Rimworlds
Rimworlds is an open-ended, science fiction, play-by-mail game.
History and development
Rimworlds was an open-end computer moderated, play-by-mail game with a space-based setting. Rimworlds was published by Palace Simulations Inc. Jon Ogden was the designer. A reviewer in 1985 likened it to the game Beyond the Stellar Empire, combined with Universe II/III. The game had a player limit and was "sold out" with a wait list as of April 1986. Turns were run weekly.Gameplay
The purpose of the game was to develop a Rim Empire from a colony. Rimworld's setting, or The Rim, comprised four clusters, each with 1,560 sectors. Each of the game's six federations had a planet–a Ringworld–or a starbase. Players could create spaceships, starbases, colonies, and Starteams—or colony variants. In combat, ships had offensive tools such as phasers and single use photon torpedoes, as well as shields and other tools for defense. The publisher stated that the game was:simulation of the political, economic, and tactical ramifications of six space-faring civilizations that are being invaded by a seventh while dealing with organized crime, a militant religion, and a powerful labor union.