Rayxanber
is a 1990 scrolling shooter video game developed and published by Data West for the FM Towns. It is the first entry in the Rayxanber series, followed by Rayxanber II and Rayxanber III for the PC Engine platform. In the game, the player assumes the role of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The title was created by Team 50, a group within Data West. The soundtrack was scored by Yasuhito Saito, who composed for other titles such as Layla and The 4th Unit series. It garnered mixed reception from critics.
Gameplay
Rayxanber is a science fiction-themed scrolling shooter game reminiscent of R-Type, in which the player takes control of a fighter pilot from Earth controlling the RT-X-32 space craft to fight against the biomechanical Zoul Empire. The player controls the ship through eight increasingly difficult stages over a constantly scrolling background, populated with an assortment of bioships, organic fortresses and obstacles. The scenery never stops moving until a boss is reached, which must be fought in order to progress further.There are three types of weapon units in the game the player can acquire by collecting their respective colors when dropped by carriers when shot down and alternate between each one by obtaining another weapon during gameplay, ranging from fire, barriers, and multi-directional laser. Each weapon can be powered-up and collecting any weapon unit equips the ship with a set of two satellite-like options that fire based on the direction the unit was rotating towards before being obtained. By holding down the attack button, the player can charge the ship's cannon to unleash a more powerful blast against enemies. The ship is also capable of performing a dash maneuver to evade incoming enemy fire or obstacles.
The title employs a checkpoint system in which a downed player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire or colliding against solid stage obstacles will result in losing a life, as well as a penalty of decreasing the ship's firepower and loss of the weapon that was currently in use, and the game is over once all lives are lost, though the player has unlimited continues to keep playing.