensitive fashion. Different results will occur depending on many variables in any given interaction. Additionally, depending on the server, the player can change their character's 'intent' between four different states, which will further influence actions taken. For example, using the player's hands on a fallen character with help intent would help them up from the ground, while using harm intent could punch or kick them. Additionally, some servers use a "combat mode" system that assigns these intents to the left and right mouse buttons, with a single key to alternate between two modes that have different effects. Some servers also entirely lack the intent/combat mode system. Controls can differ greatly between servers, but WASD/arrow key-based movement and a "hand" system are fairly consistent.
The game fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions depending on game settings.
While different servers may have their unique station constructs, generally, there are eight departments aboard the station. Supply and Service are also often grouped in the Civilian category.
- Command.
- Security.
- Engineering.
- Science.
- Medical.
- Supply.
- Service.
- Synthetics/Silicons.
Due to the presence of antagonists, many rounds escalate into chaos and disorder. While communities can have pre-set match timings, rounds are often concluded when the situation becomes critical and evacuation procedures are initiated.
There are several different servers to play on, each sporting its own set of rules and gameplay elements. Examples include Goonstation, originally created by users of Something Awful, , a server inspired by the Alien franchise, /tg/station 13, originally created by members of 4chan's /tg/ or "traditional games" board and Paradise Station, a popular generalist server with a large Russian offshoot.
Plot
Due to each server's lack of an agreed canonical storyline, most, if not all, servers have individualized lores. Generally, Space Station 13 takes place several centuries in the future on a research station owned by the megacorporation known as Nanotrasen. The station exists to research the mineral 'plasma', which is very valuable, possibly due to its extreme flammability. Nanotrasen's influence and power have effectively made them a government entity, but it is often left ambiguous as to whether they are good, evil, or a neutral party.Due to Nanotrasen's immense stature and massive monopoly on plasma, it is targeted by an array of third-party aggressors. This includes but is not limited to, the Syndicate, the Space Wizard Federation, and Changelings.
Development
Space Station 13 was originally developed as an atmospherics simulator by Exadv1 in 2003. Its closed source codebase was decompiled in 2007, giving rise to SS13's current popularity.A large number of promising community efforts to remake SS13 have been started over the years due to longstanding frustration with SS13's closed-source engine BYOND and low quality of code. Most of these attempts have since been abandoned, and a community mythos has jokingly built up around "The Curse," a supposed force that is responsible for the failure of all attempts to remake the game.
Regardless, multiple major SS13 remakes are currently in development: Space Station 14 Unitystation, and RE:SS3D.
Reception
Space Station 13 garnered attention from various video game journalism websites over the years.The game served as a direct inspiration for the role-playing video game Barotrauma, and was also mentioned by Eurogamer as an inspiration for the now-cancelled game ION by DayZ creator Dean "Rocket" Hall. He then later released Stationeers, which was also inspired by Space Station 13.
Rock, Paper, Shotgun named Space Station 13 on its list of "Best free PC games" in 2016 and 2019.