Number Munchers
Number Munchers is an educational video game and a spin-off of Word Munchers. It was released by MECC for Apple II in 1986, then MS-DOS and Mac in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail. Two versions of the game were released the Consumer Version and the School Version. After The Learning Company acquired MECC, the game was rebranded as Math Munchers.
Gameplay
The player controls the muncher who must move around a grid and munch on numbers that match the logic rule above while avoiding the threatening troggles. As the player progresses the levels, the logic rules have bigger numbers, and harder difficulty and multiple troggles pursue the muncher.Modes of play
There are five different modes of play in Number Munchers to advance players' mathematical skills. These modes include Multiples, Factors, Primes, Equalities, and Inequalities:- Multiples - the objective is to find multiples of the number given. If presented with a 3, one would select numbers like 3, 6, 9, 12, etc.
- Factors - the objective is to find factors of the number given. If the number is 12, one would choose to eat 1, 2, 3, 4, 6, and 12.
- Primes - this mode helps players find prime numbers that are only divisible by 1 and themselves, e.g., 2, 3, 5, 7, 11, 13.
- Equality - this mode gives players the chance to find equations equaling the current number. If given the number 6, one would 'munch' 3 x 2, 3 + 3, 12 / 2, and so on.
- Inequality - this mode gives players the number and they must select the equations that DO NOT equal the current number. If given 6, one would eat equations such as 4 X 2, 18 / 9, and 3 + 5.
Troggles
There are several types of "Troggles". Each type of Troggle moves in a specific pattern. There are five species of Troggle, each of which has an English and a mock-Latin name:
- Reggies - simply move in a line unless redirected by a safety square in its path.
- Bashfuls - moves arbitrarily on the gameboard, unless approached by a Muncher, in which case he moves away from the Muncher. It became purple in later releases in the series.
- Helpers - this ant-like Troggle eats all answers, leaving nothing behind. It became purple in later releases in the series.
- Workers - this Troggle adds new answers and/or changes existing answers as he moves around.
- Smarties - has large teeth and glasses, and is the most difficult Troggle to avoid; always follows the Muncher on the board.
In addition, Troggles are quite cannibalistic; if one Troggle enters a square already occupied by another, or if two of them enter one square at the same time, one Troggle will eat the other, although another Troggle may re-enter the board afterwards.
Levels
Players can choose from the five modes of play, or choose a "challenge" mode, which randomizes these modes. In the Multiples mode, Muncher must munch all numbers which are multiples of the number given; for example, if the designated number is 3 then Muncher must eat all 6's, 9's, and 12's and avoid numbers such as 7. In Factors the muncher seeks to ingest the factors of a given number, in Primes, he craves prime numbers, and in the Equality and Inequality modes, the muncher devours expressions such as 2+4 which are equivalent or not equivalent to the designated number.Game play begins with four Muncher lives. After scoring a certain number of points, the player gains an extra life. Players lose a life if they munch an incorrect answer. Additionally, five different types of enemies appear throughout the game. Players lose a life if they make contact with a Troggle.
Cutscenes
As in the other games in the series, a player is awarded a cutscene after every third level; in this game, these are dubbed as "Great Moments in Muncher History". While these scenes are numbered, the order they appear varies from game to game. Once all six have been shown, they begin to repeat themselves. The six scenes are as follows:- A Muncher is chased by a Reggie across the screen twice, then the Muncher gets in an old-timey automobile, outruns the Troggle and the Troggle falls and gives up.
- Two Munchers reenact the story of William Tell.
- A Muncher races a Bashful up a mountain, plants his flag, and sings a song.
- A Muncher prank-calls a Smartie and sings the nyah-nyah taunting melody.
- A Muncher beats two Troggles in a beauty contest. Later releases of the game replaced this cut scene with one in which a Muncher stumbles through his house in the dark and then turns on the light, only to discover that he has broken all of his furniture.
- A Muncher carves his image into Mount Rushmore.
Easter egg