Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.
Hand evaluation methods assess various features of a hand, including: its high card strength, shape or suit,, fit with partner, quality of suits and quality of the whole hand. The methods range from basic to complex, requiring partners to have the same understandings and agreements about their application in their bidding system.
Basic point-count system
Most bidding systems use a basic point-count system for hand evaluation using a combination of high card points and distributional points, as follows.High card points
First published in 1915 by Bryant McCampbell in Auction Tactics, the 4-3-2-1 count for honours was not established by computer analysis but was derived from the game Auction Pitch. Although 'Robertson's Rule' for bidding had been in use for more than a dozen years, McCampbell sought a more "simple scale of relative values. The Pitch Scale is the easiest to remember. "Called the Milton Work Point Count when popularized by him in the early Thirties and then the Goren Point Count when re-popularized by Work's disciple Charles Goren in the Fifties, and now known simply as the high-card point count, this basic evaluation method assigns numeric values to the top four honour cards as follows:
- ace = 4 HCP
- king = 3 HCP
- queen = 2 HCP
- jack = 1 HCP
Limitations
The combined HCP count between two balanced hands is generally considered to be a good indication, all else being equal, of the number of tricks likely to be made by the partnership. The rule of thumb for games and slams in notrump is as follows:- 25 HCP are necessary for game, i.e. 3 NT
- 33 HCP are necessary for a small slam, i.e. 6 NT
- 37 HCP are necessary for a grand slam, i.e. 7 NT
Although mostly effective for evaluating the combined trick-taking potential of two balanced hands played in notrump, even in this area of applicability the HCP is not infallible. Jeff Rubens gives the following example:
Both East hands are exactly the same, and both West hands have the same shape, the same HCP count, and the same high cards. The only difference between the West hands is that two low red cards and one low black card have been swapped.
With a total of 34 HCP in the combined hands, based on the above-mentioned HCP-requirement for slam, most partnerships would end in a small slam contract. Yet, the left layout produces 13 tricks in notrump, whilst the right layout on a diamond lead would fail to produce more than 10 tricks in notrump. In this case, the difference in trick-taking potential is due to duplication in the high card values: in the bottom layout the combined 20 HCP in spades and diamonds results in only five tricks. Because such duplication can often not be detected during bidding, the high card point method of hand evaluation, when used alone, provides only a preliminary estimate of the trick-taking potential of the combined hands and must be supplemented by other means for improved accuracy, particularly for unbalanced hands.
Accordingly, expert players use HCP as a starting point in the evaluation of their hands, and make adjustments based on:
- refinements to the HCP valuation for certain holdings,
- the use of additional point values for hand shape or distribution, and
- bidding techniques to determine the specifics of any control cards held by partner.
Refinements
;For aces and tensThe 4-3-2-1 high card point evaluation has been found to statistically undervalue aces and tens and alternatives have been devised to increase a hand's HCP value.
To adjust for aces, Goren recommended deducting one HCP for a hand without any aces and adding one for holding four aces. Some adjust for tens by adding 1/2 HCP for each. Alternatively, some treat aces and tens as a group and add one HCP if the hand contains three or more aces and tens; Richard Pavlicek advocates adding one HCP if holding four or more aces and tens.
;For unguarded honours
Goren and others recommend deducting one HCP for a singleton king, queen, or jack.
;Alternative scale
Marty Bergen claims that with the help of computers, bridge theorists have devised a more accurate valuation of the honors as follows:
- ace = 4.5 HCP
- king = 3 HCP
- queen = 1.5 HCP
- jack = 0.75 HCP
- ten = 0.25
Bergen's “computer” scale appears to be identical to the “high card value of the Four Aces System” found on the front inside cover and on page 5 of the 1935 book, The Four Aces System of Contract Bridge by David Burnstine, Michael T. Gottlieb, Oswald Jacoby and Howard Schenken. The Four Aces' book gives the simpler 3-2-1- version of the progression. Dividing Bergen's numbers by 1.5 produces exactly the same numbers published by the Four Aces seven decades earlier:
- Bergen ace = 4.5 ÷ 1.5 = 3 Four Aces Count
- Bergen king = 3.0 ÷ 1.5 = 2 Four Aces Count
- Bergen queen = 1.5 ÷ 1.5 = 1 Four Aces Count
- Bergen jack =.75 ÷ 1.5 = ½ Four Aces Count — Q.E.D.
Distributional points
Suit length points
At its simplest it is considered that long suits have a value beyond the HCP held: this can be turned into numbers on the following scale:- 5-card suit = 1 point
- 6 card suit = 2 points
- 7 card suit = 3 points... etc.
Suit shortness points
Once a trump suit has been agreed, or at least a partial fit has been uncovered, it is argued by many that ruffing potential as represented by short suits becomes more significant than long suits. Accordingly, in a method devised by William Anderson of Toronto and popularized by Charles Goren, distribution points are added for shortage rather than length.When the supporting hand holds three trumps, shortness is valued as follows:
- void = 3 points
- singleton = 2 points
- doubleton = 1 point
- void = 5 points
- singleton = 3 points
- doubleton = 1 point
Combination Count
This method uses both lengths and shortages in all situations. The hand scores two shortage points for a void and one for a singleton, and this total is added to the usual length count: one point is added for each card in a suit beyond four.An alternative approach is to create a distributional point count of a hand to be added to HCP simply by adding the combined length of the two longest suits, subtracting the length of the shortest suit, and subtracting a further five. On this basis 4333 hands score -1 and all other shapes score a positive distributional count.