RisiKo!
RisiKo! is an Italian strategy board game based on Risk. Unlike classic versions of Risk, the object of the game is the achievement of a predefined, secret target that is different for each player: the target can be either the conquest of a certain number of territories, of two or more continents, or the annihilation of one opponent.
History
RisiKo! derives from the 1957 French game La Conquête du Monde, better known worldwide as Risk.The first Italian edition dates 1968, published by Milanese publisher Giochiclub that distributed games of several European companies and mixed features of different versions: the name RisiKo! derives from the German version Risiko; the rules were almost identical to the French version, with some notes in the manual taken from the Anglo-American edition; tokens were wooden cube-shaped. As in the first French edition, 3 dice were used for defense, initial forces were distributed more randomly, and players received one card at the beginning of their own turn as well as from conquering territories.
In 1973 Giochiclub published a new version with same rules, but introduced plastic tank-shaped and machinegun-shaped tokens.
In 1977 Editrice Giochi became the exclusive publisher of RisiKo! and renovated the edition by adopting new rules, among which target cards, the nineteenth-century style planisphere as in the American edition, the random distribution of the initial territories and the balanced distribution of initial armies already present in the European editions. Moreover, flag-shaped tokens were introduced instead of machinegun-shaped tokens to represent 10 armies.
Features
Board
The board in RisiKo! represents the world, divided into 42 territories across 6 continents.| Continent | # territories | Territories |
| North America | 9 | Alaska, Northwest Territories, Greenland, Alberta, Ontario, Quebec, West United States, Eastern U.S., Central America |
| South America | 4 | Venezuela, Peru, Brazil, Argentina |
| Europe | 7 | Iceland, Scandinavia, Great Britain, North Europe, West Europe, South Europe, Ukraine |
| Africa | 6 | North Africa, Egypt, Congo, East Africa, Southern Africa, Madagascar |
| Asia | 12 | Urals, Siberia, Yakutia, Chita, Kamchatka, Japan, Mongolia, Afghanistan, Middle East, India, China, Siam |
| Oceania | 4 | Indonesia, New Guinea, East Australia, Western Australia |
Each territory is represented by a Territory card. At the beginning of the game, these cards are distributed randomly to the players, and determine which territories each player controls at the start. Players then mark their territories by placing at least one army on them and give back their Territory cards, that will be used later for a different purpose. During the game, players can conquer new territories by attacking them from an adjacent territory they already control.
Armies
Each player has armies of a different color, represented by small plastic tanks. At the start of the game, players receive a certain amount of armies. They can distribute their armies however they like across their territories, but each territory must have at least one army. Players then get reinforcement armies at the start of all of their turns, proportional to the number of territories they control. Players also receive extra armies for controlling entire continents and for trading in sets of Territory cards.The number of armies each player starts with depends on the number of players:
- 35 if there are 3 players;
- 30 if there are 4 players;
- 25 if there are 5 players;
- 20 if there are 6 players.
Targets
At the beginning of the game, each player is given a random Target card, which tells them their secret mission. To win the game, they have to complete this mission.In the original version, the possible missions are:
- Conquer 18 territories and control both of them with at least two armies.
- Conquer 24 territories.
- Conquer all of North America and Africa.
- Conquer all of North America and Oceania.
- Conquer all of Asia and Oceania.
- Conquer all of Asia and Africa.
- Conquer all of Europe, South America, and a third continent.
- Conquer all of Europe, Oceania, and a third continent.
- Completely eliminate all armies of a specific color. If that’s impossible, the mission becomes conquering 24 territories.
Trading in system
Each of the 42 Territory cards, representing a territory, also has a drawing of either a horseman, a soldier, or a cannon. There are also two additional joker cards that feature all three of the drawings, which do not represent any territory. At every turn, a player receives a Territory card if they conquer at least one territory. Players can then trade in different combinations of these Territory cards at the start of their turn, before doing anything else, to gain extra armies:- 3 cannons = 4 armies
- 3 soldiers = 6 armies
- 3 horsemen = 8 armies
- 1 cannon, 1 soldier, 1 horseman = 10 armies
- 1 joker plus 2 of either cannons, soldiers, or horsemen = 12 armies