Myst (series)
Myst is a franchise centered on a series of adventure video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to Myst, Riven, was released in 1997 and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. A spinoff featuring a multiplayer component, Uru: Ages Beyond Myst, was released in 2003 and followed by two expansion packs.
Mysts story concerns an explorer named Atrus who has the ability to write books that serve as links to other worlds, known as Ages. This practice of creating linking books was developed by an ancient civilization known as the D'ni, whose society crumbled after being ravaged by disease. The player takes the role of an unnamed person referred to as the Stranger and assists Atrus by traveling to other Ages and solving puzzles. Over the course of the series, Atrus writes a new Age for the D'ni survivors to live on, and players of the games set the course the civilization will follow.
The brothers developed Myst after producing award-winning games for children. Drawing on childhood stories, the brothers spent months designing the Ages players would investigate. The name Myst came from Jules Verne's novel The Mysterious Island. After Riven was released, Robyn left Cyan to pursue other projects, and Cyan began developing Uru; developers Presto Studios and Ubisoft created Exile and Revelation before Cyan returned to complete the series with End of Ages. Myst and its sequels were critical and commercial successes, selling more than twelve million copies; the games drove sales of personal computers and CD-ROM drives as well as attracting casual gamers with its nonviolent, methodical gameplay. The video games' success has led to three published novels in addition to soundtracks, a comic series, and television and movie pitches.
Plot
Mysts story begins with the arrival of a people known as the D'ni on Earth, almost 10,000 years ago. The D'ni are an ancient race who used a special skill to create magical books that serve as portals to the worlds they describe, known as Ages. The D'ni build a great city and thriving civilization in caverns. A young geologist from the surface, Anna, stumbled upon the D'ni civilization. Learning the D'ni language, Anna becomes known as Ti'ana and marries a D'ni named Aitrus; the couple have a son named Gehn. Soon after, D'ni is ravaged by a plague created by a man named A'Gaeris. Aitrus sacrifices himself to save his wife and child, killing A'Gaeris while Ti'ana and Gehn escape to the surface as the D'ni civilization falls.Ti'ana raises Gehn until he runs away as a teenager, learning the D'ni Art of writing descriptive books. Ti'ana also cares for Gehn's son, Atrus, until Gehn arrives to teach Atrus the Art. Atrus realizes that his father is reckless and power-hungry, and with the help of Ti'ana and a young woman, Catherine, Atrus traps Gehn on his Age of Riven with no linking books. Atrus and Catherine marry and have two children, Sirrus and Achenar. The brothers grow greedy, and, after plundering their father's Ages, they trap Catherine on Riven. When Atrus returns to investigate, the brothers strand him in a D'ni cavern before they themselves are trapped by special "prison" books. Through the help of a Stranger, Atrus is freed and sends his benefactor to Riven to retrieve Catherine from the clutches of Gehn. Sirrus and Achenar are punished for their crimes by being imprisoned in separate Ages until they reform.
Atrus writes a new Age called Releeshahn for the D'ni survivors to rebuild their civilization as he and Catherine settle back on Earth, raising a daughter named Yeesha. As Atrus prepares to take the Stranger to Releeshahn, a mysterious man named Saavedro appears and steals the Releeshahn Descriptive Book. The Stranger follows Saavedro through several Ages before finally recovering the book. Ten years later, Atrus asks for the Stranger's help in determining if his sons have repented after their lengthy imprisonment; the Stranger saves Yeesha from Sirrus's machinations, but Sirrus and a repentant Achenar are killed. D'ni is not fully restored until the creatures the D'ni enslaved, known as the Bahro, are freed.
Games
Development
Myst was originally conceptualized by brothers Rand and Robyn Miller. The Millers had created fictional worlds and stories as young children, influenced by the works of authors such as J. R. R. Tolkien, Robert A. Heinlein, and Isaac Asimov. They formed a video game company together called Cyan, Inc.; their first game, called The Manhole, won the Software Publishers Association award in 1988 for best use of the digital medium. Cyan produced other games, aimed at children; the Millers eventually decided their next project would be made for adults.The brothers spent months designing the Ages comprising the game, which were influenced by earlier whimsical "worlds" Cyan had made for children's games. The game's name, as well as the overall solitary and mysterious atmosphere of the island, was inspired by the book The Mysterious Island by Jules Verne. Robyn's unfinished novel, Dunnyhut, influenced aspects of Mysts story, which was developed bit by bit as the brothers conceptualized the various worlds. As development progressed, the Millers realized that they would need to have even more story and history than would be revealed in the game itself. Realizing that fans would enjoy getting a deeper look at the story not in the games, the Millers produced a rough draft of what would become a novel, Myst: The Book of Atrus.
After the enormous response to Myst, work quickly began on the next Myst game. Cyan moved from their garage to a new office and hired additional programmers, designers, and artists. The game was to ship in late 1996, but the release was pushed back a year. Development costs were between $5 and $10 million, many times Mysts budget. After the release of Riven, Robyn Miller left the company to pursue other projects, while Rand stayed behind to work on a Myst franchise.
While Rand Miller stated Cyan would not make another sequel to Myst, Mattel offered the task of developing a sequel to several video game companies who created detailed story proposals and technology demonstrations. Presto Studios, makers of the Journeyman Project adventure games, was hired to develop Myst III. Presto spent millions developing the game and used the studio's entire staff to complete the project, which took two and a half years to develop. Soon after Myst III: Exile was released, Presto was shut down, and Exile publisher Ubisoft developed the sequel, Myst IV: Revelation, internally. Meanwhile, Cyan produced the spinoff title Uru: Ages Beyond Myst, which included an aborted multiplayer component allowing players to cooperatively solve puzzles.
Cyan returned to produce what was billed as the final game in the series, discarding live action sequences embedded in prerendered graphics for a world rendered in real time. The actors' faces were turned into textures and mapped onto digital characters, with the actor's actions synchronized by motion capture. Shortly before release, Cyan closed down development, although this did not impact the release of the game; the company was able to rehire its employees a few weeks later, and continued to work on non-Myst projects and an attempted resurrection of Urus multiplayer component, Myst Online. Servers paid for by donation were set up in 2010, and the game went open-source in 2011.
Among the detailed elements of the Myst universe Cyan created was the language and culture of the D'ni. The civilization's numbers and writing first appeared in Riven, and were important to solving some of the game's puzzles. The D'ni language was the language presented in various games and novels of the Myst franchise, created by Richard A. Watson. Several online D'ni dictionaries have been developed as part of the ongoing fan-based culture associated with the game.
Music
The music for each game in the Myst series has fallen to various composers. Originally, the Millers believed that any music or sound besides ambient noise would distract the player from the game and ruin the sense of reality; Myst, therefore, was to have no music at all. A sound test eventually persuaded the developers that music heightened the sense of immersion rather than lessening it, and as such Robyn Miller composed 40 minutes of synthesized music for the game. He would also produce the music for Riven, which featured leitmotifs for each of the main characters. Virgin Records bought the rights to the music and produced the soundtracks, which were released in 1998.For Myst III: Exile and Myst IV: Revelation, composer Jack Wall created the music, developing a more active musical style different from Miller's ambient themes. Wall looked at the increasing complexity of games as an opportunity to give players a soundtrack with as much force as a movie score, and tried to create a distinctive sound that was still recognizable as Myst music. In Revelation, Wall adapted the themes for the recurring characters of Myst, and collaborated with Peter Gabriel, who provided a song to the game as well as voicework.
The music for Uru: Ages Beyond Myst and Myst V: End of Ages was composed by Tim Larkin, who had gotten involved in the series doing sound design for Riven. Larkin stepped away from his background as a jazz composer and musician to create music with less structure and without a definite beginning and end. Larkin created different music depending on the location, giving each setting and Age a distinctive tone. For End of Ages, Larkin was unable to afford a full orchestra to perform his score, so he combined individual instrumentation with an array of synthesizers.