Horse jumping obstacles


Many types of obstacles are found in competitive horse jumping sports such as show jumping, hunter classes, and the cross-country phase of eventing. The size and type of obstacles vary depending on the course designer and the expected difficulty level of a particular competition. Horses will need to negotiate many types of obstacles in order to be successful in jumping sports.
Fences used in show jumping are often brightly colored and artistically designed, while hunter and eventing fences are generally made to look rustic and natural. Show jumping and hunter obstacles are constructed to fall down if struck by the horse, whereas eventing obstacles have traditionally been solidly built—though to prevent dangerous rotational falls, certain elements are now being designed to break away when hit.

Arrowhead

Also called chevrons, these fences are shaped like triangles, with the point facing towards the ground. They are generally very narrow, usually only a few feet wide. Arrowhead fences require the rider to keep their horse straight between their hands and legs, as it is easy for a run-out to occur due to the narrowness of the fence. These fences are often used in combination with other obstacles to increase their difficulty, such as right after a bank or as the second obstacle in a bending line. This tests the rider's ability to regain control of his/her horse following an obstacle.

Bank

These jumps are steps up or down from one level to another, and can be single jumps or built as a "staircase" of multiple banks. Banks up require large amounts of impulsion, although not speed, from the horse. The drop fence incorporates a down bank. Both types of banks require the rider to be centered over the horse. Down banks require the rider to lean further back, with slipped reins and heels closer to the front of the horse, in order to absorb the shock of the landing.

Bounce

A bounce, also called a no-stride, is a fence combination sometimes found on the cross-country course of eventing. It is also very commonly used in grid-work or gymnastics. It consists of two fences placed close together so the horse cannot take a full stride between them, but not so close that the horse would jump both fences at once. The horse "bounces" between the two jumps, so that the next takeoff is in the same stride as the previous landing. The distance between the two usually is 7–8 feet for small ponies; 9 ft for large ponies or small horses; and 9.5–11 ft for horses. A bounce teaches the horse good balance, to push off with his hind end, and to fold his front end well. It can also be used to slow down a speedy horse, as a horse cannot go flying over a bounce as he could with a single jump.

Brush fence

These jumps consist of a solid base with a brush placed on top, generally low enough for the horse to see over. The horse is supposed to jump through the brush in a flat jump, rather than over the top of it in a more rounded arc. Brush fences are also used for steeplechase racing. This type of fence is closely related to the bullfinch. Sometimes the fence is painted to camouflage in with the brush, so it is unseen by both horse and rider.

Bullfinch

This fence has a solid base with several feet of brush protruding out of the top of the jump up to six feet high. The horse is supposed to jump through the brush, rather than over it. Due to the height of the brush, the horse generally cannot see the landing. This tests the horse's trust in the rider, as the horse must depend on the rider to guide it carefully and steer it to a solid landing. The horse must be taught to jump calmly through the brush, as attempting to jump over the brush could lead to a refusal, a run-out at the next fence, or a misstep and possible injury. Bullfinches must be approached positively, with much impulsion, in order to prevent stops. When jumping a bullfinch, the rider must stay tight in the saddle so that brush cannot be caught between his or her leg and the horse.

[|Coffin]

Also called the rails-ditch-rails, the coffin is a combination fence where the horse jumps a set of rails, moves one or several strides downhill to a ditch, and then goes back uphill to another jump. In the past, coffins were more pronounced, with up-and-down banks leading to the ditch in the middle. However, today only the former type with the rails is seen. The coffin is intended to be jumped in a slow, impulsive canter. This canter gives the horse the power and agility to negotiate the obstacle, and also allows him the time needed to assess what is being asked, so that he may better complete the combination without problem. Approaching in a fast, flat gallop will cause mis-striding and may entice a refusal from the horse. Going too fast may also result in a fall, if the horse cannot physically make a stride between the obstacles.

Combinations

These fences are combinations of banks, logs, water, ditches and other elements. All of the jumps are placed within 1–3 strides of each other, and are meant to be jumped as a series in a specific order. Also see [|Normandy bank], [|Sunken road], and Coffin. They are seen in the equestrian jumping sports of show jumping and eventing, but are uncommon in hunt seat competition.
Combinations are often one of the challenges of a course, and the course designer knows how to manipulate the distances and types of obstacles to make them more difficult.
Combinations are named by their number of elements. Double and triple combinations are the most common. In general, the more elements involved, the more difficult the obstacle. However, other variables can greatly influence the difficulty:
Image:Coffin fence.jpg|right|thumb|A "coffin:" a cross-country combination which incorporates change in terrain, striding, and different types of obstacles
  1. Distance between Obstacles: the course designer may shorten or lengthen the distance from the usual 12-foot stride. The most extreme case is when the designer puts enough room for a half-stride, in which case the rider must shorten or lengthen according to the horse's strengths. At the lower levels, the designer will not change the distances from what is considered "normal" for the combination. Additionally, the designer may make the distance between the first two elements of a combination ask for one type of stride—for example, very long—and the distance between the second and third elements ask for the exact opposite type of stride—in this case, very short. This tests the horse's adjustability, and can greatly enhance the difficulty of the combination.
  2. Types and Order of the Obstacles: Riders must adjust their horse's stride according to the type of obstacle that must be jumped, and the order they occur. For example, a vertical to oxer rides differently from an oxer to vertical. Horses take off and land at different distances from the obstacle depending on its type: usually closer for triple bars, slightly further for oxers, and even further for verticals. Other factors, such as a "spooky" fence or a liverpool, may change the distances for particular horses as they back them off.
  3. Height of the Obstacles: The higher the fences, the less room there is for error. At the lower levels, the designer may make certain elements in the combination slightly lower, to make it easier. Fence height also has some influence on the horse's take-off distance, usually decreasing both the take-off and landing, although this is only a great variant when the fences are 4 feet 6 inches or higher.
  4. Terrain: this is especially a factor for eventers as they ride combinations cross-country. A combination on the downhill tends to lengthen the stride, and on the uphill it tends to shorten it. Going through water tends to shorten the stride. Landing up a bank causes a shorter landing distance than from an upright obstacle.
To negotiate a combination successfully, a rider must maintain the qualities needed in all riding: rhythm, balance, and impulsion as they approach the fence. They must also have a great understanding of their horse's stride length, so that they may know how much they need to shorten or lengthen it for each particular combination.
Before riding the course, the rider should walk the distances of the combination and decide the stride from which they should jump it.

Coop

A coop is a triangular obstacle shaped like the roof of an A-frame building.

Corner

Also called an apex, a corner fence has a triangular shape, with the horse jumping over one corner of the triangle. They are similar to the "fan" jump seen in show-jumping. As the name suggests, the fence makes a "V" shape, that can have an angle up to 90 degrees. At novice levels, the fence is formed by two angled fences, open in the center while more advanced designs have a solid triangular cover. The corner is meant to be jumped on a line perpendicular to an imaginary bisecting line of the angle, and as close to the narrow apex as possible while still far enough in on the jump that the horse knows he is supposed to go over it. If the rider aims too far toward the wider section of the obstacle, it may be too wide for the horse to clear it. This usually results in a stop or run out, although some of the braver horses might "bank" a solid corner fence. This is not desirable, as the horse is more likely to slip, catch a leg, or fall. If the rider aims too far toward the apex, it is very easy for the horse to run right past, especially if it is unsure as to whether he is to jump the obstacle. Due to their relative difficulty, the corner is not seen at the lowest levels. The corner is a precision fence, requiring accurate riding and good training, with the horse straight and between the rider's aids. Due to the build of the fence, an uncommitted horse and rider pair may have a run-out at this type of obstacle. It is best that the rider use their aids to "block" the horse from running out to the side, with a strong contact to prevent the shoulders from popping, and a supporting leg.